Elronnd, neutral male rodneyan Death Eater ------ |RR )| |[RR.| |..R.| |))..| |bRRP| |R).F| |.@RR| |P`RR| |).R.| |.RRR| |$.[}| |[.R}| |R..}| |..R.| ------ [Elronnd the Filthy Worm] St8 Dx10 Co8 In17 Wi6 Ch9 DeaRodMalNeu S11750 Dlvl:36 $0 HP21(21) Pw25(25) AC8 MC3 Mov10 Xp1/0 Wt95/1070 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You enter a dilapidated armory. These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (4x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: wallwalking You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 75% Wand drop chance was reduced to 96% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 93% Food drop chance was reduced to 92% Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: axe (turn 24) The following skill became untrainable if you tried to train it too early: bow (turn 19240) The following skill became untrainable after a while: shield (turn 48423) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 61719) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 19839 Monster spawn increase reached its maximum at turn 147519 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 6375600 The monster class that cannot be genocided was nymph The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: harrowbark fiend (freq bonus 18) The monster species that spawned more often: Pazuzu (freq bonus 4) The monster species that spawned more often: knobble-stick (freq bonus 15) The monster species that spawned more often: jelly bee (freq bonus 24) The monster species that spawned more often: God of Speed Metal (freq bonus 8) The monster species that spawned more often: Officer Elena (freq bonus 80) The monster species that spawned more often: giant slug (freq bonus 9) The monster species that spawned more often: shadow faerie (freq bonus 18) The monster species that spawned more often: alien egg (freq bonus 16) The monster species that spawned more often: large pile of killer coins (freq bonus 12) The monster species that spawned more often: muscle penstock (freq bonus 15) The monster species that spawned more often: chaos tile (freq bonus 21) The monster species that spawned more often: Miki Onimaru (freq bonus 16) The monster species that spawned more often: thankful gracelessly (freq bonus 10) The monster species that spawned more often: enchantress (freq bonus 8) The monster species that spawned more often: blaster turret (freq bonus 10) The monster species that spawned more often: uninvitingly quintuplicate cultist psychopath (freq bonus 8) The monster species that spawned more often: testatum tormented clownishly (freq bonus 12) The monster species that spawned more often: reconditioned footsore rifely undiscriminating (freq bonus 8) The monster species that spawned more often: tamable ghost (freq bonus 6) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster species that never randomly spawned: steam troglodyte The monster species that never randomly spawned: Elif's block-heeled combat boot The monster species that never randomly spawned: three-headed hydra The monster species that never randomly spawned: disrupted sincere The monster species that never randomly spawned: war drake The monster species that never randomly spawned: conductor dowery The monster species that never randomly spawned: amorphous patch The monster species that never randomly spawned: nymph queen The monster species that never randomly spawned: Natalje The monster species that never randomly spawned: gomi soldier The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 14) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 22) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 6) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 3) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 9) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 10) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 16) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 4) Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having wonderlegs (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (287) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 3% 300% c - acid stream 4 matter 3% 300% d - drain life 3 attack 0% 200% e - create monster 4 attack 3% 300% f - light 1 divine 0% 100% g - levitation 4 body 90% 300% h - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (hitec) Weapons quarterstaff (staff) Armor cloak of reflection (nurse cloak) Scrolls scroll of healing (THE LITTLE GIRL GETS WET) scroll of mana (AAIO) scroll of phase door (SEE IF I CARE) scroll of standard id (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of cure (PEDULI SING JALMO SIMBOL PANGAN) scroll of identify (SUDDENLY THE DUNGEON COLLAPSES) * scroll of extra healing (OBI WAN CANOPY) * scroll of greater mana restoration (POWER RAISED BY THINK FOR) Spellbooks spellbook of finger of death (sublime) spellbook of charm monster (vermilion) spellbook of acid stream (noble) spellbook of drain life (inert) spellbook of create monster (threatening) spellbook of light (indigo) spellbook of levitation (gambling) spellbook of chemistry (pergament) Wands wand of death (horizontal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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