Elronnd, chaotic male rodneyan Death Eater #################### ### ############ }}}}}}}}}}}}}}}}}}} }} }}}}}}}}}}} }}}}}}}}}}}}}}}} }} }}}}}}}.} }}}}}}}}}}}}} .} }}}}.}}} B}..}}}}..#. }}}.B.B ..# # #.;}}}}}... }}}}.....# }}}}.@F...# #......}}}}..#..}}.}}}[}B...}}}} #.}}}}..%@.}}}}}}.# #..}}}}}}}}}}}} B.;}}}}}}}..}}}}}}}} }}}}...}}}}}}}}}}} }}}}# }}}}}}}B}}}}}}}}.# ....n..}}}}}}..}}}}}}}}}.} }}}}}} }}}}}}}}}}}}}}.}}}. #`B.} #}}}}}}}}}}}.. B}}}}# # B.B.}}}}}}}}}}}}}}.%.}} }..}}}}}}}}}}} # }}}}}.# # ...}}}}}}}}}}}}}.}}}}}} }}}}}}}....}}}}}} }}}}}}} # .}}}}}.# }}}}}}}}}} }}}}}}}}}}}}}. #xB}} }..}}}}} # }....} B}}}} #}}}}`}..}}}}}} #..:. .#.}}}}B# }}}}}.. } #}}} #.}`..} # # }} ?..}}.k }..# # }..}} } }}}}}B# # #}}}}} }} }}}}}}} #}} }} }}}}}}}} # }} }}}}}}}} [Elronnd the Creeping Maggot] St5 Dx7 Co5 In17 Wi7 Ch8 DeaRodMalCha S12140 Dlvl:37 $0 HP-5(36) Pw45(45) AC9 MC3 Mov10 Xp3/46 Wt95/870 Latest messages Sessilium is caught in the magical blast! You kill poor Sessilium! Welcome to experience level 3. A book appeared at your feet! You hear the rumble of distant thunder... It is caught in the magical blast! You are caught in the magical blast! [-24 -> 12] The water thief picks up a tripe ration {0}. The vortex laggelmaster claws you! [-5 -> 7] Warning: HP low! The vortex laggelmaster claws you! [-3 -> 4] Warning: HP low! The vortex laggelmaster hits you! Your contamination increases. You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You have transgressed Your alignment was -44 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: full nutrients You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 40 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 69% Potion drop chance was reduced to 77% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: bow (turn 1) The following skill became untrainable if you tried to train it too early: long sword (turn 4992) The following skill became untrainable after a while: divination spells (turn 49726) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 50603) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67196 Monster spawn increase reached its maximum at turn 310406 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 312642 The monster class that cannot be genocided was elemental The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: hedrow warrior (freq bonus 10) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 21) The monster species that spawned more often: spinet contusion (freq bonus 20) The monster species that spawned more often: mountain centaur (freq bonus 12) The monster species that spawned more often: wind warp fungus (freq bonus 12) The monster species that spawned more often: bhut (freq bonus 32) The monster species that spawned more often: kickboxing lady (freq bonus 20) The monster species that spawned more often: busy-looking merchant (freq bonus 6) The monster species that spawned more often: corruptor (freq bonus 28) The monster species that spawned more often: thermosphere slog (freq bonus 45) The monster species that spawned more often: drow sharpshooter (freq bonus 63) The monster species that spawned more often: clicking force fungus (freq bonus 44) The monster species that spawned more often: shaped warp fungus (freq bonus 32) The monster species that spawned more often: queen B (freq bonus 21) The monster species that spawned more often: clavicle clinical (freq bonus 12) The monster species that spawned more often: corpse archer (freq bonus 10) The monster species that spawned more often: glopping prefixing garbanzo (freq bonus 16) The monster species that spawned more often: cutterfish (freq bonus 7) The monster species that spawned more often: black warp fungus (freq bonus 10) The monster species that spawned more often: primed endured quatrain torpidity (freq bonus 12) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster species that never randomly spawned: obscurely mistbow The monster species that never randomly spawned: old rainbow dragon The monster species that never randomly spawned: balor The monster species that never randomly spawned: petty bearded devil The monster species that never randomly spawned: binah sephirah The monster species that never randomly spawned: Miriam The monster species that never randomly spawned: Armed Kop Kchief The monster species that never randomly spawned: purple mushroom patch The monster species that never randomly spawned: water girl The monster species that never randomly spawned: Kerstin's lovely combat boot The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 14) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 17) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 13) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 4) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 8) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 3) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 10) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 34) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 1) Next attribute increase check would have come at turn 678 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (9) You were prevented from having quad attacks (0) You were prevented from having full nutrients (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1489 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (158) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - repair weapon 3 matter 0% 200% e - aurora beam 8 matter 100% 700% f - command undead 5 attack 52% 400% g - possession 7 occult 99% 600% h - flame sphere 1 matter 0% 100% Techniques known in the end Name Level Status world fall 3X LIMIT(0) recharge 3X LIMIT(0) blood ritual 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of life saving (pentagonal) Weapons quarterstaff (staff) Armor cloak of reflection (mysterious cloak) Scrolls scroll of healing (B T M M M M M) scroll of mana (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of phase door (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of standard id (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of cure (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of identify (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) * scroll of extra healing (FOOBIE BLETCH) * scroll of greater mana restoration (MORAL RISE WHEN BURN) Spellbooks spellbook of finger of death (middle-handed) spellbook of charm monster (turquoise) spellbook of acid stream (opaque) spellbook of repair weapon (unavailable) spellbook of aurora beam (complete) spellbook of command undead (deep) spellbook of possession (tender) spellbook of flame sphere (defiled) Wands wand of death (arcanium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...