Elronnd, lawful male rodneyan Death Eater }}}}}}}}}}}} }}}}}} }}}}} }..}}};.... }}}}}} }}}}} - -...}}}}....#.}}}}} |}}}}} |}}} |}}.}}}}}}}s.....}} ...}}} |}}}}}}}} |}}}}}}}}}}}.}}}}}}} ----.}}}}} |}}}}}}}}}..... .....}}}}}}}}}}}}}..}} }}...}}}} }}....}}}....} -----}}.....}}}}}}}...N.. }}.}}}}} }}}}}}}}}}}}}}}}}}}....}}}}}}}}..`@#.}}}}}}} }...}}}}}}}}}}}}}}}}}}}}}}....}}..}} ...}}}}}}}}}}}}}}}}}.....}}} -}}}}}}}}}}}}}}}}}}}}}}}} |}}}}}}}}}$}}}}}}}}}}}}}} |}}}}}}}......}}}}.@F}}}} |}}}}}....}}}N}}....}}}}} }}}}}...}}}}}}..`}}}}}}..}}}}}} |...)...}}}}}}}}}}}}}}.(}...}.}}}}....}}}}} |.}}}}}}}}}}}}}}.....`.}}}}}}}}}...}}}} -.}}}}}}}}..}}}}}}. #...}}}..}}}}}}}}}} }V..}}}}}}}.N..}}}} .}}}..}}}...}}}}}}}} }}}}}}}}}.}}}}}}....}} }}}}}}}}}}}}}...}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}} [Elronnd the Filthy Worm] St8 Dx12 Co15 In17 Wi6 Ch6 DeaRodMalLaw S11800 Dlvl:37 $0 HP21(21) Pw24(24) AC7 MC3 Mov10 Xp1/0 Wt95/1420 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 169 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 85% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 85% Tool drop chance was reduced to 96% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 37% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: long sword (turn 1) The following skill became untrainable if you tried to train it too early: protection spells (turn 4256) The following skill became untrainable after a while: axe (turn 22356) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 20678) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 38779 Monster spawn increase reached its maximum at turn 177469 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2725710 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: imp or minor demon (freq bonus 5) The monster species that spawned more often: minx (freq bonus 56) The monster species that spawned more often: Officer Alina (freq bonus 21) The monster species that spawned more often: platinum force patch (freq bonus 32) The monster species that spawned more often: snow elf (freq bonus 14) The monster species that spawned more often: coalyard microform (freq bonus 40) The monster species that spawned more often: armload philological (freq bonus 32) The monster species that spawned more often: filthy long hair guy (freq bonus 28) The monster species that spawned more often: double birth (freq bonus 28) The monster species that spawned more often: bori (freq bonus 18) The monster species that spawned more often: peace-minded teacher (freq bonus 18) The monster species that spawned more often: resin golem (freq bonus 8) The monster species that spawned more often: deceiving patch (freq bonus 8) The monster species that spawned more often: dangerous large eel (freq bonus 28) The monster species that spawned more often: arch-vile (freq bonus 12) The monster species that spawned more often: rocket turret (freq bonus 54) The monster species that spawned more often: gaunt teacher (freq bonus 24) The monster species that spawned more often: levitate solarium (freq bonus 12) The monster species that spawned more often: yellow warp patch (freq bonus 42) The monster species that spawned more often: undead korsair (freq bonus 24) The monster species that spawned more often: Shaddai El Chai, Prince of Air (freq bonus 36) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster species that never randomly spawned: clay warp fungus The monster species that never randomly spawned: boss The monster species that never randomly spawned: flat fish The monster species that never randomly spawned: Jens The monster species that never randomly spawned: Radiant Archon The monster species that never randomly spawned: Windows Vista The monster species that never randomly spawned: forsaken lady The monster species that never randomly spawned: tamlit The monster species that never randomly spawned: ixitxachitl priest The monster species that never randomly spawned: earth gas The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 9) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 86) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 5) Next attribute increase check would have come at turn 562 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having half physical damage (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (559) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 3% 300% c - acid stream 4 matter 3% 300% d - endure cold 2 protect 23% 100% e - slow monster 2 enchant 0% 100% f - jumping 1 body 0% 100% g - detect treasure 4 divine 90% 300% h - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (hard metal) Weapons quarterstaff (staff) Armor cloak of reflection (wafer-thin cloak) Scrolls scroll of healing (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of mana (AMGEMS SLAK) scroll of phase door (YTTOCS PU EM MAEB) scroll of standard id (PLAY THE VIOLIN DULY THE OPINION) scroll of cure (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of identify (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) * scroll of extra healing (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) * scroll of greater mana restoration (HUAKORE TE UNIANA PAKEHA KATOA) Spellbooks spellbook of finger of death (mossy) spellbook of charm monster (ragged) spellbook of acid stream (embossed) spellbook of endure cold (copied) spellbook of slow monster (white-listed) spellbook of jumping (cloth) spellbook of detect treasure (aquatic) spellbook of chemistry (light blue) Wands wand of death (secreted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.