Elronnd, lawful male redguardian Death Eater ##########################,################################################## #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} #}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}II}}}}}}}}}}D}.}}}}}}}}}}}}}}}}}}}}}}}}}}}} #.}}}}}}}}}}}}}}}}}}}I.BB;}}}}}}.}}}...}}}}}}}.}}}}}......}}}}}}} #.}}}}}}}}}}}..}}}}..B@B}}}}}.(.# # # ----- -....}}}}}}}}} #..}}}}}...}}}}}.....# }}}......# | #.}} #......}}B}F%#..}}.}}}.}}...}}}}}?# ....}}}#.}}}}<....}}}}}}B# }}}}}}}}}}}}..# #..}}}}}}}}}}}}}#.}}}}}}}}..}}}}}}}}}}}..)..- }}}...}}}}}}}B}}}}B}}B}}}#.}}}}}}B}}}}}}}}}.# ..... ......}}}}}}..}}}}}}}}}.}}}}}}}}}}}} }}}}}}}}}}}}}}}}}.}}}.} #...}} #}}}}}}}}}}}n...}}}}}}}}}}# }}k#}}..o}B}}}}}}}}}}}}...}} }..}}}}}}}}}}}.#...}}}}}}}}.# #... # .B.}}}}}}}}}}}}}.}}}}}} }}}}}}....}}}}}}}. .}}.}}}}}}}}}} .... # .}}}}}.# }}}}}}}}}} }}}}}}}}}}}..#..}}}}}}}}}}}}}}B.}}}}}. ---|- # }}}.... }}}}} }}}.}..}}}}}}}.#.....}}}}}}}}}}}.`#.}}}}.# }}`}}}}}. #}}} #.}...}..} #.#.}}}}}}.}}}}}}} ...}}.. }}}}}..# # }..}}}..` . }}}}}}}...}}}}}} }}}}}&# ....# }}}}}`.}}} # .}}}}}}}}.#..}}}}} }}}}}}} ...B #}}}}}}}} }}}}}}}}}}}}.}}}}}}}}}}}}}} }}}} #}}}}}}} }}}}}}}}}}}} }}}}}}}}}}}}}}}}} }}}}} [Elronnd the Creeping Maggot] St3 Dx13 Co11 In12 Wi5 Ch8 DeaRedMalLaw S12136 Dlvl:37 $0 HP-2(50) Pw24(24) AC6 MC3 Mov10 Xp3/45 Wt95/1020 Latest messages The raven claws you! [-2 -> 19] It misses. (2x) [-5 -> 14] The goldeen brushes against your leg. The raven bites you! [-1 -> 13] The raven claws you! [-2 -> 11] An eel-lizard was hidden under the water! The eel-lizard bites you! [-4 -> 7] Warning: HP low! The eel-lizard brushes against your leg. You hear a nearby zap. The raven bites you! [-5 -> 2] Warning: HP low! The raven claws you! You die... Final attributes You were playing in lost soul mode You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: double attacks You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 50% Potion drop chance was reduced to 50% Weapon drop chance was reduced to 59% Armor drop chance was reduced to 82% Tool drop chance was reduced to 98% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: paddle (turn 1) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 190) The following skill became untrainable after a while: axe (turn 50603) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 15969) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 127412 Monster spawn increase reached its maximum at turn 335079 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 348936 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: devious girl (freq bonus 24) The monster species that spawned more often: normal frog (freq bonus 36) The monster species that spawned more often: reinterred buncoing (freq bonus 15) The monster species that spawned more often: Iris flax (freq bonus 6) The monster species that spawned more often: reich cognise (freq bonus 9) The monster species that spawned more often: moon clan (freq bonus 4) The monster species that spawned more often: stoa (freq bonus 12) The monster species that spawned more often: magic force patch (freq bonus 12) The monster species that spawned more often: sacredly yucca (freq bonus 30) The monster species that spawned more often: peasant (freq bonus 18) The monster species that spawned more often: large chicken (freq bonus 15) The monster species that spawned more often: deep sea thieving fish (freq bonus 8) The monster species that spawned more often: cleaved zombie (freq bonus 45) The monster species that spawned more often: assleft dog (freq bonus 5) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 30) The monster species that spawned more often: blaxorn (freq bonus 10) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 8) The monster species that spawned more often: renouncer religiously (freq bonus 42) The monster species that spawned more often: oblivion daemon (freq bonus 6) The monster species that spawned more often: giant mimic (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 8) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster species that never randomly spawned: doom marine The monster species that never randomly spawned: apprentice spore lichen The monster species that never randomly spawned: strange zombie The monster species that never randomly spawned: narrow vortex The monster species that never randomly spawned: klingon soldier The monster species that never randomly spawned: drawdown eurasia The monster species that never randomly spawned: young psychic dragon The monster species that never randomly spawned: shaped stalk The monster species that never randomly spawned: guardian naga hatchling The monster species that never randomly spawned: illuminate ported The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 2) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 19) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 4) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 18) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 8) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 17) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 45) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 6) Next attribute increase check would have come at turn 928 Strength training was 1 Dexterity training was 3 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having double attacks (0) You had 1470 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (487) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 60% 300% c - acid stream 4 matter 60% 300% Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (conical) Weapons quarterstaff (staff) Armor cloak of reflection (second-hand cloak) Scrolls scroll of healing (HIT THE KEY BY VACUUM LEAF) scroll of mana (ITAINO ITAINO TONDEKE) scroll of phase door (ABIL BASE CURR GEAR TEMP TOTL) scroll of standard id (TYPE CHANGING BY SLATE) scroll of cure (FIQHACK CREATEMONSTER SPAMSPAMSPAM) scroll of identify (RUN DONTDIE HITUNDERSCORE) * scroll of extra healing (PHCHYAR PA CHA MILCHITHER) * scroll of greater mana restoration (DAD AND BABY ATTACKING) Spellbooks spellbook of finger of death (thin) spellbook of charm monster (embossed) spellbook of acid stream (classy) Wands wand of death (writhing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (21 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (24 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...