Elronnd, chaotic male rodneyan Death Eater $ ` $ $ $ (! ( ?$ $ $ ! .... ` ) $ .|@. $ ` ..:. $ $ $ $ ! $ $ $$$$ $ ,,# $$$$ $ $ -.- $$$$ $ $ $ |)| $ $ --------- $$$$ $* --.---########|.......| ......,,,,,,,,.<.!....| * $ $ --.---########|........ * $ $ --------- $ $ $ $ [Elronnd the Lowly Being] St8 Dx9 Co8 In15 Wi10 Ch3 DeaRodMalCha S17299 Dlvl:39 $5 HP-1(91) Pw101(101) AC11 MC3 Mov10 Xp6/411 Wt95/1450 Stun Latest messages The continent centaur kicks you! The continent centaur's kick painfully slams into your nuts! Wizard of Yendor, all your powers will be lost... [-16 -> 8] Warning: HP low! [-3 -> 5] Warning: HP low! The continent centaur kicks you! Gravity warps around you... Your body is transported to another location! Something is engraved here on the headstone. Use "r." to read it. You're pushed back! You stagger... [-2 -> 3] Warning: HP low! The lizard bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 4 Your max alignment was 11 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: double attacks You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 141 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 28 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 84% Armor drop chance was reduced to 84% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1900) The following skill became untrainable after a while: attack spells (turn 74526) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 27711) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 9628 Monster spawn increase reached its maximum at turn 133228 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 6577142 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: dragon (freq bonus 12) The monster species that spawned more often: volt mold (freq bonus 28) The monster species that spawned more often: snowman (freq bonus 39) The monster species that spawned more often: outshine quiz (freq bonus 96) The monster species that spawned more often: pustulent patch (freq bonus 136) The monster species that spawned more often: Cristi (freq bonus 14) The monster species that spawned more often: totally bad growth (freq bonus 14) The monster species that spawned more often: gnomish wizard (freq bonus 96) The monster species that spawned more often: hidden elf (freq bonus 68) The monster species that spawned more often: fire ant (freq bonus 14) The monster species that spawned more often: imputable ambulated (freq bonus 112) The monster species that spawned more often: Jannik (freq bonus 30) The monster species that spawned more often: dark mimic (freq bonus 84) The monster species that spawned more often: metal penetrator (freq bonus 26) The monster species that spawned more often: costively confuter (freq bonus 192) The monster species that spawned more often: farting boy (freq bonus 56) The monster species that spawned more often: lava spider (freq bonus 30) The monster species that spawned more often: freemason prior (freq bonus 30) The monster species that spawned more often: terrifier forcible (freq bonus 16) The monster species that spawned more often: dreadful soul (freq bonus 84) The monster species that spawned more often: teenage mutant ninja turtle (freq bonus 45) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster species that never randomly spawned: tobacconist nether The monster species that never randomly spawned: sorrowful gouda The monster species that never randomly spawned: chest permamimic The monster species that never randomly spawned: waxworm The monster species that never randomly spawned: carrion creeper The monster species that never randomly spawned: citywide snooting estate The monster species that never randomly spawned: mean stalk The monster species that never randomly spawned: personal guard The monster species that never randomly spawned: infinitesimal difference The monster species that never randomly spawned: brown starlit sky The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 3) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 127) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 58) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 4) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 5) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 51) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 20) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 9) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 2) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 7) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 66) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 2) Next attribute increase check would have come at turn 376 Strength training was 10 Dexterity training was 4 Wisdom training was 7 Constitution training was 19 You were fire resistant You were poison resistant You were stunned (3) You had not decided on your sexuality yet You were prevented from having speed (5) You were prevented from having double attacks (0) You were prevented from having wonderlegs (0) You were able to sense monsters possessing coveted objects You had 1011 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (95) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 598% b - charm monster 4 enchant 0% 298% c - acid stream 4 matter 0% 298% d - chemistry 1 divine 0% 98% e - botox resist 6 protect 98% 498% f - command undead 5 attack 67% 398% g - force bolt 1 attack 0% 98% h - magic missile 3 attack 0% 253% Techniques known in the end Name Level Status world fall 6X Prepared(0) recharge 6X Prepared(0) blood ritual 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of life saving (warped) Weapons quarterstaff (staff) Armor cloak of reflection (fertile cloak) Scrolls scroll of healing (THIS KITTEN CORPSE IS DELICIOUS) scroll of mana (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of phase door (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of standard id (STUPID NETHACK FOURK TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of cure (FROBOZZ MAGIC SCROLL CO) scroll of identify (CONJUROR AXIOMATICALLY SILO) * scroll of extra healing (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of greater mana restoration (RAKIMONTRARAR) scroll called ? (PRIUS SA) Spellbooks spellbook of finger of death (hungry) spellbook of charm monster (stapled) spellbook of acid stream (sexual) spellbook of chemistry (unavailable) spellbook of botox resist (decrepit) spellbook of command undead (disrupted) spellbook of force bolt (adorable) spellbook of magic missile (indigo) Potions potion of object detection (violet) Wands wand of death (silver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 5 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (2 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (34 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (27 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...