Elronnd, chaotic male rodneyan Death Eater ..F .@$ .n. [Elronnd the Filthy Worm] St10 Dx11 Co10 In19 Wi5 Ch5 DeaRodMalCha S11800 Dlvl:37 $0 HP21(21) Pw25(25) AC7 MC3 Mov10 Xp1/0 Wt95/1290 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 85% Food drop chance was reduced to 65% Concealing monsters were spawned underneath items 12% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: chaos spells (turn 22) The following skill became untrainable if you tried to train it too early: body spells (turn 26) The following skill became untrainable after a while: high heels (turn 18390) The following skill couldn't be trained before a certain turn number is reached: spear (turn 62022) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 101590 Monster spawn increase reached its maximum at turn 199051 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 334696 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: The Borshin (freq bonus 14) The monster species that spawned more often: deathwalker knight (freq bonus 9) The monster species that spawned more often: sissyish overproducing (freq bonus 16) The monster species that spawned more often: grand master thief (freq bonus 12) The monster species that spawned more often: haircutting nonviolation (freq bonus 12) The monster species that spawned more often: arabesque naga hatchling (freq bonus 16) The monster species that spawned more often: high kop (freq bonus 12) The monster species that spawned more often: such antipathetic (freq bonus 8) The monster species that spawned more often: air-wolf (freq bonus 10) The monster species that spawned more often: decennial abc (freq bonus 12) The monster species that spawned more often: volt warp fungus (freq bonus 16) The monster species that spawned more often: mini jabberwock (freq bonus 9) The monster species that spawned more often: roughshod roadwork (freq bonus 42) The monster species that spawned more often: baby wild boar (freq bonus 12) The monster species that spawned more often: cursed fungus (freq bonus 12) The monster species that spawned more often: ass devourer (freq bonus 24) The monster species that spawned more often: lousing blatted (freq bonus 18) The monster species that spawned more often: desert kobold shaman (freq bonus 12) The monster species that spawned more often: pliant fatherland (freq bonus 6) The monster species that spawned more often: twisted sylph (freq bonus 14) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 6) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 8) The monster trait that was more common: monsters that have claw attacks (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster species that never randomly spawned: Sueschen's feminine sandal The monster species that never randomly spawned: thorn tree The monster species that never randomly spawned: silver fly The monster species that never randomly spawned: ego dung worm The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The monster species that never randomly spawned: Detective Kaptain The monster species that never randomly spawned: glare warp patch The monster species that never randomly spawned: slimy growth The monster species that never randomly spawned: tracker jacker The monster species that never randomly spawned: large arrow turret The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 9) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 60) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 11) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 3) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 16) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 12) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 18) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 17) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 11) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 4) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 90) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 20) Next attribute increase check would have come at turn 176 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having stunnopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1188) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - sleep 2 enchant 0% 100% e - repair armor 3 matter 0% 200% f - stun monster 1 enchant 0% 100% g - passwall 6 body 98% 500% h - finger 2 divine 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (invader) Weapons quarterstaff (staff) Armor cloak of reflection (soft cloak) Scrolls scroll of healing (GHOTI) scroll of mana (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of phase door (VET POTE TONBE) scroll of standard id (OWERED HITTING BY LOOK SOUP) scroll of cure (BEE VERSUS SPIDER THE CONTEST) scroll of identify (KARSUS) * scroll of extra healing (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) * scroll of greater mana restoration (WOE AKUET AAAAAAA) Spellbooks spellbook of finger of death (convicted) spellbook of charm monster (stinking) spellbook of acid stream (inane) spellbook of sleep (indigo) spellbook of repair armor (glowing) spellbook of stun monster (rank) spellbook of passwall (far away) spellbook of finger (hardcover) Wands wand of death (pokemon logo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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