Elronnd, chaotic male rodneyan Death Eater };}} ....@.} ...n... ------- ... .+` .<$ [Elronnd the Creeping Maggot] St11 Dx12 Co16 In18 Wi5 Ch8 DeaRodMalCha S14076 Dlvl:37 $0 HP39(50) Pw31(50) AC7 MC3 Mov10 Xp3/79 Wt95/1730 Latest messages The death ray hits it. You kill it! Welcome to experience level 3. A book appeared at your feet! Unknown command ' '. To what position do you want to be teleported? (For instructions type a ?) You feel a tug on your knapsack (2x) The invisible water nymph stole a cursed amulet of life saving {0}. The invisible water nymph puts on a cursed amulet of life saving {0}. A mysterious force prevents the invisible water nymph from teleporting! You hit the invisible water nymph! You curse at the invisible water nymph. The ribbon fish bites you! [-12 -> 38] The ribbon fish brushes against your leg. The invisible water nymph stole an uncursed spellbook of rain cloud (0:5) {0}. A mysterious force prevents the invisible water nymph from teleporting! # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: poison resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 29 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 80% Armor drop chance was reduced to 98% Tool drop chance was reduced to 84% Food drop chance was reduced to 92% Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: elemental spells (turn 258) The following skill became untrainable if you tried to train it too early: polymorphing (turn 418) The following skill became untrainable after a while: implants (turn 74246) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 46550) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 38610 Monster spawn increase reached its maximum at turn 93594 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 388017 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: foul crow (freq bonus 10) The monster species that spawned more often: vampire ambusher (freq bonus 9) The monster species that spawned more often: hell cattle (freq bonus 12) The monster species that spawned more often: bot (freq bonus 12) The monster species that spawned more often: disenchanter ooze (freq bonus 9) The monster species that spawned more often: hairy stalk (freq bonus 6) The monster species that spawned more often: aureolin spore (freq bonus 30) The monster species that spawned more often: apocalyptic jabberwock (freq bonus 4) The monster species that spawned more often: barber panorama (freq bonus 2) The monster species that spawned more often: eye of doom (freq bonus 4) The monster species that spawned more often: frost giant (freq bonus 24) The monster species that spawned more often: ivory growth (freq bonus 24) The monster species that spawned more often: aggravated light (freq bonus 32) The monster species that spawned more often: Glaaki (freq bonus 48) The monster species that spawned more often: white wraith (freq bonus 48) The monster species that spawned more often: swamp hydra (freq bonus 18) The monster species that spawned more often: little spying rat (freq bonus 4) The monster species that spawned more often: irish wolfhound (freq bonus 10) The monster species that spawned more often: baby copper dragon (freq bonus 18) The monster species that spawned more often: striking womanizing (freq bonus 8) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster species that never randomly spawned: dark young of Shub-Niggurath The monster species that never randomly spawned: welcomed dichromatic consomme The monster species that never randomly spawned: fiend orc The monster species that never randomly spawned: dokkalfar eternal matriarch The monster species that never randomly spawned: redditor The monster species that never randomly spawned: maneuvered devolving The monster species that never randomly spawned: disenchanter fungus The monster species that never randomly spawned: transgression eye The monster species that never randomly spawned: iceblock bug The monster species that never randomly spawned: Detective Sergeant The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 20) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 13) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 14) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 9) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 77) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 4) Next attribute increase check would have come at turn 888 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having speed (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1472 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (372) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - protection 1 protect 0% 100% e - healing 1 healing 0% 100% f - levitation 4 body 78% 300% g - detect treasure 4 divine 78% 300% h - rain cloud 2 elemental 0% 100% Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (vivid) Weapons quarterstaff (staff) Armor cloak of reflection (changing cloak) Scrolls scroll of healing (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of mana (PUUN TAFFY) scroll of phase door (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of standard id (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of cure (ASCENSION IS IMPOSSIBLE) scroll of identify (ACHAT SHTAYIM SHALOSH) * scroll of extra healing (FLURRY GRUESOME ABILITY OF ALL RISED) * scroll of greater mana restoration (ZLORFIK) Spellbooks spellbook of finger of death (powered) spellbook of charm monster (wasteful) spellbook of acid stream (irritating) spellbook of protection (metal-colored) spellbook of healing (stinking) spellbook of levitation (illgotten) spellbook of detect treasure (hand-printed) spellbook of rain cloud (withered) Wands wand of death (wooden) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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