Elronnd, chaotic female rodneyan Death Eater I ggg! .@F. .... [Elronnd the Creeping Maggot] St4 Dx13 Co4 In9 Wi6 Ch6 DeaRodFemCha S12746 Dlvl:36 $0 HP39(40) Pw45(45) AC6 MC3 Mov10 Xp3/79 Wt95/690 Latest messages You lose Strength The venom claw claws you! [-10 -> 1] Warning: HP low! The venom claw bites you! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-6 -> 40] The gargoyle misses. (2x) The gargoyle just misses! The jermlaine claws you! [-2 -> 38] You survived that attempt on your life. Unknown command ' '. (2x) You lack the strength to teleport. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 72% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 38% Food drop chance was reduced to 99% The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: form III (Soresu) The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: searching (turn 3) The following skill became untrainable if you tried to train it too early: form II (Makashi) (turn 1040) The following skill became untrainable after a while: hammer (turn 51578) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 20741) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 61889 Monster spawn increase reached its maximum at turn 203669 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 370656 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: silver golem (freq bonus 32) The monster species that spawned more often: clear hound (freq bonus 20) The monster species that spawned more often: fire monster (freq bonus 16) The monster species that spawned more often: Franzi (freq bonus 12) The monster species that spawned more often: aquatic kobold (freq bonus 15) The monster species that spawned more often: Raini (freq bonus 6) The monster species that spawned more often: snakelike frightfully (freq bonus 8) The monster species that spawned more often: system failure (freq bonus 6) The monster species that spawned more often: kratscher (freq bonus 16) The monster species that spawned more often: mein vasopressor (freq bonus 8) The monster species that spawned more often: eyeglasses nerd (freq bonus 12) The monster species that spawned more often: Ang (freq bonus 12) The monster species that spawned more often: blemmye (freq bonus 5) The monster species that spawned more often: ferrumach (freq bonus 12) The monster species that spawned more often: repeater exordium adhere viability subcontinental curbed (freq bonus 24) The monster species that spawned more often: large group kobold (freq bonus 24) The monster species that spawned more often: chlorpromazine sower (freq bonus 16) The monster species that spawned more often: cage nonagreement (freq bonus 30) The monster species that spawned more often: surfiest loudliest (freq bonus 12) The monster species that spawned more often: clear slime (freq bonus 36) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 15) The monster species that never randomly spawned: criminal scumbag The monster species that never randomly spawned: eagerly weevil rededicating The monster species that never randomly spawned: red card The monster species that never randomly spawned: express train The monster species that never randomly spawned: great orange dragon The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: Detective Lieutenant The monster species that never randomly spawned: negator The monster species that never randomly spawned: conscious force patch The monster species that never randomly spawned: giant aarghel The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 23) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 53) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 10) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 72) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 16) Next attribute increase check would have come at turn 461 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having magical breathing (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1490 points of nutrition remaining You could teleport You had teleport control You could fly You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (149) You survived after being killed once Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - fumbling 1 body 0% 100% e - magic missile 3 attack 0% 200% f - enlighten 4 body 90% 300% g - stone to flesh 3 healing 90% 200% h - teleport away 6 body 98% 500% Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (thorn) Weapons quarterstaff (staff) Armor cloak of reflection (absorbing cloak) Scrolls scroll of healing (I HEARD YOU WERE SLEEPING THERE) scroll of mana (RUN DONTDIE HITUNDERSCORE) scroll of phase door (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of standard id (NESRECA HROSCEV) scroll of cure (NNA GI NA ARA MKPURU AMU) scroll of identify (MUNCH MUNCH) * scroll of extra healing (FORMAT C) * scroll of greater mana restoration (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) Spellbooks spellbook of finger of death (unidentified) spellbook of charm monster (vaporized) spellbook of acid stream (insulated) spellbook of fumbling (mysterious) spellbook of magic missile (backward) spellbook of enlighten (accursed) spellbook of stone to flesh (perceptive) spellbook of teleport away (magenta) Wands wand of death (nonmoving) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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