Elronnd, chaotic female rodneyan Death Eater ########### }}}}}}}}} }}}}}}}} --- -- }}}}}}}- |.. .| -}}}}}}}| |..`.| .}}}}}.| |....| }}}}}}.| |..`.| }}}}}}.| |....| }}}}}.| |....| -}}}}}f| |..+.| |`|}}}}}.| |.>..| ..}}}}}.| |....| }}} ----.}}}}}%| |.`..| ----}}} | ---}}}}}}}}}s| |...}| ....}}}}. --}}}}}}}}}}}.| |...}| ---}}}}}}}}}}}}}}...}}}.| |...}| |}}}}}}}}}}}}}}}}}..}}}.| |....| ----}}......}}}}}}.......}}| # ------ ---------}}}}}}}}}}}}}}}}}}}}}}}}}}-------------- #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}@}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# [Elronnd the Creeping Maggot] St7 Dx9 Co15 In13 Wi7 Ch5 DeaRodFemCha S14567 Dlvl:38 $1 HP61(66) Pw6(59) AC8 MC3 Mov10 Xp4/159 Wt95/1480 Latest messages You feel a bit steadier now. You try to feel what is lying here on the floor. You feel here a gold piece {0}. 1 gold piece. What do you want to read? [e-gl-uw or ?*] As you pronounce the formula on it, the scroll disappears. Being confused, you mispronounce the magic words... You feel revitalized. You feel less confused now. Unknown command ' '. To what position do you want to be teleported? (For instructions type a ?) Sorry... You hear a spitting sound. You are hit by an acid venom! It burns! [-7 -> 59] Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: dimmopathy Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 23% Ring drop chance was reduced to 79% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 94% Armor drop chance was reduced to 38% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: chaos spells (turn 48) The following skill became untrainable if you tried to train it too early: trident (turn 250) The following skill became untrainable after a while: sling (turn 5446) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 50584) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52033 Monster spawn increase reached its maximum at turn 203143 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 514728 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: mimic (freq bonus 3) The monster species that spawned more often: senior mind flayer (freq bonus 10) The monster species that spawned more often: Rejda (freq bonus 10) The monster species that spawned more often: ensile hardtop spinoff (freq bonus 10) The monster species that spawned more often: trinary unbendable (freq bonus 42) The monster species that spawned more often: microcephalic consecrator unconsenting hewed (freq bonus 10) The monster species that spawned more often: zephyr hound (freq bonus 18) The monster species that spawned more often: black raptor (freq bonus 20) The monster species that spawned more often: great dome of perplexity (freq bonus 16) The monster species that spawned more often: kudzu (freq bonus 20) The monster species that spawned more often: undead druid (freq bonus 18) The monster species that spawned more often: hidden fungus (freq bonus 20) The monster species that spawned more often: mechanical juggernaut (freq bonus 15) The monster species that spawned more often: undead balrog (freq bonus 6) The monster species that spawned more often: maud spore (freq bonus 36) The monster species that spawned more often: undead jester (freq bonus 36) The monster species that spawned more often: giant brown mouse (freq bonus 12) The monster species that spawned more often: Midinir (freq bonus 14) The monster species that spawned more often: banana fishbones (freq bonus 30) The monster species that spawned more often: psycho kitten (freq bonus 8) The monster species that spawned more often: gargantuan rat (freq bonus 48) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 5) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster species that never randomly spawned: kroncopotaca The monster species that never randomly spawned: blood claw The monster species that never randomly spawned: cat The monster species that never randomly spawned: black force fungus The monster species that never randomly spawned: sizzling vortex The monster species that never randomly spawned: porter rubber chicken The monster species that never randomly spawned: mermen trick desisting housesit The monster species that never randomly spawned: feat master The monster species that never randomly spawned: maud colony The monster species that never randomly spawned: bandit The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 17) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 66) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 10) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 6) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 3) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 59) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 65) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: ntll (freq bonus 1) Next attribute increase check would have come at turn 825 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (12) You were prevented from having sickness resistance (0) You were prevented from having mana regeneration (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1466 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (223) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 45% 300% c - acid stream 4 matter 45% 300% d - polymorph 6 body 98% 500% e - chemistry 1 divine 0% 100% f - switcheroo 8 occult 100% 700% g - protection 1 protect 0% 100% h - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status world fall 4X Prepared(0) recharge 4X Prepared(0) blood ritual 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of life saving (scarab) Weapons quarterstaff (staff) Armor cloak of reflection (organic cloak) Scrolls scroll of healing (ADOM CRASHES AND ERASES YOUR SAVEGAME) scroll of mana (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of phase door (10 SD) scroll of standard id (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of cure (PHYSIC STUNT DAMAGE SMALLERS) scroll of identify (APOCALYPSE) * scroll of extra healing (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) * scroll of greater mana restoration (WOPAK) Spellbooks spellbook of finger of death (doorstopping) spellbook of charm monster (unidentified) spellbook of acid stream (korean) spellbook of polymorph (perverted) spellbook of chemistry (fat) spellbook of switcheroo (shining) spellbook of protection (heavenly) spellbook of slow monster (multicolored) Wands wand of death (gossamer) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.