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[hykulnjb><] The priest of Salazar Slytherin gets angry! You kill the priest of Salazar Slytherin! You murderer! Welcome to experience level 2. You kill it! Welcome to experience level 3. A book appeared at your feet! To what position do you want to be teleported? (For instructions type a ?) The true weeping angel's image will forever be in your mind... DANGER!!! Your wisdom is critically low and you're very likely to die from the contamination! You can cure it by using a scroll or wand of remove curse, or by successfully praying on a coaligned altar. Amnesia may also help in a pinch, or you may buy a decontamination service from a nurse. Medusa picks up a scroll labeled INTERNATIONAL SHOE SIZE CONVERSION TABLE {0}. Medusa's gaze is reflected by your cloak. Medusa is turned to stone! You kill Medusa! Welcome to experience level 4. Unknown command ' '. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You have transgressed Your alignment was -16 Your max alignment was 5 You carried 5 sins You could not have this property at all: polymorph control You could not have this property extrinsically: regeneration You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 23% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 98% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: body armor (turn 11) The following skill became untrainable if you tried to train it too early: broadsword (turn 630) The following skill became untrainable after a while: two-handed weapons (turn 54339) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 48605) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18113 Monster spawn increase reached its maximum at turn 90513 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2603468 The monster class that cannot be genocided was lizard The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: living golden one (freq bonus 30) The monster species that spawned more often: mexico recounting (freq bonus 7) The monster species that spawned more often: free draconian (freq bonus 24) The monster species that spawned more often: high-elven ranger (freq bonus 20) The monster species that spawned more often: extreme psycho guard (freq bonus 14) The monster species that spawned more often: young adult gray dragon (freq bonus 18) The monster species that spawned more often: drain wing (freq bonus 8) The monster species that spawned more often: mottled draconian (freq bonus 5) The monster species that spawned more often: arctis inhabitant (freq bonus 6) The monster species that spawned more often: sizzling vortex (freq bonus 10) The monster species that spawned more often: brass monkey golem (freq bonus 20) The monster species that spawned more often: stashing acceptable (freq bonus 20) The monster species that spawned more often: oblivion daemon (freq bonus 24) The monster species that spawned more often: owlblin (freq bonus 18) The monster species that spawned more often: naga firespitter (freq bonus 12) The monster species that spawned more often: low rub monster (freq bonus 30) The monster species that spawned more often: taker patch (freq bonus 44) The monster species that spawned more often: incurving teddy lunate destination insurmountable (freq bonus 15) The monster species that spawned more often: mud elemental (freq bonus 56) The monster species that spawned more often: staccati purchasable (freq bonus 48) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 5) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster species that never randomly spawned: spore warp fungus The monster species that never randomly spawned: who probably The monster species that never randomly spawned: mah sephirah The monster species that never randomly spawned: islet wrestled The monster species that never randomly spawned: ruby stalk The monster species that never randomly spawned: motherfucker glass golem The monster species that never randomly spawned: prophesier reediest The monster species that never randomly spawned: planet messing The monster species that never randomly spawned: wisp The monster species that never randomly spawned: Judge Death The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 7) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 5) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 50) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 8) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 17) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 10) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 4) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 4) Next attribute increase check would have come at turn 465 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (98) You were prevented from having polymorph control (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1479 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (702) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 21% 300% c - acid stream 4 matter 21% 300% d - cause fear 3 enchant 0% 200% e - burrow 6 elemental 98% 500% f - healing 1 healing 0% 100% g - dig 5 matter 86% 400% h - rumor 1 chaos 0% 100% Techniques known in the end Name Level Status world fall 4X Prepared(0) recharge 4X Prepared(0) blood ritual 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of life saving (nuclear) Weapons quarterstaff (staff) Armor cloak of reflection (heavy cloak) Scrolls scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (RAGE CAN ADD POWER) scroll of phase door (STRC PRST SKRZ KRK) scroll of standard id (PIETEIKUMU KLUDA) scroll of cure (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of identify (ADOM IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) * scroll of extra healing (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) * scroll of greater mana restoration (TROPHY GET) Spellbooks spellbook of finger of death (hot-cold) spellbook of charm monster (nonexistant) spellbook of acid stream (dull) spellbook of cause fear (pink) spellbook of burrow (acidic) spellbook of healing (red-listed) spellbook of dig (fullpost) spellbook of rumor (talkative) Wands wand of death (alabaster) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.