Elronnd, lawful female rodneyan Death Eater ########################################################################### #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }} }} }# # .#.#.#}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #. #.}}}}}}}}.#..##..## ...V# #}# .}}}}}}}}}..}.}}..}}}}}}}}}}}}}+.}}}}}}#.......}}}}}}}. # #}. ..}}}}}}}}}}I.}...}}..}}}}}}}}}}}}}}}}}..#......}}}}}.. #}. ..}}}}}}..#}}}}}}}}}}}}}}}}}}}}}}}}}}$...[.....}}}}}}.. ..# # # #}. ..}}}}}}....}}}}}}}}}.}}...}.}}}})}}}....`.##..}}}}}}@. ..}# #}. #.}}}}}}.......}}}}}}}}}}}}}}}}}}}}}}.....F...}}}}}}}.# '.....## # #}. .`%#.}}}}}}}......}}}}..x}}}}}}.}}}}}}}}}}}#.......}}}}}.. `....# #}. .<...}}}}}}......}}}}}}}.#.F..}}}}}}}}}}}}}}.FF #`#}}}}}.# .....` # # .....}}}}}}}}}#..}}}}}}}.. ....}}}}}}}}}}.# # .}}}}}. `.... }. #.}}}}}}}}}}}}}}}}}}.?... ...}}}}}}}}# .. #..}}}}}. ....}# #}. #.}}}}}}..}}}}}}}}}}.....F......# }}}}.. # }}} }}}}. ..}# #}. } ...}}}.}}}}}}...}}}}}#..... ... }}....}}}}} }}}}.. }# #}# }. ..}}.}}}}}}}}}}}}}}}# ..... }}} }}}}}}}} ..}}}.. # . }# ..}}}}}}}..}}}}}}..#. ..... }}}} }}}}}}}}..}}}.# }. # }}}}"...}}}}..}}..... ..## ...}}}}}}.%.....}}# #}#.... }}}}}}}}}}}}}}}}}........#} }}}}}}} }}}}}}}}}. # }}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}} }}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}} [Elronnd the Creeping Maggot] St6 Dx7 Co11 In11 Wi9 Ch5 DeaRodFemLaw S16714 Dlvl:36 $0 HP65(65) Pw17(72) AC8 MC3 Mov10 Xp4/159 Wt95/1360 Latest messages [-2 -> 41] Your cloak of reflection deflects the stictopus' attack. The stictopus misses. The stictopus lashes you! [-1 -> 40] The stictopus lashes you! [-3 -> 37] The titan picks up a spellbook {0}. Unknown command ' '. To what position do you want to be teleported? (For instructions type a ?) You hear a chugging sound. Medusa picks up a scroll {0}. Medusa's gaze is reflected by your cloak. Medusa is turned to stone! You kill Medusa! Welcome to experience level 4. Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You have transgressed Your alignment was -34 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: dimmopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 102 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 41% Wand drop chance was reduced to 97% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 94% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: protection spells (turn 226) The following skill became untrainable if you tried to train it too early: matter spells (turn 720) The following skill became untrainable after a while: hammer (turn 6035) The following skill couldn't be trained before a certain turn number is reached: sling (turn 47140) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104102 Monster spawn increase reached its maximum at turn 297693 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 569240 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: worm (freq bonus 5) The monster species that spawned more often: flesh spawner (freq bonus 16) The monster species that spawned more often: overslept girl (freq bonus 24) The monster species that spawned more often: lavalisk (freq bonus 12) The monster species that spawned more often: bright violet warp fungus (freq bonus 28) The monster species that spawned more often: great wyrm of corruption (freq bonus 72) The monster species that spawned more often: wandkeeper (freq bonus 21) The monster species that spawned more often: unsigned god (freq bonus 42) The monster species that spawned more often: Shaktari (freq bonus 26) The monster species that spawned more often: white wraith (freq bonus 28) The monster species that spawned more often: bloodsucker (freq bonus 132) The monster species that spawned more often: poison prince (freq bonus 8) The monster species that spawned more often: venom force patch (freq bonus 12) The monster species that spawned more often: unsaddle unveiled (freq bonus 8) The monster species that spawned more often: fungoid growth (freq bonus 26) The monster species that spawned more often: definite bladder (freq bonus 54) The monster species that spawned more often: transformer (freq bonus 21) The monster species that spawned more often: ambush thief (freq bonus 16) The monster species that spawned more often: blister growth (freq bonus 48) The monster species that spawned more often: knockout reinstallment (freq bonus 60) The monster species that spawned more often: showerhead valuing sulkiest reawakening (freq bonus 24) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster species that never randomly spawned: holyday migrated The monster species that never randomly spawned: minded henpeck The monster species that never randomly spawned: trap spore The monster species that never randomly spawned: inducting doggie The monster species that never randomly spawned: broken shadow The monster species that never randomly spawned: mind colony The monster species that never randomly spawned: camo rust monster The monster species that never randomly spawned: chemical fungus The monster species that never randomly spawned: amazonas fish The monster species that never randomly spawned: mean fungus The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 23) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 7) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 40) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 8) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 4) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 11) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 16) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 15) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 26) Next attribute increase check would have come at turn 1400 Strength training was -1 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having burnopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1467 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1763) You survived after being killed once Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 78% 300% c - acid stream 4 matter 78% 300% d - endure heat 2 protect 83% 100% e - cure burn 3 healing 90% 200% f - healing 1 healing 0% 100% g - create familiar 7 occult 99% 600% h - jumping 1 body 0% 100% Techniques known in the end Name Level Status world fall 4X Prepared(0) recharge 4X Prepared(0) blood ritual 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of life saving (burdening) Weapons quarterstaff (staff) Armor cloak of reflection (vampiric cloak) Scrolls scroll of healing (BLEEP BOOP BEEP) scroll of mana (ESQUECER OS RENUNCIANTES) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (MY NAME IS MISTER SIR) scroll of cure (STRESS PRESSING TO VERY BOOSTING) scroll of identify (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) * scroll of extra healing (FLOAT BY SHOCK MAGNET 5) * scroll of greater mana restoration (THE GIAGGOSTUONO) Spellbooks spellbook of finger of death (far away) spellbook of charm monster (infinity plus one) spellbook of acid stream (sparking) spellbook of endure heat (fadeless) spellbook of cure burn (printed) spellbook of healing (dark blue) spellbook of create familiar (pink) spellbook of jumping (spotted) Wands wand of death (ectoplasm) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.