Elronnd, neutral male rodneyan Death Eater ## } }} --- -- }- |.. .| }}| |..`.| }}.| |`...| }}.| |..%.| }}}.| |....| }}}}.| |.`%.| }}}}.| |.`+.| }}}}}.| |.._.| }}}}}.| |..`.| }}} ----.}}}}}.| |....| ------}}} | ---}}}}}}}}}.| |`..}| ....!.}}}}. --}}}}}}}}}}}.| |...}| ---}}}}}}}}}}}}}}...}}}.| |...}| |}}}}}}}}}}}}}@;}}..}}}.| |....| -}}../...}}}};I.......}}| ------ -}}}}}}}}}}}}}}}}}}}}}}}}}}- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [Elronnd the Creeping Maggot] St6 Dx12 Co15 In9 Wi7 Ch7 DeaRodMalNeu S13784 Dlvl:39 $0 HP0(52) Pw15(43) AC7 MC3 Mov10 Xp3/79 Wt79/1340 Glib Latest messages [-6 -> 29] Jana's soft sneaker kicks you! Jana's soft sneaker hits your hand with her sneakers! [-5 -> 24] [-9 -> 15] Jana's soft sneaker breathes poison gas! The blast of poison gas hits you! The poison doesn't seem to affect you. Your weapon slips from your hands. Splash! Unknown command ' '. (5x) You hear a nearby zap. The wand hits it! The wand hits you! [-11 -> 5] Warning: HP low! The winged eel bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 4 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: burnopathy You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 21% chance Monsters only dropped their equipment with 97% chance Ring drop chance was reduced to 96% Potion drop chance was reduced to 92% Armor drop chance was reduced to 76% Tool drop chance was reduced to 94% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: morning star (turn 70) The following skill became untrainable if you tried to train it too early: implants (turn 30) The following skill became untrainable after a while: occult spells (turn 55862) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 49365) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 19004 Monster spawn increase reached its maximum at turn 88522 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 326404 The monster class that cannot be genocided was ghost The monster class that was spawned more often: wraith (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 1) The monster species that spawned more often: vainglory petulantly (freq bonus 30) The monster species that spawned more often: giant flea (freq bonus 5) The monster species that spawned more often: goldfish (freq bonus 10) The monster species that spawned more often: cloud giant (freq bonus 10) The monster species that spawned more often: absent force fungus (freq bonus 21) The monster species that spawned more often: gutraven (freq bonus 6) The monster species that spawned more often: wimple hibernator (freq bonus 64) The monster species that spawned more often: abnormal fungus (freq bonus 30) The monster species that spawned more often: lumpy immigration (freq bonus 27) The monster species that spawned more often: baby deep dragon (freq bonus 15) The monster species that spawned more often: novice nurse (freq bonus 10) The monster species that spawned more often: fat asshole (freq bonus 72) The monster species that spawned more often: counter ace (freq bonus 10) The monster species that spawned more often: murder invalidity unconceded glided (freq bonus 7) The monster species that spawned more often: euphony dispelled phrenologic unchilled unscrambling (freq bonus 14) The monster species that spawned more often: defoliator recreation (freq bonus 10) The monster species that spawned more often: superficially accurate (freq bonus 15) The monster species that spawned more often: undead chevalier (freq bonus 36) The monster species that spawned more often: uncreating clayier (freq bonus 10) The monster species that spawned more often: alien from mars (freq bonus 40) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 5) The monster species that never randomly spawned: giant venus flytrap The monster species that never randomly spawned: Angband orc The monster species that never randomly spawned: trap troll The monster species that never randomly spawned: moved one The monster species that never randomly spawned: giant penguin The monster species that never randomly spawned: blood sprout The monster species that never randomly spawned: sloppy mushroom The monster species that never randomly spawned: crunchy mold The monster species that never randomly spawned: black widow The monster species that never randomly spawned: Uniform Kchief The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 17) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 4) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 94) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 4) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 5) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 15) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 100) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 2) Next attribute increase check would have come at turn 1167 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had slippery fingers (1) You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having burnopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1483 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (192) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - finger 2 divine 90% 100% e - restore ability 4 healing 90% 300% f - insulate 2 protect 90% 100% g - dig 5 matter 95% 400% h - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (martial) Weapons quarterstaff (staff) Armor cloak of reflection (icky cloak) Scrolls scroll of healing (POLSKA TO WIELKI KRAJ) scroll of mana (ONLY EFFECTIVE STUNT IS HITTING) scroll of phase door (CARPE DIEM) scroll of standard id (DYNAMOHACK WHEN) scroll of cure (HELPING SUM STARE CAVITY TOFU) scroll of identify (ENSSNAKE F FIGHTAH) * scroll of extra healing (SLAPHEELEDSANDALBOOT) * scroll of greater mana restoration (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) Spellbooks spellbook of finger of death (shining) spellbook of charm monster (transient) spellbook of acid stream (thorny) spellbook of finger (blowing) spellbook of restore ability (middle-handed) spellbook of insulate (crimson) spellbook of dig (incessant) spellbook of summon undead (hallucinating) Wands wand of death (fallthrough) wand of striking (flax) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...