Elronnd, lawful female rodneyan Death Eater ###################################################### ### }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}} }# }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}} }# -}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}} -}# |}}}}}}}}}..}.}}..}}} }}}}}}}}}.. -}}}} |}# |.}}}}}}I}}}}. .}}}}}}}}} ..}}} |}# |.}}}}}}---}} }}}}}}}}} |}}}} |}# |.}}}}}I|...} }}.}}... }}}} |}# |.}}}}}}|... }}}}}}}} }}}}} |}# ...|.}}}}}}}... }}}...} -}}}} |}# .<.|.}}}}}}-.. }}}}}}- -}} |`|}}}} |}# ...|.}}}}}}}}}---}}}}}}}. .}}} ..}}}} |}# !`|.}}}}}}}}}}}}}}}}}}| }}} ----.}}}}} |}# ..|.}}}}}}..}}}}}}}}}}--- ----}}}} | ---}}}}}}}}} |}# .}|...}}}.}}}}}}!..}}}}}| ....}}}}. --}}}}}}}}}}} |}# }|...}}.}}}}}}}}}}}}}}}| ---}}}}}}}}}}}}}}...}}} |}# }|...}}}}@}}..}}}}}}- }}}}}}}}}}}}}}}}}..}}}. |}# |}}}}}....}}}}..}}.| ---- `...$}}}}}}.......}} |}# # ------}}}}}}}}}}}}}}}}}}---------}}}}}}}}}}}}}}}}}}}}}}}}}}--------------}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}I}}}}}}}}}}# [Elronnd the Lowly Being] St10 Dx15 Co13 In15 Wi7 Ch11 DeaRodFemLaw S18236 Dlvl:39 $0 HP72(72) Pw17(84) AC5 MC3 Mov10 Xp6/510 Wt95/1650 Latest messages You just miss the swordfish. You curse at the swordfish. The swordfish hits you! [-4 -> 43] You hit the swordfish! You curse at the swordfish. The swordfish hits you! [-4 -> 41] You hit the swordfish! You curse at the swordfish. The swordfish hits you! [-6 -> 36] You hit the swordfish! You kill the swordfish! Welcome to experience level 6. To what position do you want to be teleported? (For instructions type a ?) Sorry... # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 239 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 85% Armor drop chance was reduced to 93% Food drop chance was reduced to 94% Monster death drops spawned with only 94% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: short sword (turn 2) The following skill became untrainable if you tried to train it too early: body spells (turn 33) The following skill became untrainable after a while: knife (turn 18274) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 50767) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 35707 Monster spawn increase reached its maximum at turn 254407 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2122400 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: ice warrior (freq bonus 28) The monster species that spawned more often: beartrapper (freq bonus 8) The monster species that spawned more often: pink force fungus (freq bonus 8) The monster species that spawned more often: sludge fungus (freq bonus 28) The monster species that spawned more often: healing iron piercer (freq bonus 18) The monster species that spawned more often: flauntiest undistilled (freq bonus 8) The monster species that spawned more often: hug bug (freq bonus 30) The monster species that spawned more often: sub-gnome (freq bonus 12) The monster species that spawned more often: maud fungus (freq bonus 54) The monster species that spawned more often: agent black mushroom (freq bonus 10) The monster species that spawned more often: destroyer (freq bonus 6) The monster species that spawned more often: kobold spellmaster (freq bonus 15) The monster species that spawned more often: spore lichen (freq bonus 6) The monster species that spawned more often: giant tool trove (freq bonus 36) The monster species that spawned more often: clear jelly (freq bonus 3) The monster species that spawned more often: blabbering otaku (freq bonus 12) The monster species that spawned more often: werefox (freq bonus 15) The monster species that spawned more often: fluidic semper interlock ballute (freq bonus 24) The monster species that spawned more often: improved destruction dino (freq bonus 9) The monster species that spawned more often: padawan (freq bonus 10) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster species that never randomly spawned: grabby nyrse The monster species that never randomly spawned: fifteen-headed hydra The monster species that never randomly spawned: unbearing edification tracking callboy The monster species that never randomly spawned: kith dragon The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: grim lich The monster species that never randomly spawned: weird stalk The monster species that never randomly spawned: dehumidifying bike The monster species that never randomly spawned: death dragon The monster species that never randomly spawned: big centipede The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 23) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 2) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 44) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 74) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 43) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 4) Next attribute increase check would have come at turn 101 Strength training was 6 Dexterity training was 0 Wisdom training was 3 Constitution training was 4 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from being a stoned chiller (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1358 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (301) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - cure stun 3 healing 66% 200% e - stealth 4 protect 90% 300% f - healing 1 healing 0% 100% g - cure blindness 2 healing 0% 100% h - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status world fall 6X Prepared(0) recharge 6X Prepared(0) blood ritual 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of life saving (rare) Weapons quarterstaff (staff) Armor cloak of reflection (greek cloak) Scrolls scroll of healing (OIL YOU ASSHOLE) scroll of mana (BUGGY DEBUGGED OPTIMIZED) scroll of phase door (MIS DES SBIL DE BRUNSEZEN) scroll of standard id (ANGULAR SIGN) scroll of cure (WHY IS THERE NO FUCKING PROMPT) scroll of identify (YOU HAVE DIED OF DYSENTERY) * scroll of extra healing (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) * scroll of greater mana restoration (GIMME A LITTLE SPANKING) Spellbooks spellbook of finger of death (hellish) spellbook of charm monster (continued) spellbook of acid stream (visaged) spellbook of cure stun (stellar) spellbook of stealth (parchment) spellbook of healing (corrupted) spellbook of cure blindness (purple) spellbook of endure heat (doorstopping) Wands wand of death (conundrum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (24 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.