Elronnd, chaotic female rodneyan Death Eater .`| `.@} .F.| .`.| [Elronnd the Filthy Worm] St6 Dx7 Co12 In8 Wi6 Ch5 DeaRodFemCha S11900 Dlvl:39 $0 HP-32(21) Pw25(25) AC9 MC3 Mov10 Xp1/0 Wt95/1080 Latest messages You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (4x) You displaced Sessilium. You hear a flinging sound. You are hit by a boulder! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-57 -> 21] You survived that attempt on your life. Unknown command ' '. You hear a mumbled incantation. You hear a flinging sound. You are hit by a boulder! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: detect monsters You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Monsters only dropped their equipment with 44% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 94% Wand drop chance was reduced to 96% Implant drop chance was reduced to 81% Armor drop chance was reduced to 77% Tool drop chance was reduced to 55% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: matter spells (turn 58) The following skill became untrainable if you tried to train it too early: riding (turn 1014) The following skill became untrainable after a while: protection spells (turn 56376) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 23446) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58870 Monster spawn increase reached its maximum at turn 161367 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 6045273 The monster class that cannot be genocided was rub monster Today, this monster class was always generated invisible: eye or sphere The monster class that was spawned more often: ant or other insect (freq bonus 6) The monster species that spawned more often: clerkbot (freq bonus 20) The monster species that spawned more often: absent stalk (freq bonus 14) The monster species that spawned more often: beige warp patch (freq bonus 11) The monster species that spawned more often: undead cavewoman (freq bonus 24) The monster species that spawned more often: vivid laser (freq bonus 22) The monster species that spawned more often: in the net (freq bonus 9) The monster species that spawned more often: korean woman (freq bonus 42) The monster species that spawned more often: porter dark spore (freq bonus 21) The monster species that spawned more often: foozle anchor (freq bonus 16) The monster species that spawned more often: ancient red dragon (freq bonus 7) The monster species that spawned more often: segfault mistress (freq bonus 24) The monster species that spawned more often: black dragon (freq bonus 7) The monster species that spawned more often: acid mage (freq bonus 72) The monster species that spawned more often: great golden dragon (freq bonus 7) The monster species that spawned more often: mean astral elemental (freq bonus 48) The monster species that spawned more often: precivilization tune whipt (freq bonus 9) The monster species that spawned more often: irish wolfhound (freq bonus 72) The monster species that spawned more often: burly woman (freq bonus 32) The monster species that spawned more often: baby green dragon (freq bonus 16) The monster species that spawned more often: arch-foocubus (freq bonus 36) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster species that never randomly spawned: deep gnome The monster species that never randomly spawned: theme boar The monster species that never randomly spawned: jungle phalanx The monster species that never randomly spawned: tyrannosaur The monster species that never randomly spawned: Oblivion The monster species that never randomly spawned: inertia warp patch The monster species that never randomly spawned: starboard bootlegging The monster species that never randomly spawned: kilned pouchy The monster species that never randomly spawned: pink jelly The monster species that never randomly spawned: irreverent scubaed The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 112) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 8) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 13) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 31) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 10) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 144) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 16) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 10) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 52) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 14) Next attribute increase check would have come at turn 3254 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having a sight bonus (0) You were able to sense monsters possessing coveted objects You had 1492 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (103) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - godmode 8 protect 100% 700% e - detect unseen 3 divine 90% 200% f - cure dim 1 healing 0% 100% g - slow monster 2 enchant 0% 100% h - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (spherical) Weapons quarterstaff (staff) Armor cloak of reflection (phantom cloak) Scrolls scroll of healing (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of mana (COMPILE SLEX SUDO UBUNTU) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (DNETHACK HAS HIGH HEELSES) scroll of cure (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of identify (MI AKUS NEEEEEE) * scroll of extra healing (ACME) * scroll of greater mana restoration (HCUO) Spellbooks spellbook of finger of death (complete) spellbook of charm monster (perpetual) spellbook of acid stream (light blue) spellbook of godmode (heartwarming) spellbook of detect unseen (luxurious) spellbook of cure dim (amazing) spellbook of slow monster (destructive) spellbook of force bolt (elemental) Wands wand of death (spongy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...