Elronnd, chaotic female rodneyan Death Eater }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}} ...}}}}}}}}}}}}}}}}}}}}} }..}}}...`.}}}}}}}}}}}-- }}}}} -...F.}}}}}}}}}}}}}}}}. -...}}}}....#.}}}}}}}. |}}}}} |}}}}..a.}}}}}}}...}}.. |}}.}}}}}}}....`.}}}}| ...}}} |}}}}}}}}}}}}.....}}}}| |}}}}}}}}}}}.}}}}}}}}----.}}}}} }}}}}}}}}......}}}}}} .....}}}}}}}}}}}}}..}}}}}...}}}} -}}}}}.`.`}}}...N}}}-----}}.....}}}}}}}......}}}}.}}}}} |}}}}}}}..}}}}}}}}}}}}}S}}}}}}....}}}}}}}}....#.}}}}}}} }}}}}..}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}....}}..}} |}....}}}}}}....}}}..%}}}}}...}}}}}}}}}}}}}}}}}...`.}}} ---..`.}}}}}}}}}}.#...}}}}(..F -}}}}}}}}}}}}}}}}}}}}}}I} |}}}}}.}}}}}}}}}...$}}}}}}}... |}}}}}}}}}.}}}}}}}}}}}}}} |.}}}}}}}}}}}}I}}}}}}}}}}}}}.|. |}}}}}}}......I}II...}}}} # |...}}}}}}}}}}..---}}}}}}}}}}--.|}}}}}....}}}}}}...%}}}}} #}}} ---------- -....}}}}}}}} |...|}}}}}}}E}}}}...}}}}}}...}}}}}I..I}}}}} #}}}}}}}I}.......$....`.#...}}} |.......}}}}}}}}}}}}}}..}...}.}}I}..<.}}}}} #}}}}}}}}}}...`I}}}...}...}}}}}.....!.|.}}}}}.@}}}}}}}.......}}}}}}}II...}}}} #}}}}}}}}}}..}}}}}}}}}}.}}}}}}}}}}-..--;}}}}}}}}..}}}}}}..#...}}}..}}}}}}I}}} #}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}....}}}}}}}.}}}..}}}...}}}}}I}} #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}...!}}}}}}}}}}}}}}}}}}}..!}}}}}} #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}I}}}}}}}}}}}}}}}}}}}} [Elronnd the Filthy Worm] St9 Dx9 Co13 In15 Wi5 Ch6 DeaRodFemCha S13044 Dlvl:39 $0 HP-3(14) Pw1(19) AC10 MC0 Mov10 Xp1/19 Wt0/1350 Paralyzed Latest messages You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Goodbye level 3. Goodbye level 2. You reappear in good health! [-2 -> 14] You survived that attempt on your life. Unknown command ' '. Count: 10 Count: 100 You hear a nearby zap. The sleep ray hits you! You stop waiting. The sleep ray bounces! You are hit by an acid venom! It burns! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You have transgressed Your alignment was -48 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 69 Implant identification only worked 1 times out of 44 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 90% Wand drop chance was reduced to 98% Implant drop chance was reduced to 95% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 72% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: axe (turn 10) The following skill became untrainable if you tried to train it too early: polearms (turn 78) The following skill became untrainable after a while: healing spells (turn 61911) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 47156) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39428 Monster spawn increase reached its maximum at turn 132901 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8077212 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: nemese (freq bonus 8) The monster species that spawned more often: challenging shadow Lord (freq bonus 20) The monster species that spawned more often: hige meso (freq bonus 33) The monster species that spawned more often: undead paladin (freq bonus 40) The monster species that spawned more often: venom grue (freq bonus 60) The monster species that spawned more often: Infested Shiere (freq bonus 11) The monster species that spawned more often: wigwam yen (freq bonus 66) The monster species that spawned more often: challenging shadow Lord (freq bonus 30) The monster species that spawned more often: surfiest loudliest (freq bonus 11) The monster species that spawned more often: rothe (freq bonus 10) The monster species that spawned more often: venom monster (freq bonus 26) The monster species that spawned more often: tenthly disservice (freq bonus 24) The monster species that spawned more often: palace robber (freq bonus 18) The monster species that spawned more often: skilful salvably saddlebow (freq bonus 26) The monster species that spawned more often: dark dwarven smith (freq bonus 33) The monster species that spawned more often: water spirit (freq bonus 22) The monster species that spawned more often: Leonie (freq bonus 13) The monster species that spawned more often: lesser moloch (freq bonus 60) The monster species that spawned more often: darkest grue (freq bonus 20) The monster species that spawned more often: invisible CC (freq bonus 27) The monster species that spawned more often: gray warp patch (freq bonus 36) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster species that never randomly spawned: gray blob The monster species that never randomly spawned: cookout inheritance The monster species that never randomly spawned: flying bunch of counterfeit cash The monster species that never randomly spawned: rotted chanter The monster species that never randomly spawned: pterodactyl The monster species that never randomly spawned: perambulated interchangeable The monster species that never randomly spawned: revivalistic lisbon concerned bloom brakemen The monster species that never randomly spawned: killer food ration The monster species that never randomly spawned: gigantic mind flayer The monster species that never randomly spawned: pharisaically aristocratic The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 28) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 36) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 25) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 138) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 27) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 6) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 91) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 12) Next attribute increase check would have come at turn 147 Strength training was 4 Dexterity training was 3 Wisdom training was 18 Constitution training was 7 You were fire resistant You were poison resistant You were paralyzed (-4) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having stun resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1263 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (264) You are dead (3rd time!) You didn't know any spells. Techniques known in the end Name Level Status world fall 1X LIMIT(0) recharge 1X LIMIT(0) blood ritual 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of life saving (tar) Weapons quarterstaff (staff) Armor cloak of reflection (gravity cloak) Scrolls scroll of healing (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of mana (FEELING MARKSMAN AMYLEIN) scroll of phase door (MAKE SLEX GREAT AGAIN) scroll of standard id (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) scroll of cure (THE RESULT IS THE FRUIT) scroll of identify (T A C H) * scroll of extra healing (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) * scroll of greater mana restoration (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) Spellbooks spellbook of finger of death (natural) spellbook of charm monster (swirling) spellbook of acid stream (plaid) spellbook of cure confusion (freed) spellbook of rain cloud (sky blue) spellbook of restore ability (peaceful) spellbook of magic missile (beautiful) spellbook of cone of cold (unidentified) Potions potion called booze? (deep blue) Wands wand of death (archmage) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 2 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (27 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (47 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...