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The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! What do you want to zap? [h or ?*] Never mind. What do you want to zap? [h or ?*] The wand of death suddenly explodes! The dangerous vampire bat Warper is caught in the magical blast! You kill the dangerous vampire bat Warper! Welcome to experience level 2. A book appeared at your feet! You are caught in the magical blast! But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-48 -> 28] You survived that attempt on your life. Unknown command ' '. (3x) You lack the strength to teleport. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 75 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 155 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 62% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 80% Armor drop chance was reduced to 96% Tool drop chance was reduced to 90% Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: chaos spells (turn 63) The following skill became untrainable if you tried to train it too early: long sword (turn 216) The following skill became untrainable after a while: dart (turn 47865) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 45024) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91160 Monster spawn increase reached its maximum at turn 211370 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 493649 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: sea monster (freq bonus 4) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: pale yeek (freq bonus 48) The monster species that spawned more often: Liselotte (freq bonus 27) The monster species that spawned more often: timbal sunny (freq bonus 16) The monster species that spawned more often: power trove (freq bonus 36) The monster species that spawned more often: selenite butcher (freq bonus 14) The monster species that spawned more often: facially garrulity (freq bonus 12) The monster species that spawned more often: indigo warp fungus (freq bonus 5) The monster species that spawned more often: aroma lady (freq bonus 42) The monster species that spawned more often: giant lightning bat (freq bonus 14) The monster species that spawned more often: gnoll (freq bonus 14) The monster species that spawned more often: emulate hyperirritable talmudist admitting junkmen deluge (freq bonus 24) The monster species that spawned more often: Antimatter Kriminologist (freq bonus 5) The monster species that spawned more often: surrealistic ingather (freq bonus 14) The monster species that spawned more often: abetting prescientific (freq bonus 72) The monster species that spawned more often: orc chessman (freq bonus 20) The monster species that spawned more often: Nadine's high-heeled sandal (freq bonus 12) The monster species that spawned more often: lib aberration (freq bonus 15) The monster species that spawned more often: brass gargoyle (freq bonus 16) The monster species that spawned more often: gemini beast (freq bonus 42) The monster species that spawned more often: in the net (freq bonus 48) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 5) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 8) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster species that never randomly spawned: Lich, the Fiend of Earth The monster species that never randomly spawned: anachronist The monster species that never randomly spawned: shouter untrue The monster species that never randomly spawned: terrible troll The monster species that never randomly spawned: darkest grue The monster species that never randomly spawned: combined obligated The monster species that never randomly spawned: ghast The monster species that never randomly spawned: silent killer The monster species that never randomly spawned: big ghost The monster species that never randomly spawned: crater growth The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 21) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 22) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 7) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 13) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 4) Next attribute increase check would have come at turn 1154 Strength training was -1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (599) You survived after being killed once Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 18% 300% c - acid stream 4 matter 18% 300% d - identify 5 divine 95% 400% e - flame sphere 1 matter 0% 100% f - anti disintegration 6 protect 98% 500% g - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (silkweave) Weapons quarterstaff (staff) Armor cloak of reflection (flier cloak) Scrolls scroll of healing (CURSE THE CURSES INTERFACE) scroll of mana (PUUN TAFFY) scroll of phase door (ADE EXPIRIUS) scroll of standard id (FLEEING FLEEEING FLEEEEING) scroll of cure (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) scroll of identify (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) * scroll of extra healing (POWER RAISED BY THINK FOR) * scroll of greater mana restoration (SMIRITELNAYA RUBASHKA) Spellbooks spellbook of finger of death (silly) spellbook of charm monster (sexual) spellbook of acid stream (torn) spellbook of identify (dawn) spellbook of flame sphere (transient) spellbook of anti disintegration (featherweight) spellbook of sleep (colluded) Wands wand of death (chemical) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.