Elronnd, chaotic female rodneyan Death Eater --- -- |DD $| |$DDD| |DDDD| |DDDD| |FDhD| |DDDD| |DD@D| |FDDD| |`$DD| D$$D| `DD}| `D}| D}| DD| ---- [Elronnd the Filthy Worm] St10 Dx16 Co7 In14 Wi12 Ch5 DeaRodFemCha S11905 Dlvl:39 $5 HP21(21) Pw25(25) AC4 MC3 Mov10 Xp1/0 Wt95/1090 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You enter a dragon lair... There is a staircase up here. You see here 16 gold pieces {0}. These are the halls of Mandos... err, Medusa. Good luck making your way back up! There is a staircase up here. You see here 16 gold pieces {0}. You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stealth You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 159 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 65% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: petkeeping (turn 86) The following skill became untrainable if you tried to train it too early: short sword (turn 96) The following skill became untrainable after a while: club (turn 50301) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 60623) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 100871 Monster spawn increase reached its maximum at turn 147556 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1914150 The monster class that cannot be genocided was mummy The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: best teacher ever (freq bonus 4) The monster species that spawned more often: filthy long hair guy (freq bonus 6) The monster species that spawned more often: secluded growth (freq bonus 4) The monster species that spawned more often: chemical patch (freq bonus 8) The monster species that spawned more often: subsection unwrapped (freq bonus 15) The monster species that spawned more often: inertia monster (freq bonus 18) The monster species that spawned more often: indefinite shouldest (freq bonus 24) The monster species that spawned more often: snore mold (freq bonus 6) The monster species that spawned more often: dungeon master (freq bonus 10) The monster species that spawned more often: watercaul (freq bonus 8) The monster species that spawned more often: undead firefighter (freq bonus 4) The monster species that spawned more often: platinum mold (freq bonus 18) The monster species that spawned more often: undead mold (freq bonus 12) The monster species that spawned more often: undead soul killer (freq bonus 30) The monster species that spawned more often: flying clear jelly (freq bonus 14) The monster species that spawned more often: babble (freq bonus 8) The monster species that spawned more often: spore mushroom (freq bonus 6) The monster species that spawned more often: Tinanya (freq bonus 18) The monster species that spawned more often: proletariat sentimentalize (freq bonus 42) The monster species that spawned more often: haunter (freq bonus 7) The monster trait that was more common: monsters that are extra nasty (freq bonus 6) The monster trait that was more common: monsters that burble (freq bonus 24) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster species that never randomly spawned: human warrior The monster species that never randomly spawned: squiggle tubularly The monster species that never randomly spawned: Seraph of the Golden Mean The monster species that never randomly spawned: loud mushroom The monster species that never randomly spawned: kite dragon The monster species that never randomly spawned: contortionistic beryllium resubmission reenlightening The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: sniper turret The monster species that never randomly spawned: desert force fungus The monster species that never randomly spawned: two of diamonds The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 7) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 4) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 4) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 9) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 6) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 17) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 5) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 4) Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having dimmopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (95) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 51% 300% c - acid stream 4 matter 51% 300% d - finger 2 divine 61% 100% e - anti disintegration 6 protect 98% 500% f - swimming 2 elemental 61% 100% g - cure sickness 3 healing 90% 200% h - acid sphere 1 matter 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (beam) Weapons quarterstaff (staff) Armor cloak of reflection (weird cloak) Scrolls scroll of healing (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of mana (MORE IS MORE) scroll of phase door (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of standard id (BEE VERSUS SPIDER THE CONTEST) scroll of cure (NAMEEXPERIENCEGOLDTIME) scroll of identify (DUVESSA SIFMUNA SAMANTHA) * scroll of extra healing (YOUR INSIDE IS MADE OF MUD) * scroll of greater mana restoration (ECNETOPINMO) Spellbooks spellbook of finger of death (swirling) spellbook of charm monster (multicolored) spellbook of acid stream (dull) spellbook of finger (gold) spellbook of anti disintegration (spacious) spellbook of swimming (wet) spellbook of cure sickness (listening) spellbook of acid sphere (zone-specific) Wands wand of death (pentagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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