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The dissed guise brushes against your leg. The raven bites you! [-2 -> 40] The raven claws you! [-4 -> 36] The raven misses. (2x) In what direction? [hykulnjb><] The sleep ray hits the dissed guise. The sleep ray bounces! The dissed guise brushes against your leg. The raven misses. The raven claws you! [-3 -> 34] The raven misses. (4x) The dissed guise casts a spell at you! Your head suddenly aches very painfully! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: half physical damage You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 39 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 97% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: polymorphing (turn 20) The following skill became untrainable if you tried to train it too early: attack spells (turn 48) The following skill became untrainable after a while: general combat (turn 35803) The following skill couldn't be trained before a certain turn number is reached: whip (turn 8365) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27741 Monster spawn increase reached its maximum at turn 202251 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 757848 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: imp or minor demon (freq bonus 8) The monster species that spawned more often: spike growth (freq bonus 20) The monster species that spawned more often: clock force fungus (freq bonus 20) The monster species that spawned more often: attractive trove (freq bonus 10) The monster species that spawned more often: gnomish wizard (freq bonus 10) The monster species that spawned more often: faker (freq bonus 22) The monster species that spawned more often: adult magic dragon (freq bonus 12) The monster species that spawned more often: only thief (freq bonus 132) The monster species that spawned more often: darkwood elder (freq bonus 84) The monster species that spawned more often: three of diamonds (freq bonus 18) The monster species that spawned more often: hereby westinghouse (freq bonus 60) The monster species that spawned more often: deceiving fungus (freq bonus 52) The monster species that spawned more often: medium generator (freq bonus 60) The monster species that spawned more often: secluded growth (freq bonus 27) The monster species that spawned more often: small chimpanzee (freq bonus 66) The monster species that spawned more often: lavender force fungus (freq bonus 28) The monster species that spawned more often: butcher (freq bonus 20) The monster species that spawned more often: resharpened oblongish (freq bonus 14) The monster species that spawned more often: hooyooyoo (freq bonus 24) The monster species that spawned more often: orange force patch (freq bonus 84) The monster species that spawned more often: diastolic ideologically (freq bonus 10) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 8) The monster trait that was more common: monsters that can cast spells (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: petty leprechaun elder The monster species that never randomly spawned: Warder Sergeant The monster species that never randomly spawned: cannon golem The monster species that never randomly spawned: graduate kobold The monster species that never randomly spawned: kicking ninja The monster species that never randomly spawned: Mandarina's lady shoe The monster species that never randomly spawned: blink mold The monster species that never randomly spawned: abnormal mushroom The monster species that never randomly spawned: alligator king The monster species that never randomly spawned: devilish spirit The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 45) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 29) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 12) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 12) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 17) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 16) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 7) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 5) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 21) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 3) Next attribute increase check would have come at turn 1840 Strength training was 0 Dexterity training was 1 Wisdom training was 2 Constitution training was 1 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (3) You were prevented from having half physical damage (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1373 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1027) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - light 1 divine 0% 100% e - cure random status 1 chaos 0% 100% f - clairvoyance 3 divine 13% 200% g - sleep 2 enchant 0% 110% h - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status world fall 5X Prepared(0) recharge 5X Prepared(0) blood ritual 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Amulets amulet of life saving (starwars) Weapons quarterstaff (staff) Armor cloak of reflection (straitjacket cloak) Scrolls scroll of healing (ROCKWORM LOCKWORM SOCKWORM) scroll of mana (DUCTUM ADIS) scroll of phase door (ONE BELONGS BELONGED) scroll of standard id (FLOAT BY SHOCK MAGNET 5) scroll of cure (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of identify (GET YOUR PET GIRL IN SLEX) * scroll of extra healing (SNAPE KILLED DUMBLEDORE) * scroll of greater mana restoration (FUCK OFF YOU MISS ASS) Spellbooks spellbook of finger of death (reversed) spellbook of charm monster (detestable) spellbook of acid stream (threatening) spellbook of light (hellish) spellbook of cure random status (colluded) spellbook of clairvoyance (russian) spellbook of sleep (rank) spellbook of wizard lock (god-given) Wands wand of death (lead) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 4 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (2 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (25 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (27 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (24 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...