Elronnd, lawful female rodneyan Death Eater ############################################################################# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}I}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}}}}#..#.}}}}}}}B}}}}}}}}}}}}%B}}}}}}}}.}}}...}}}}}}}.}}}}}......}}}}}}} #}}}}}}..B....#.}}}}}}}}}}}..}}}}..#.}}}}}}..$# # # }}...B........}}}}}}}}} #..}}}}} ..}}}}}.....# #..@....B.#.}} ......}} .#..}}.}}}.}}. }}}....`.B.}}.}}}}}.. `.}}}#.}}} .. }}}}}}.# }}}}}}} #}}}}}.......}}}B}}.B#..}}} }}}} #.} }}}}}.) }}}}}}}.` #}}}}}........}}}}}}.n.}} }}}}}} }} #.}}}}}}}} }}}}.# #}}}}}.......}}}}}}..}}}}}B}}}.} }} }}}}}}}}}} }.}} #}}.#...#...}}}}#B}}}}B}}}}}....}}} }}} }}.#}}...}} }}}}} #}} .;.# }}}}}}..}}}}}}}}}}}.#...}}}}}}}}.# #... # ...}}} }}}}.} #} }}} }}}}}}}... }}}}}}...} }}}}}}}}.. .... # .}}}} }}}}}} # }}}} }}n}}}}}..# .}}}}}}}}}}}} }}}}..B........ # }}}... }}}} }}}. }}}}}}}.#.....}}}}}}}}}}}..# }.# ....s`%.. }}.}}}} }}.#.}%..}..}}}}#.#.}}}}}}B}}}}}}}.. .. `s$..}}}}}} }}}}}.. }}}}..}}}$....}}`. }}}}} ..`}}}}}}}}}}} }# s }}}}}}}}}}}`...# #}}}}}..}}}.#..}}}.}}}}}} }.# .}}}}}}}}}}}}} }}}}}}}}}}}}.... #}}}}}}} }} .}}}}}}}}}} }} }}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}} #}}}}} }}} }}}}}}}}} }} }}}}}}}}}}}}}}}} }}}}}} }}B}}}}}}}} [Elronnd the Creeping Maggot] St7 Dx14 Co11 In15 Wi10 Ch8 DeaRodFemLaw S17148 Dlvl:39 $0 HP51(61) Pw21(60) AC4 MC3 Mov10 Xp3/79 Wt95/1400 Ill Latest messages The raven bites you! [-1 -> 24] The raven claws you! [-4 -> 20] Unknown command ' '. (2x) To what position do you want to be teleported? (For instructions type a ?) You have an eerie feeling... Medusa's gaze is reflected by your cloak. Medusa is turned to stone! You kill Medusa! Welcome to experience level 3. A book appeared at your feet! The raven Unskillor misses. (2x) The raven Unskillor touches you! [-1 -> 60] [-10 -> 50] Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You have transgressed Your alignment was -43 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: shock resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 114 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 182 Monsters only dropped their equipment with 93% chance Wand drop chance was reduced to 38% Armor drop chance was reduced to 80% Tool drop chance was reduced to 72% Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: broadsword (turn 43) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4400) The following skill became untrainable after a while: polearms (turn 10089) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 37996) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94970 Monster spawn increase reached its maximum at turn 189610 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2458944 The monster class that cannot be genocided was lich The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: ebony golem (freq bonus 12) The monster species that spawned more often: natsukemono (freq bonus 2) The monster species that spawned more often: tentacled mermaid (freq bonus 24) The monster species that spawned more often: blue stalk (freq bonus 15) The monster species that spawned more often: spectre (freq bonus 7) The monster species that spawned more often: Baeran (freq bonus 24) The monster species that spawned more often: great dome of perplexity (freq bonus 30) The monster species that spawned more often: black muzzle (freq bonus 12) The monster species that spawned more often: maud warp patch (freq bonus 9) The monster species that spawned more often: off-shitter (freq bonus 9) The monster species that spawned more often: undead beholder (freq bonus 24) The monster species that spawned more often: ankheg (freq bonus 12) The monster species that spawned more often: baby wyvern (freq bonus 18) The monster species that spawned more often: yellow yeek (freq bonus 6) The monster species that spawned more often: heartbreaker libation (freq bonus 12) The monster species that spawned more often: werebear (freq bonus 6) The monster species that spawned more often: Fuma Monou, Dragon of Earth (freq bonus 6) The monster species that spawned more often: baby ogre (freq bonus 9) The monster species that spawned more often: bloodthirsty vampire lord (freq bonus 12) The monster species that spawned more often: weir (freq bonus 3) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster species that never randomly spawned: underrated southward The monster species that never randomly spawned: translucent growth The monster species that never randomly spawned: apter pontifically The monster species that never randomly spawned: bone fish The monster species that never randomly spawned: red dragon worm The monster species that never randomly spawned: black eye The monster species that never randomly spawned: magenta slime The monster species that never randomly spawned: master colony lichen The monster species that never randomly spawned: lodgment buttoned The monster species that never randomly spawned: plasma elemental The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 39) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 16) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 15) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 16) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 4) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 4) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 36) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 1) Next attribute increase check would have come at turn 892 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was -1 You were fire resistant You were poison resistant You were sick from illness (40) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having infravision (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1484 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 12% 300% c - acid stream 4 matter 12% 300% d - botox resist 6 protect 98% 500% e - cure blindness 2 healing 30% 100% f - enlighten 4 body 90% 300% g - repair armor 3 matter 0% 200% h - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (femmy) Weapons quarterstaff (staff) Armor cloak of reflection (icky cloak) Scrolls scroll of healing (HIT THE KEY BY VACUUM LEAF) scroll of mana (DONT STARE ME ALWAYS) scroll of phase door (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of standard id (EARNINGS SERVICES) scroll of cure (ALPHABET SOUP LETTER SALAD) scroll of identify (KARSUS) * scroll of extra healing (IHTFP) * scroll of greater mana restoration (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) Spellbooks spellbook of finger of death (colorglad) spellbook of charm monster (stylish) spellbook of acid stream (sky blue) spellbook of botox resist (heartwarming) spellbook of cure blindness (forgotten) spellbook of enlighten (brand-new) spellbook of repair armor (black-listed) spellbook of sleep (encrypted) Wands wand of death (bent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.