Elronnd, chaotic female rodneyan Flame Mage -.--- |d@.| -...| ....| ......| |......| -------- [Elronnd the Spark] St8 Dx9 Co17 In16 Wi8 Ch10 FlaRodFemCha S0 Dlvl:1 $0 HP19(19) Pw24(24) AC6 MC1 Mov12 Xp1/0 Wt96/1510 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You are lucky! Full moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 96% Implant drop chance was reduced to 81% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 82% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: divination spells (turn 27) The following skill became untrainable if you tried to train it too early: healing spells (turn 132) The following skill became untrainable after a while: scimitar (turn 14069) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 64122) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43278 Monster spawn increase reached its maximum at turn 152750 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 393606 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: angelic being (freq bonus 3) The monster species that spawned more often: abbot seaside (freq bonus 20) The monster species that spawned more often: oxidizer (freq bonus 30) The monster species that spawned more often: phaser warp patch (freq bonus 10) The monster species that spawned more often: memory moss (freq bonus 4) The monster species that spawned more often: emplaning brogan (freq bonus 8) The monster species that spawned more often: steam automaton (freq bonus 5) The monster species that spawned more often: riot breaker (freq bonus 8) The monster species that spawned more often: fomorian giant (freq bonus 7) The monster species that spawned more often: novice paladin (freq bonus 48) The monster species that spawned more often: black slayer (freq bonus 36) The monster species that spawned more often: water warp fungus (freq bonus 15) The monster species that spawned more often: eastern rainbowfly (freq bonus 10) The monster species that spawned more often: venolisk (freq bonus 8) The monster species that spawned more often: blue faerie (freq bonus 48) The monster species that spawned more often: unixmail daemon (freq bonus 18) The monster species that spawned more often: cheater (freq bonus 14) The monster species that spawned more often: seahorse (freq bonus 15) The monster species that spawned more often: ugly stick (freq bonus 20) The monster species that spawned more often: moa constrictor (freq bonus 8) The monster species that spawned more often: nonaffilliated mahogany va (freq bonus 10) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster species that never randomly spawned: refitting egypt minuet The monster species that never randomly spawned: imposted dustily The monster species that never randomly spawned: rubber gum monster The monster species that never randomly spawned: corpse fish The monster species that never randomly spawned: rocket mine The monster species that never randomly spawned: nine of spades The monster species that never randomly spawned: siena colony The monster species that never randomly spawned: giant louse The monster species that never randomly spawned: blood bug The monster species that never randomly spawned: ogre captain The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 17) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 31) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 2) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 3) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 38) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 4) Next attribute increase check would have come at turn 991 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having stun resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (720) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 19% 300% c - light 1 divine 0% 100% d - godmode 8 protect 100% 700% e - wizard lock 2 matter 0% 100% f - chloroform 7 enchant 99% 600% g - forgotten spell 1 occult 0% 100% h - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (POWER IS GREATER THE BASE IS LESS) scroll of healing (MAKE SLEX GREAT AGAIN) scroll of mana (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of phase door (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of standard id (I WANT TO HERB MY BIKE UP) scroll of cure (ALTER USB WEISST DU NICHT WAS F2 IST) * scroll of extra healing (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) * scroll of greater mana restoration (EARNINGS SERVICES) Spellbooks spellbook of flame sphere (sexual) spellbook of fireball (angry) spellbook of light (appearing) spellbook of godmode (purple) spellbook of wizard lock (rocky) spellbook of chloroform (metal-colored) spellbook of forgotten spell (sky blue) spellbook of resist sleep (unavailable) Potions potion of water (clear) potion of oil (golden) Rings ring of regeneration (insulating) Wands wand of fire (bamboo) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Flame Mage... Since you quit, the score list will not be checked.