Elronnd, lawful male rodneyan Death Eater ############################################################################# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}@;}B}}}}B}}}}}}}}}}}}}}}}}}}}}B}}}}}}}}}}}}} #}}}}}}}}}}.}}}}}}}}}}B}}}}}}}}};;;}B}}B}}}}B}}}.}}}}B}}}}}B}}}}}}}}}}}}}}}}} # # B.}}}}}}}B}}}}}}}B}B}}n.}}}}}}}}B}}B...}}}}}}}.}}}}}......}}}}}}} #.}}}}}}}}}}}(.}}B}..#F}}}}}}`..#` # }...# .`----- -....}}}}}}}}}}.#..}}}}}%..B}B}}.....# | |. #.}}}}}}}.#....`.}}}}..#..}}.}}}?}}... | }}B}}}}}.. ..}}}#.}}}}.... }}}}}}.# }}}}}}}}}}}} |.}}}}}}$.#..}}}}}}}}}}}}}#. }}}}}}.. }}}}}B}}}.....- -..}}}}} ...}}}}}}}}}}}}}} }} }#.}}}}}}}} }}}}}}}.# ..... ...}}}}}}..}}}}}}}}})}}}}}}} }} } }}}}}}}}B}} }}}}}.} #...}}} #}}}}}}}}}}}....}}}}}} }}}# }}}.#}}.BB}}}}}}}}}}}} #}}}}} ..}}}}}}}}}}}.#...}}}}}}}}. #... #....}}}}}}}}}}}}}. }}}}} }}}....}}}}}}}...}}.}}}}}} }}} .... #..}}}}}.# }}}}}}}}} }}}}} }}}}}}..#..}}}}}}}}}}}}}}..}}}}} ---+- #.}}}.... }}}}}}}}} }}}.}..}}}}}}}.# ....}}}}}}}}}}}..#.}} }.# }}}(}}}}} .}}}}} #}}}.#.}...}..}} #.#.}}}}}}=}}}}}}} .`.}}.. }}}}}}..# }}} #}} }..}}}..... . }}}}}}}...}}}}}} }}}}}}# }....# } # }}}}..}}}.# }}}}}}}}.#..}}}}}}}}}}}}} }.... #}}}}}}}}} }}}}}}}}}}}}.}}}}}}}}}}}}}} }}}}} #}}}}}}}} }}}}}}}}}}} }}}}}}}}}}}}}}}} }}}}}}} [Elronnd the Lowly Being] St5 Dx7 Co7 In11 Wi5 Ch5 DeaRodMalLaw S14046 Dlvl:36 $0 HP-7(65) Pw81(81) AC9 MC3 Mov10 Xp6/341 Wt95/1060 Held Latest messages The tentacool swings itself around you! The tentacool hits you! [-2 -> 41] The water dolphin butts you! [-10 -> 31] The piranha bites you! [-7 -> 24] Unknown command ' '. (2x) You cannot escape from the tentacool! The glam bitch bites you! [-18 -> 7] Warning: HP low! The glam bitch brushes against your leg. (2x) The water dolphin butts you! [-6 -> 1] Warning: HP low! The piranha bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: drain resistance You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 7% Implant drop chance was reduced to 84% Potion drop chance was reduced to 98% Monster death drops spawned with only 98% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 14) The following skill became untrainable if you tried to train it too early: martial arts (turn 760) The following skill became untrainable after a while: implants (turn 19144) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 34640) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60785 Monster spawn increase reached its maximum at turn 115569 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 9561240 The monster class that cannot be genocided was zombie The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: ribald weedy appellee acerbated (freq bonus 7) The monster species that spawned more often: ebony warp fungus (freq bonus 6) The monster species that spawned more often: software engineer (freq bonus 8) The monster species that spawned more often: zeroing parleyer (freq bonus 8) The monster species that spawned more often: red worm mass (freq bonus 12) The monster species that spawned more often: semblance (freq bonus 3) The monster species that spawned more often: azure gel (freq bonus 4) The monster species that spawned more often: undead yeti (freq bonus 6) The monster species that spawned more often: main school graduate (freq bonus 8) The monster species that spawned more often: nitric acid cloud (freq bonus 12) The monster species that spawned more often: barky individuation ropiest (freq bonus 9) The monster species that spawned more often: level 42 (freq bonus 5) The monster species that spawned more often: fragment (freq bonus 10) The monster species that spawned more often: purple worm (freq bonus 8) The monster species that spawned more often: administrational emporia (freq bonus 6) The monster species that spawned more often: werejabberwock (freq bonus 5) The monster species that spawned more often: carnivorous ape (freq bonus 9) The monster species that spawned more often: corrosive grue (freq bonus 6) The monster species that spawned more often: ethereal missingno (freq bonus 28) The monster species that spawned more often: Keystone Officer (freq bonus 16) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 6) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 5) The monster species that never randomly spawned: waterspout gargoyle The monster species that never randomly spawned: russian lycanthrope The monster species that never randomly spawned: declamatory asterisk The monster species that never randomly spawned: also matte The monster species that never randomly spawned: ninja fighter The monster species that never randomly spawned: jacky highbinder The monster species that never randomly spawned: fractal eye The monster species that never randomly spawned: young adult golden dragon The monster species that never randomly spawned: sweet thick girl The monster species that never randomly spawned: fake mushroom The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 45) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 7) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 5) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 11) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 13) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 39) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 3) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 1) Next attribute increase check would have come at turn 378 Strength training was 1 Dexterity training was 1 Wisdom training was 5 Constitution training was 1 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1442 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You were held by a tentacool You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (324) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - cone of cold 5 matter 95% 400% e - toxic 8 attack 100% 700% f - turn undead 6 protect 98% 500% g - cure hallucination 3 healing 90% 200% h - confuse monster 2 enchant 0% 105% Techniques known in the end Name Level Status world fall 6X Prepared(0) recharge 6X Prepared(0) blood ritual 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of life saving (star) Weapons quarterstaff (staff) Armor cloak of reflection (dragonhide cloak) Scrolls scroll of healing (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of mana (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of phase door (CLONE MONSTER) scroll of standard id (TROOG TROOOG TROOOOOG) scroll of cure (INTEGER DIVIDE BY ZERO) scroll of identify (ROBBER BUS) * scroll of extra healing (VARFOR PRATAR DU SA OM MIN FLICKVAN) * scroll of greater mana restoration (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) Spellbooks spellbook of finger of death (disintegrating) spellbook of charm monster (sorrowful) spellbook of acid stream (scrawled) spellbook of cone of cold (white) spellbook of toxic (canvas) spellbook of turn undead (mysterious) spellbook of cure hallucination (khaki) spellbook of confuse monster (dreamy) Wands wand of death (spandex) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (25 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...