Elronnd, chaotic female rodneyan Death Eater }}}}} }}}}} - |}}}}} |}}.}}}}} ...}}} | |}}}}}}}}}}}.}}}} ----F}}}}} |...`.>.}}}}}}}}}}}}}..}}}}}.@.}}}} -----}}.....}}}}}}}../...}}}}.}}}}} }}}}}}}}}}}}}}.%..}}}}}}}}... #.}}}}}}} }}}}}..}}}}}}}}}}}S}}.).}}}}}}}}}}}}}}}}}}}} ...}}..}} |}....}}}}}}....}}}...}}}}}...}}}}}}}}}}} }}.....}}} -....}}}}}}}} #...}}}}.. ---}}}}}}}} }}}}}}}}}}}} |}}}}}. }`...}}} |}}}}}} }}}}}}}}}}}}} | }}}}}}}}}} |}}}} ...}}}}...}}}} .}}}}}}}}}} --- |}} }}}}}}....}}}}} -....}}}} .. ..}}}}}}..}}}}}} .... # ..$}.}}}}..o.}}}}} ...}}}}}}}}}.`.}}}S #...}}}`.}}}} }}}}} }}}..}}}...}} }}}}} }}}}}}}}}}}... }}}}} }}}}}}}}}}}}}}} }}}}} [Elronnd the Filthy Worm] St5 Dx13 Co11 In16 Wi5 Ch6 DeaRodFemCha S11850 Dlvl:38 $0 HP21(21) Pw24(24) AC6 MC3 Mov10 Xp1/0 Wt95/1060 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: searching Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 66% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 91% Tool drop chance was reduced to 85% Food drop chance was reduced to 96% The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: paddle (turn 15) The following skill became untrainable if you tried to train it too early: healing spells (turn 116) The following skill became untrainable after a while: searching (turn 57311) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 35428) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44485 Monster spawn increase reached its maximum at turn 104957 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1331326 The monster class that cannot be genocided was mummy The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: Bad Tidings (freq bonus 8) The monster species that spawned more often: adult yellow dragon (freq bonus 16) The monster species that spawned more often: ape gigans (freq bonus 28) The monster species that spawned more often: euphony dispelled phrenologic unchilled unscrambling (freq bonus 12) The monster species that spawned more often: Dagon (freq bonus 24) The monster species that spawned more often: giant red ant (freq bonus 12) The monster species that spawned more often: Rendtbar (freq bonus 32) The monster species that spawned more often: blue eyes white dragon (freq bonus 3) The monster species that spawned more often: reacclimating perfectest skimmer arointing retell (freq bonus 28) The monster species that spawned more often: god (freq bonus 8) The monster species that spawned more often: baby plain dragon (freq bonus 72) The monster species that spawned more often: gnome lady (freq bonus 72) The monster species that spawned more often: haircutting nonviolation (freq bonus 6) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 16) The monster species that spawned more often: hell master (freq bonus 6) The monster species that spawned more often: valley giant (freq bonus 8) The monster species that spawned more often: weremindflayer (freq bonus 4) The monster species that spawned more often: bloodshot eye (freq bonus 6) The monster species that spawned more often: construe mobster struck (freq bonus 12) The monster species that spawned more often: red growth (freq bonus 30) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 6) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: landfall thoroughfare The monster species that never randomly spawned: biotically perturb The monster species that never randomly spawned: deputy principal The monster species that never randomly spawned: water patch The monster species that never randomly spawned: pompeii needful telltale pompon rove overenthusiastically policy reckon The monster species that never randomly spawned: master vampire The monster species that never randomly spawned: Officer Natalia The monster species that never randomly spawned: baal cold mage The monster species that never randomly spawned: intelligent monkey The monster species that never randomly spawned: Ascodel The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 16) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 34) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 15) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 2) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 6) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 2) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 7) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 11) Next attribute increase check would have come at turn 985 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having contamination resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 27% 300% c - acid stream 4 matter 27% 300% d - chemistry 1 divine 0% 100% e - wizard lock 2 matter 0% 100% f - command undead 5 attack 87% 400% g - summon undead 5 attack 87% 400% h - detect unseen 3 divine 83% 200% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (league) Weapons quarterstaff (staff) Armor cloak of reflection (ugly cloak) Scrolls scroll of healing (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of mana (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of phase door (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of standard id (SIGNAL 11 WAS RAISED) scroll of cure (TEENAGE MUTANT UGLY THINGS) scroll of identify (GROUP SING MAKE MORE DAMAGED) * scroll of extra healing (KINUESILI STATION) * scroll of greater mana restoration (KCATTA SOD) Spellbooks spellbook of finger of death (antique) spellbook of charm monster (fleecy) spellbook of acid stream (dark green) spellbook of chemistry (wounded) spellbook of wizard lock (scrawled) spellbook of command undead (iranian) spellbook of summon undead (stalking) spellbook of detect unseen (stinking) Wands wand of death (horizontal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.