Elronnd, neutral male rodneyan Death Eater --- -- |@@ @| ||@@%| |@@[@| |@@@@| |$@.F| |@@@@| |@@@@| |@@@@| |$@@@| |.(@@| |@$.}| |@@@}| |@@@}| |@@@@| ------ [Elronnd the Filthy Worm] St8 Dx13 Co11 In16 Wi7 Ch10 DeaRodMalNeu S11800 Dlvl:37 $0 HP21(21) Pw23(23) AC6 MC3 Mov10 Xp1/0 Wt95/1210 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You sense the arrival of the large permamimic. You sense the arrival of the cobra. You sense the arrival of the galoshes gal. You enter a military barracks! Something is engraved here on the floor. Use "r." to read it. These are the halls of Mandos... err, Medusa. Good luck making your way back up! Something is engraved here on the floor. Use "r." to read it. You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: glib combat You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 38 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 96% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 78% Tool drop chance was reduced to 82% Food drop chance was reduced to 68% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: short sword (turn 3) The following skill became untrainable if you tried to train it too early: spirituality (turn 126) The following skill became untrainable after a while: enchantment spells (turn 32482) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 59406) Number of artifacts generated was 0 Number of fake artifacts generated was 11 Monster spawn increase started at turn 60146 Monster spawn increase reached its maximum at turn 203666 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 870804 The monster class that cannot be genocided was zombie The monster class that was spawned more often: piercer (freq bonus 6) The monster species that spawned more often: orange colony (freq bonus 44) The monster species that spawned more often: invoker inauspiciously geese (freq bonus 8) The monster species that spawned more often: leprechaun elder (freq bonus 54) The monster species that spawned more often: city spirit (freq bonus 22) The monster species that spawned more often: female guard (freq bonus 40) The monster species that spawned more often: hairy mold (freq bonus 8) The monster species that spawned more often: teal naga (freq bonus 24) The monster species that spawned more often: freestyler (freq bonus 14) The monster species that spawned more often: battering ram (freq bonus 60) The monster species that spawned more often: axseed unrespectfully (freq bonus 36) The monster species that spawned more often: falling force fungus (freq bonus 72) The monster species that spawned more often: cannon sadist (freq bonus 16) The monster species that spawned more often: hellbat (freq bonus 48) The monster species that spawned more often: non-animal (freq bonus 32) The monster species that spawned more often: Janine's sneaker (freq bonus 9) The monster species that spawned more often: werefireelemental (freq bonus 18) The monster species that spawned more often: Ariel, Queen of Air (freq bonus 20) The monster species that spawned more often: red sentai (freq bonus 21) The monster species that spawned more often: Mother Lily (freq bonus 27) The monster species that spawned more often: camo dwarf (freq bonus 20) The monster trait that was more common: monsters that want to arrest the player (freq bonus 8) The monster trait that was more common: monsters whose attacks blind you (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster species that never randomly spawned: ember mycon The monster species that never randomly spawned: large brain eater The monster species that never randomly spawned: drowned dead one The monster species that never randomly spawned: express train The monster species that never randomly spawned: petro mushroom The monster species that never randomly spawned: dancress The monster species that never randomly spawned: insurmountable colony The monster species that never randomly spawned: evil superbeholder The monster species that never randomly spawned: commissioning aviso The monster species that never randomly spawned: skeletal dragon The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 12) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 38) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 10) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 57) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 6) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 6) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 6) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 7) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 47) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 10) Next attribute increase check would have come at turn 815 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having glib combat (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (271) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 18% 300% c - acid stream 4 matter 18% 300% d - endure cold 2 protect 35% 100% e - cure hallucination 3 healing 79% 200% f - force bolt 1 attack 0% 100% g - botox resist 6 protect 98% 500% h - detect unseen 3 divine 79% 200% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (plaque) Weapons quarterstaff (staff) Armor cloak of reflection (hearing cloak) Scrolls scroll of healing (DEVNULL TRIBUTE TOURNAMENT) scroll of mana (VITERBI TRELLIS) scroll of phase door (I DONT UNDERSTAND RUSSIAN) scroll of standard id (RGB ZNFUVAALL CRERIBQ) scroll of cure (FOURKS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of identify (V RATE RISE BY DISTURB) * scroll of extra healing (SEVEN MINUS) * scroll of greater mana restoration (CIRMOCLINE) Spellbooks spellbook of finger of death (gloaming) spellbook of charm monster (historic) spellbook of acid stream (ragged) spellbook of endure cold (fadeless) spellbook of cure hallucination (crimson) spellbook of force bolt (antique) spellbook of botox resist (thick) spellbook of detect unseen (white) Wands wand of death (zinc) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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