Elronnd, lawful female rodneyan Death Eater ------ |.. .| |..`.| |.$`.| |....| |.+..| |....| |`$<.| |....| |....| |)...| |...}| |_..}| |...}| I.I| |....| I@.| ------ ---- [Elronnd the Filthy Worm] St7 Dx8 Co12 In10 Wi11 Ch8 DeaRodFemLaw S13814 Dlvl:38 $0 HP-3(39) Pw29(34) AC8 MC3 Mov10 Xp2/39 Wt95/1200 Paralyzed Blind Latest messages It hits you! [-23 -> 1] Warning: HP low! It kicks you! You die... But wait... Your medallion feels warm! You feel much better! The medallion crumbles to dust! [-3 -> 39] Something casts a spell at you! Your body is covered with painful wounds! [-29 -> 10] You survived that attempt on your life. You miss it. You are frozen by it! It hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {0} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - an uncursed tin of pack fox meat {0} k - an uncursed tin of jackal meat {0} v - 5 uncursed food rations {0} Scrolls q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} w - 15 uncursed scrolls of identify {0} Spellbooks e - a blessed spellbook of finger of death (0:4) {0} f - a blessed spellbook of charm monster (0:2) {0} g - a blessed spellbook of acid stream (0:1) {0} l - an uncursed spellbook of invisibility (3:5) {0} m - an uncursed spellbook of fireball (5:5) {0} n - an uncursed spellbook of botox resist (0:5) {0} o - an uncursed spellbook of enchant armor (3:5) {0} p - a blessed spellbook of jumping (0:5) {0} Wands h - a cursed wand of death (0:4) {0} Tools x - 3 uncursed +0 torches {60} Final attributes You were playing in lost soul mode You have transgressed Your alignment was -22 Your max alignment was 5 You carried 5 sins You could not have this property at all: slow digestion You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 226 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 250 Monsters only dropped their musable items with 17% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 82% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 41% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 89% Food drop chance was reduced to 90% Monster death drops spawned with only 85% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: martial arts (turn 34) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 134) The following skill became untrainable after a while: hammer (turn 31440) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 15488) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42013 Monster spawn increase reached its maximum at turn 187033 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2919327 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: weaponry resealing (freq bonus 30) The monster species that spawned more often: porter genetic engineer (freq bonus 6) The monster species that spawned more often: declared aftermath (freq bonus 72) The monster species that spawned more often: domestic naga (freq bonus 72) The monster species that spawned more often: insurmountable patch (freq bonus 12) The monster species that spawned more often: ironman ghost (freq bonus 24) The monster species that spawned more often: alertest adversative (freq bonus 12) The monster species that spawned more often: karmic jelly (freq bonus 24) The monster species that spawned more often: emulsification lifeboat humid (freq bonus 5) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 36) The monster species that spawned more often: returned archer (freq bonus 15) The monster species that spawned more often: greater fart elemental (freq bonus 6) The monster species that spawned more often: iron boar (freq bonus 8) The monster species that spawned more often: half-orc (freq bonus 24) The monster species that spawned more often: magic book mimic (freq bonus 30) The monster species that spawned more often: amnesia stalk (freq bonus 7) The monster species that spawned more often: silent spirit (freq bonus 10) The monster species that spawned more often: bright white spore (freq bonus 40) The monster species that spawned more often: exploding sheep (freq bonus 30) The monster species that spawned more often: army dwarf (freq bonus 6) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster species that never randomly spawned: whirlwind The monster species that never randomly spawned: boomeranged infanticide The monster species that never randomly spawned: goblin raider The monster species that never randomly spawned: evasive airborne parrot The monster species that never randomly spawned: solid spore The monster species that never randomly spawned: scarlet colony The monster species that never randomly spawned: Olog-hai mimic The monster species that never randomly spawned: golbat The monster species that never randomly spawned: holocrine nonproductive The monster species that never randomly spawned: sucker colony The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 20) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 8) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 10) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 12) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 16) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 13) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 15) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 13) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 6) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 2) Next attribute increase check would have come at turn 496 Strength training was -1 Dexterity training was -1 Wisdom training was 3 Constitution training was 1 You were fire resistant You were poison resistant You were paralyzed (-12) You were blinded (33) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having slow digestion (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1439 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1041) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - invisibility 4 body 90% 300% e - fireball 4 matter 90% 300% f - botox resist 6 protect 98% 500% g - enchant armor 7 enchant 99% 600% h - jumping 1 body 0% 100% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (prismatic) Weapons quarterstaff (staff) Armor cloak of reflection (fertile cloak) Scrolls scroll of healing (MYS SKIN WITH ACID) scroll of mana (MORE IS MORE) scroll of phase door (OM GITATHNAGS APSOPS O EL T) scroll of standard id (CRIAEDO) scroll of cure (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of identify (STARODAVNI DOMENY TAYEMNYTSI HEY) * scroll of extra healing (SIE NICHT ANGESCHNALLT SIND) * scroll of greater mana restoration (MY SPUTA WILL FLOW DOWN) Spellbooks spellbook of finger of death (scintillating) spellbook of charm monster (ragged) spellbook of acid stream (sealed) spellbook of invisibility (deep blue) spellbook of fireball (opaque) spellbook of botox resist (white) spellbook of enchant armor (flesh-bound) spellbook of jumping (fuzzy) Wands wand of death (inka) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...