Elronnd, neutral male rodneyan Death Eater ################### ############################################## ######## #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} } }}}}} }}}}}}`}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}} } }}}}} #.}}}}}}}}}}}}}}}}}}}}!.}}}}}}}}.}}}... . } }}}}} #.}}}}}}}}}}}..}}}}..#.}}}}}}...#...#.. #. -. }}}}} -----....}}}} #..}}}}I!..}}}}}?....#..}}}} .. |.#..}}} |.@.| # #......}}}}.<# }}.}}}.}}...}}}}}.#.. |...}}}} |}B7| ....}} #.}}}}..... }.# }}}}}}}}}}..# |.}}}}}} |...| #..}} }}}}}}}}}}#.}}} }}}}}}...`.-----.}}}}}} --.-- ...}}}}}}}}}}}}}}}}}}}# }}}}.#.}..... ..}}}}} B }}}..}}}}}}}}}.}}}}}}}}}}}} }}}.}}}.}}.#.}}}}}} #. #}}}}}}}}}}}....}}}}}}}}}}# }}.. }}}}}}}}...}}}}} } ..}}}}}}}}}}}.#...}}}}}}}}.} #....} }}}}}}}.}}}}}} }}}}}}}.?..}}}}}}}. .}}.}}}}}}}}}}. #.+}}}} #.}}}}}}}}}}} }}}}}}}}}}..#?.}}}}}}}}}}}}}}..}}}}}.. - #.}}}....}}}}}}}}}}} }}.}..}}}}}}}.#.....}}}}}}}}}}}..#.}}}}.#.| |....}}}}}.}}}}}...I}}}} #}}}.}.}}..}..} #.#.}}}}}}.}}}}}}} ...}}.. | +...}.}}}}}}}}}}}}}..#...}}} #}}}}..}}}... . }}}}}}}...}}}}}} }}}}}}# | |}}}}}}}}}}}....#..}}}}} #}}}}}..}}} # /}}}}}}}}.#..}}}}} }}}}}}} -}}}}}}}}}}}}}}. ..}}}}}} #}}}}}}}}}}} }}}}}}}}}}}}.}}}}}}}}}}}}}} #}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}} }}}} }}}}}}}}}}} }}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}} [Elronnd the Creeping Maggot] St7 Dx9 Co7 In18 Wi5 Ch4 DeaRodMalNeu S12404 Dlvl:37 $0 HP-51(43) Pw20(45) AC8 MC3 Mov10 Xp3/79 Wt95/1080 Latest messages The argenach casts a spell at you! Your head suddenly aches very painfully! [-36 -> 3] Warning: HP low! You hear a chugging sound. The argenach misses. The raven bites you! [-1 -> 3] Warning: HP low! The raven misses. What do you want to read? [e-gl-uw or ?*] As you read the scroll, it disappears. You feel healthier! The argenach hits you! [-7 -> 12] The argenach casts a spell at you! Your head suddenly aches very painfully! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 243 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 87% chance Amulet drop chance was reduced to 50% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 77% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: occult spells (turn 4) The following skill became untrainable if you tried to train it too early: bow (turn 3564) The following skill became untrainable after a while: techniques (turn 39915) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 17679) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30510 Monster spawn increase reached its maximum at turn 110610 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 392728 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: grumble perceiving (freq bonus 16) The monster species that spawned more often: Scratching Maria (freq bonus 7) The monster species that spawned more often: portbeamtrice (freq bonus 48) The monster species that spawned more often: sleeper vortex (freq bonus 16) The monster species that spawned more often: only thief (freq bonus 9) The monster species that spawned more often: progressional repeating (freq bonus 20) The monster species that spawned more often: tribunate checkroom (freq bonus 32) The monster species that spawned more often: sexy child model (freq bonus 24) The monster species that spawned more often: chinese lady (freq bonus 14) The monster species that spawned more often: growing tyrannosaurus (freq bonus 24) The monster species that spawned more often: Cray (freq bonus 18) The monster species that spawned more often: wind force patch (freq bonus 16) The monster species that spawned more often: gab commented (freq bonus 11) The monster species that spawned more often: fire eel (freq bonus 18) The monster species that spawned more often: Anja's erotic boot (freq bonus 6) The monster species that spawned more often: saddling choky footbridge (freq bonus 9) The monster species that spawned more often: outthink linker (freq bonus 15) The monster species that spawned more often: petty blinking eye (freq bonus 6) The monster species that spawned more often: cloture smuggled (freq bonus 8) The monster species that spawned more often: plush bear golem (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 3) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster species that never randomly spawned: unreal stalk The monster species that never randomly spawned: howler monkey The monster species that never randomly spawned: bucklered windflower marbled The monster species that never randomly spawned: sticky mold The monster species that never randomly spawned: kieutenant The monster species that never randomly spawned: puma The monster species that never randomly spawned: force overemphasized The monster species that never randomly spawned: sludge spore The monster species that never randomly spawned: signified pitifuller The monster species that never randomly spawned: multicolor light The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 49) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 11) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 7) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 9) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 10) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 48) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 2) Next attribute increase check would have come at turn 188 Strength training was 0 Dexterity training was 0 Wisdom training was 8 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having shock resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1439 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (75) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - botox resist 6 protect 98% 500% e - cure stun 3 healing 39% 200% f - force bolt 1 attack 0% 120% g - chaos bolt 5 chaos 95% 400% h - light 1 divine 0% 100% Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (racecar) Weapons quarterstaff (staff) Armor cloak of reflection (arcane cloak) Scrolls scroll of healing (FASUN SEEEEP) scroll of mana (ENSSICIBZ EDUDO) scroll of phase door (RANDOM STAT CHANGE MANY) scroll of standard id (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of cure (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of identify (LDL 750 MG SLASH DL) * scroll of extra healing (THREW THE PIN INSTEAD OF THE GRENADE) * scroll of greater mana restoration (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) Spellbooks spellbook of finger of death (pen-written) spellbook of charm monster (stalking) spellbook of acid stream (incessant) spellbook of botox resist (reversed) spellbook of cure stun (chaotic) spellbook of force bolt (patterned) spellbook of chaos bolt (blurred) spellbook of light (fearsome) Wands wand of death (holed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (24 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (26 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...