Elronnd, neutral female rodneyan Death Eater ############################ ############################## #}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}.}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}.}}}}}}}} B.}}}}}}}}}}}}}}}}}} }}}}}}}}.}}}.. }}}}}}}}}..}}}}. #F}}}}}}..B# #..}}}}}.@.}}}}}..B..# #B...B.}}}}..# }}.}}}.}}.B.}}}}}.# ...B} #.}}}}.... }.# }}}}}}}}}}.B# }}}}}}}}}#.}} }.....- }}}}}}}}}}}} }}}} # }}}}}}}}.}}}}}} }}}} }}}}}}}}....}}}}} }}}# }}}}}}}}}}}.#...}}}}} }.# }}....}}}}}}}. .}}.}}}}} }}} }}}}}}. #..}}}}} }}}}}}}}.. }}. .}}}}}}} # .;.l}}} }}}}}}}..#. }.# .}.B.}.. #J#.}}} }}/}}}}}}} V .. }.;}}}.. }}}} }}..`}}}}}} } }# }}}}}..}} .}}} }}}.#..}}}}} }} } #}}}}}}} }}}} }}} }.}}}}}} }} } #}}}}} }}}} }}}} }}}}}}}} }} [Elronnd the Filthy Worm] St6 Dx14 Co10 In16 Wi8 Ch5 DeaRodFemNeu S11900 Dlvl:39 $0 HP21(21) Pw24(24) AC5 MC3 Mov10 Xp1/0 Wt95/1060 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: glib combat You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 22 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 86% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 62% Tool drop chance was reduced to 99% Food drop chance was reduced to 95% Monster death drops spawned with only 90% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 6) The following skill became untrainable if you tried to train it too early: missile weapons (turn 1340) The following skill became untrainable after a while: missile weapons (turn 14103) The following skill couldn't be trained before a certain turn number is reached: sling (turn 39005) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26821 Monster spawn increase reached its maximum at turn 90805 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1509900 The monster class that cannot be genocided was trove The monster class that was spawned more often: piece of food (freq bonus 4) The monster color that was spawned more often: bright cyan (freq bonus 6) The monster species that spawned more often: ahimsa freezing (freq bonus 36) The monster species that spawned more often: king toad (freq bonus 12) The monster species that spawned more often: gore fungus (freq bonus 18) The monster species that spawned more often: unenviously noninflectional (freq bonus 5) The monster species that spawned more often: cat zombie (freq bonus 21) The monster species that spawned more often: spotted mushroom patch (freq bonus 12) The monster species that spawned more often: reddish force fungus (freq bonus 16) The monster species that spawned more often: blood golem (freq bonus 27) The monster species that spawned more often: gloombat (freq bonus 7) The monster species that spawned more often: reallocating shopped (freq bonus 48) The monster species that spawned more often: death racquet (freq bonus 42) The monster species that spawned more often: 5j,-Cy3_+@#gdi (freq bonus 26) The monster species that spawned more often: blood hawk (freq bonus 42) The monster species that spawned more often: stalking poison lichen (freq bonus 44) The monster species that spawned more often: pink fungus (freq bonus 7) The monster species that spawned more often: foocubus (freq bonus 44) The monster species that spawned more often: ghostly wolf (freq bonus 48) The monster species that spawned more often: spatula lactational (freq bonus 18) The monster species that spawned more often: master quylthulg (freq bonus 5) The monster species that spawned more often: polarity reacquaint (freq bonus 16) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 5) The monster species that never randomly spawned: emasculating greenhouse pastoral attained discontinuation The monster species that never randomly spawned: greater mimic The monster species that never randomly spawned: salamander shaman The monster species that never randomly spawned: baby platinum dragon The monster species that never randomly spawned: fire archer The monster species that never randomly spawned: silky anteater The monster species that never randomly spawned: motorcycle chain swinger The monster species that never randomly spawned: consul The monster species that never randomly spawned: Nadine The monster species that never randomly spawned: domina The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 40) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 42) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 8) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 381) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 5) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 8) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 4) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 3) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 97) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 4) Next attribute increase check would have come at turn 282 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having glib combat (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1655) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 18% 300% c - acid stream 4 matter 18% 300% d - wizard lock 2 matter 0% 100% e - enchant weapon 7 enchant 99% 600% f - message 1 chaos 0% 100% g - water flame 1 elemental 0% 100% h - identify 5 divine 95% 400% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (scallop-shell) Weapons quarterstaff (staff) Armor cloak of reflection (glaring cloak) Scrolls scroll of healing (LOOKIE WHAT I FOUND) scroll of mana (STUNT PROTECTED HAS NO SUPESTATE) scroll of phase door (SUN STOP STATUS) scroll of standard id (CHTO VY KHOTITE DOSTICH) scroll of cure (FASCICULUS PROPRIUS) scroll of identify (ELF EXPLODE WHEN FALL) * scroll of extra healing (TRY HARD) * scroll of greater mana restoration (STUFF WEIGH WAY TOO MUCH) Spellbooks spellbook of finger of death (pink) spellbook of charm monster (donkey-eared) spellbook of acid stream (defiled) spellbook of wizard lock (thin) spellbook of enchant weapon (wounded) spellbook of message (solid) spellbook of water flame (nether) spellbook of identify (gambling) Wands wand of death (archmage) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.