Elronnd, chaotic male rodneyan Death Eater }}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}} }}}}}}}}}} } }}}}} }}}}}}}}}}}} }}}}}}}..}}}...`.} }}}}}}}}}. . .}}}}} }}}}}}}}}}} }........}}}}....#.}}}}}}}. . .}}}}} }}}}}}...}} ..¯.}}.}}}}}}}N...`.}}}}. .`...}}} # .....}}}}. .`}}}}}}}}}}}.}}}}}}}}. ...}}}}} #} }}}}}}... ....}}}}}}}}}}}}}..S}} }...}}}} #}}..... }}.....}}.....}}}}}}}......} }}.}}}}} #}}....}}...... }}}}}}}}}..$.}}}}}}}}....#.}}}}}}} #}}....}}#.`......#}}} }}}}}}}}}}}}}}}}}}}}}$...}}..}} #}}....}}..........}}}.}.... ...}}}}}}}}}}}}}}}}}'$...}}} #}}.....#.......!..#.......}}}}}}}} #... .}}}}}}}}}}}}}}}}}}}}}}}} #}}.......S.......`a.}}}}}.}}}}}}}}}....}}}}}}} }}}}}}.}}}}}}}}}}}}}} #}}}}...........{.....}}}}}}}}}}}}}}}}}}}}}}}}}}.... }......}}}}...}}}} #}}}}}}`....S#.......$..S}}}}}}}}}.....}}}}}}}}}}..N.}}}}} `.}}}}}}....}}}}} #}}}}}}}}..........#..xN.}}}}}}}}}.`...}}}}}}}}}}}}.`.}}}}}}.[.}}}}}}F.}}}}}} #...}}}}}........8}}}}}}}}}}}}}}..}..`}.}}}}@...}}}}} #}}}}}}}}}}....}}}}...}...}}}}}.........}}}}}}}}}}}}}}..`....}}}}}}};}...}}}} #}}}}}}}}}}..}}}}}}}}}}.}}}}}}}}S}...>..}}}}}}}}..}}}}} #...}}}.(}}}}}}}}}} #}}}}}}}}}w..}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}.. }.}}}..}}}?..}}}}}}}} # }} }}}}}}}}}}}}}}}}}}}}}.}}} }}}}}}}}}}}}}}}}...}}}}}} }}}}}}}}}}}}}}}}}}}}}}} }}}}}}}} }}}}}}}}}}}}}}}}}}}} [Elronnd the Filthy Worm] St6 Dx13 Co8 In18 Wi9 Ch6 DeaRodMalCha S15534 Dlvl:36 $0 HP37(37) Pw34(39) AC5 MC3 Mov10 Xp2/39 Wt95/1180 Held Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! What do you want to zap? [h or ?*] In what direction? [hykulnjb><] The sea dolphin butts you! [-7 -> 14] The sea dolphin swings itself around you! Medusa picks up a scroll {0}. Medusa's gaze is reflected by your cloak. Medusa is turned to stone! You kill Medusa! Welcome to experience level 2. Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 40 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 14 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 98% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 40% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: spirituality (turn 41) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 176) The following skill became untrainable after a while: high heels (turn 43311) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 53300) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 97425 Monster spawn increase reached its maximum at turn 155007 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3132150 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: Sleepar (freq bonus 20) The monster species that spawned more often: Blight Disease (freq bonus 18) The monster species that spawned more often: American black rat (freq bonus 4) The monster species that spawned more often: feidam (freq bonus 14) The monster species that spawned more often: water devil (freq bonus 6) The monster species that spawned more often: insurmountable growth (freq bonus 8) The monster species that spawned more often: filcher caparisoning (freq bonus 18) The monster species that spawned more often: hungry mold (freq bonus 5) The monster species that spawned more often: cool guy (freq bonus 9) The monster species that spawned more often: rock lobster (freq bonus 10) The monster species that spawned more often: mutated snow ant (freq bonus 6) The monster species that spawned more often: young rainbow dragon (freq bonus 6) The monster species that spawned more often: lion man (freq bonus 6) The monster species that spawned more often: Be(lQ (freq bonus 10) The monster species that spawned more often: dark stalker (freq bonus 30) The monster species that spawned more often: sam churned (freq bonus 16) The monster species that spawned more often: hungry soul (freq bonus 24) The monster species that spawned more often: truant girl (freq bonus 36) The monster species that spawned more often: warrior changed (freq bonus 16) The monster species that spawned more often: chiropteran (freq bonus 24) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 6) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 8) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster species that never randomly spawned: overcritically respected The monster species that never randomly spawned: desert growth The monster species that never randomly spawned: mangle protrusion The monster species that never randomly spawned: warp draconian The monster species that never randomly spawned: normal elemental The monster species that never randomly spawned: taut giant The monster species that never randomly spawned: ancient of death The monster species that never randomly spawned: filtering testator The monster species that never randomly spawned: mister flyspeck The monster species that never randomly spawned: hidden soldier ant The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 59) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 12) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 3) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 5) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 3) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 16) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 11) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 32) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 48) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 4) Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having double attacks (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1497 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You were held by a sea dolphin You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (443) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - detect unseen 3 divine 54% 200% e - insulate 2 protect 8% 100% f - passwall 6 body 98% 500% g - detect treasure 4 divine 89% 300% h - no effect 1 elemental 0% 100% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (hexagonal) Weapons quarterstaff (staff) Armor cloak of reflection (mysterious cloak) Scrolls scroll of healing (I AM THE BEST) scroll of mana (MARRIED THE LIGHT) scroll of phase door (GARVEN DEH) scroll of standard id (ARGA NECROMUTATION GDA) scroll of cure (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of identify (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of extra healing (HP RECOVERY BY GRAUP) * scroll of greater mana restoration (ZHNAERZTLICHE BEHANDLUNG) Spellbooks spellbook of finger of death (scrawled) spellbook of charm monster (dirty) spellbook of acid stream (pocket) spellbook of detect unseen (pink) spellbook of insulate (distant) spellbook of passwall (failed) spellbook of detect treasure (vermilion) spellbook of no effect (preserved) Wands wand of death (inka) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.