Elronnd, neutral female rodneyan Death Eater }}}}}}}}}}}} }}}}}} }}}}} }..}}}..... }}}}}} }}}}} - -...}}}}....#.}}}}} }}}} |}}} |}}.}}}}}}}......}} ..}} |}}}}}}}} |}}}}}}}}}}}.}}}}}}} ---- }}} |}}}}}}}}}..... .....}}}}}}}}}}}}}..}} }}.`.}} }}....}}}....} -----}}.....}}}}}}}..+... }}.}} } }}}}}}}}}}}}}}}}}}}...`}}}}}}}}..`.#.}}}} } }`..}}}}}}}}}}}}}}}}}}}}}}....}} }} ...}}}}}}}}}}}}}}}}}....n}}} -}}}}}}}}}}}}}}}}}}}}}}}} |}}}}}}}}}.}}}}}}}}}}}}}} |}}}}}}}...%..}}}}.@.}}}} |}}}}}....}}}}}}.`FS}}}}} }}}}}...}}}}}}...}}}}}}..}}}}}} |...`...}}}}}}}}}}}}}}..}...}.}}}}....}}}}} |.}}}}}}}}}}}}}}.......}}}}}}}}}...}}}} -.}}}}}}}}..}}}}}}. #...}}}..}}}}}}}}}} }..N}}}}}}}....}}}} .}}}..}}}...}}}}}}}} }}}}}}}}}.}}}}}}....}} }}}}}}}}}}}}}...}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}T}}}}}}}}}}}} [Elronnd the Filthy Worm] St5 Dx11 Co10 In15 Wi7 Ch3 DeaRodFemNeu S11900 Dlvl:39 $0 HP21(21) Pw24(24) AC7 MC3 Mov10 Xp1/0 Wt95/1000 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 83% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 99% Tool drop chance was reduced to 81% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: searching (turn 11) The following skill became untrainable if you tried to train it too early: polearms (turn 15) The following skill became untrainable after a while: bare-handed combat (turn 65783) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 36003) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 53335 Monster spawn increase reached its maximum at turn 80481 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 404649 The monster class that cannot be genocided was light The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: Rafschar (freq bonus 4) The monster species that spawned more often: mesa flier (freq bonus 36) The monster species that spawned more often: sphinx (freq bonus 6) The monster species that spawned more often: kasa-obake (freq bonus 24) The monster species that spawned more often: void warp patch (freq bonus 32) The monster species that spawned more often: platinum growth (freq bonus 8) The monster species that spawned more often: wood elf shaman (freq bonus 3) The monster species that spawned more often: red worm (freq bonus 16) The monster species that spawned more often: thick beauty (freq bonus 8) The monster species that spawned more often: one-eyed error (freq bonus 6) The monster species that spawned more often: spore shrieker (freq bonus 3) The monster species that spawned more often: black monster (freq bonus 12) The monster species that spawned more often: metal penetrator (freq bonus 6) The monster species that spawned more often: pagan lady (freq bonus 4) The monster species that spawned more often: vampire dwarf (freq bonus 48) The monster species that spawned more often: lunatic (freq bonus 10) The monster species that spawned more often: warrior ant (freq bonus 12) The monster species that spawned more often: hard to kill eel (freq bonus 24) The monster species that spawned more often: conscious warp patch (freq bonus 8) The monster species that spawned more often: n'wah sun (freq bonus 14) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 8) The monster species that never randomly spawned: unscarred sterilely The monster species that never randomly spawned: giant cockroach The monster species that never randomly spawned: deadly permamimic The monster species that never randomly spawned: mirror golem The monster species that never randomly spawned: threshold fungus The monster species that never randomly spawned: obnoxious naiad The monster species that never randomly spawned: saberfish The monster species that never randomly spawned: dementor lord The monster species that never randomly spawned: mein vasopressor The monster species that never randomly spawned: nashville pimpling The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 40) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 6) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 13) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 20) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 8) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 9) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 97) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 2) Next attribute increase check would have come at turn 955 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having corrosivity (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (537) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 36% 300% c - acid stream 4 matter 36% 300% d - chaos bolt 5 chaos 95% 400% e - full healing 6 healing 98% 500% f - repair armor 3 matter 0% 200% g - identify 5 divine 95% 400% h - cure sickness 3 healing 90% 200% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (error message) Weapons quarterstaff (staff) Armor cloak of reflection (storm coat) Scrolls scroll of healing (SHENME SHIHOU TENGTONG FABU) scroll of mana (EY REFLECT EFF INT) scroll of phase door (BLEEP BOOP BEEP) scroll of standard id (GINOH DIVAD) scroll of cure (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of identify (DNETHACK HAS HIGH HEELSES) * scroll of extra healing (RANDOM STAT CHANGE MANY) * scroll of greater mana restoration (TICHAMIRA ZVINO PANGUVA PAMAWERE) Spellbooks spellbook of finger of death (cute) spellbook of charm monster (corrupted) spellbook of acid stream (scrawled) spellbook of chaos bolt (deep) spellbook of full healing (powered) spellbook of repair armor (ethereal) spellbook of identify (spiral-bound) spellbook of cure sickness (thorny) Wands wand of death (timber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.