Elronnd, neutral female rodneyan Death Eater }}}}}}}}}}}}}}}}}}}}}}}}}}}}}S}}}}}} ..}}}..N..}}}}}}}} ----- #.}}}}}}}...@| |}}.}}}}}}}......} |..F.$ |}}}}}}}}}}} ----.}}} |.N...[.}} `.}}}} ----- .}}}}} }}}}} }..}} ..}}} }}}}} }}}} }}}} }}}} }}}} }}} }}} }}} }}} }} }} [Elronnd the Filthy Worm] St8 Dx9 Co15 In14 Wi11 Ch5 DeaRodFemNeu S11850 Dlvl:38 $0 HP21(21) Pw25(25) AC8 MC3 Mov10 Xp1/0 Wt95/1390 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: numbopathy You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 116 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 39 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 11% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 22% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 47% Tool drop chance was reduced to 77% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: form VII (Juyo) (turn 25) The following skill became untrainable if you tried to train it too early: firearms (turn 648) The following skill became untrainable after a while: quarterstaff (turn 34493) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 24947) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 54939 Monster spawn increase reached its maximum at turn 148514 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4061682 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: albino growth (freq bonus 30) The monster species that spawned more often: gulch knickknack (freq bonus 18) The monster species that spawned more often: administrational emporia (freq bonus 16) The monster species that spawned more often: beechen dehydrated (freq bonus 60) The monster species that spawned more often: black bear (freq bonus 24) The monster species that spawned more often: procedurally notifier cortex yawning ultrahigh (freq bonus 9) The monster species that spawned more often: wounding prospering (freq bonus 8) The monster species that spawned more often: female hull (freq bonus 4) The monster species that spawned more often: thief (freq bonus 48) The monster species that spawned more often: edgy warp fungus (freq bonus 14) The monster species that spawned more often: porter sticky spore (freq bonus 20) The monster species that spawned more often: polar worm (freq bonus 12) The monster species that spawned more often: tiamat dragon (freq bonus 63) The monster species that spawned more often: unihorn trove (freq bonus 12) The monster species that spawned more often: Nether Kop (freq bonus 6) The monster species that spawned more often: referral dame (freq bonus 12) The monster species that spawned more often: time golem (freq bonus 12) The monster species that spawned more often: lictor (freq bonus 7) The monster species that spawned more often: wolfram monroe (freq bonus 24) The monster species that spawned more often: card force patch (freq bonus 8) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 12) The monster trait that was more common: monsters that want to arrest the player (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster species that never randomly spawned: mirror jelly The monster species that never randomly spawned: skull druj The monster species that never randomly spawned: patellate liqueur disapprobation hulled psychotherapist sickbay The monster species that never randomly spawned: shimmerfly The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: facile parasitical nailhead stodging The monster species that never randomly spawned: Master Archon The monster species that never randomly spawned: southern chaparral The monster species that never randomly spawned: bare comfortable The monster species that never randomly spawned: undead topmodel The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 18) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 31) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 67) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 12) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 3) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 9) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having numbopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (500) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 51% 300% c - acid stream 4 matter 51% 300% d - cure hallucination 3 healing 90% 200% e - acid sphere 1 matter 0% 100% f - air current 1 elemental 0% 100% g - slow monster 2 enchant 0% 100% h - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (rounded) Weapons quarterstaff (staff) Armor cloak of reflection (chilling cloak) Scrolls scroll of healing (IAIA IAKOUBIAI IO ERBETH) scroll of mana (SWAGLAB) scroll of phase door (BUNDLEBUNDLEBUNDLE) scroll of standard id (LAM EQUENUS) scroll of cure (OM GITATHNAGS APSOPS O EL T) scroll of identify (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) * scroll of extra healing (PROR PERPERCA) * scroll of greater mana restoration (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) Spellbooks spellbook of finger of death (ethereal) spellbook of charm monster (chaotic) spellbook of acid stream (wide) spellbook of cure hallucination (gameplay-altering) spellbook of acid sphere (rainbow) spellbook of air current (classy) spellbook of slow monster (curare-impregnated) spellbook of confuse monster (forgotten) Wands wand of death (wiry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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