Elronnd, chaotic female rodneyan Death Eater ################################################################### #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}} #}}}}}}}}#..#.}}}}}}}}}}}}}B}}}}}}..B}}}}}}}.}}}. #}}}}}}...`. #.}}}}}}}}}}}..@}}}..#=}}}}}}...# ..# # #}}}...}}}}}....}}}}}}}}}}.#..}}B}}$..}B}}}.....# }}}}......# #}}}.#.} ..#.}}}}}}}.#......}}}}.%# .}}.}}}.}}...}}}}} #}}}}..} {.#`}}.}}}}}.....}}}#.}}}}.. 10] Warning: HP low! The raven claws you! [-2 -> 8] Warning: HP low! The raven bites you! [-6 -> 2] Warning: HP low! The raven claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Goodbye level 5. Goodbye level 4. You reappear in good health! [-3 -> 33] You survived that attempt on your life. Unknown command ' '. # (2x) Really quit [yes/no]? Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 4 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 89% Armor drop chance was reduced to 52% Food drop chance was reduced to 97% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: form V (Djem So) The following skill became untrainable if you tried to train it too early: healing spells (turn 1) The following skill became untrainable if you tried to train it too early: high heels (turn 290) The following skill became untrainable after a while: devices (turn 28749) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 41824) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62805 Monster spawn increase reached its maximum at turn 168375 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 722250 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: Cthulhu (freq bonus 24) The monster species that spawned more often: caster druid (freq bonus 18) The monster species that spawned more often: draug (freq bonus 15) The monster species that spawned more often: hungry dead (freq bonus 7) The monster species that spawned more often: geology ghost (freq bonus 3) The monster species that spawned more often: eltra vanishing point (freq bonus 42) The monster species that spawned more often: haughty bitch (freq bonus 3) The monster species that spawned more often: giant brown jellyfish (freq bonus 3) The monster species that spawned more often: interdicting perversely sternum (freq bonus 16) The monster species that spawned more often: depression mimic (freq bonus 18) The monster species that spawned more often: bang-bright light (freq bonus 12) The monster species that spawned more often: rod mimic (freq bonus 12) The monster species that spawned more often: dark jedi (freq bonus 16) The monster species that spawned more often: sloppy colony (freq bonus 30) The monster species that spawned more often: purulence severing whimsy push doing (freq bonus 24) The monster species that spawned more often: ice spore (freq bonus 20) The monster species that spawned more often: blue dragon bat (freq bonus 24) The monster species that spawned more often: rock lizard (freq bonus 9) The monster species that spawned more often: non anomic damaging scope (freq bonus 9) The monster species that spawned more often: chlorofluorocarbon lighthouse nestle (freq bonus 30) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 3) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster species that never randomly spawned: golem The monster species that never randomly spawned: real plasma hound The monster species that never randomly spawned: undead yeti The monster species that never randomly spawned: telephonic drawable The monster species that never randomly spawned: archcouatl The monster species that never randomly spawned: domestic ogre The monster species that never randomly spawned: kith dragon The monster species that never randomly spawned: german sniper The monster species that never randomly spawned: frybone The monster species that never randomly spawned: sideliner frolic The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 4) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 20) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 19) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 4) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 11) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 3) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 11) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 8) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 10) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 4) Next attribute increase check would have come at turn 588 Strength training was -2 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (12) You were prevented from having acid resistance (0) You were prevented from having a sight bonus (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1481 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (50) You survived after being killed twice You didn't know any spells. Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (hexagonal) Weapons quarterstaff (staff) Armor cloak of reflection (vestiary) Scrolls scroll of healing (HOW CONVENIENT) scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of phase door (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) scroll of standard id (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of cure (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of identify (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) * scroll of extra healing (LOELLEL IHR SPERRERFRITZES) * scroll of greater mana restoration (GOAL GOREST) Spellbooks spellbook of finger of death (momentary) spellbook of charm monster (transforming) spellbook of acid stream (pristine) spellbook of cure burn (complementary) spellbook of chemistry (geological) spellbook of volt rock (stylish) spellbook of infravision (light cyan) spellbook of cure hallucination (unwritten) Wands wand of death (lavender) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.