Elronnd, lawful male addicted Elph ------- |.....| |.....| |.....| |.<...| #-.----- #,),# ,,### -+-------#----- |.@.....?.....| |......?......| .)............| |.?...........| |.............| |.............| --------------- [Elronnd the Edhel] St25 Dx25 Co25 In25 Wi25 Ch25 ElpAddMalLaw S44 Dlvl:1 $0 HP-3(20) Pw9(9) AC-3 MC3 Mov12 Xp1/11 Wt5/2350 Legs Conf Latest messages In what direction? [hykulnjb><] Ouch! That hurts! [-1 -> 17] Your right leg is in no shape for kicking. Unknown command ' '. (2x) What do you want to throw? [c or ?*] In what direction? [hykulnjb><] An uncursed +2 elven arrow {0} hits the ceiling, then falls back on top of your head. An uncursed +2 elven arrow {0} hits the floor. [-8 -> 10] Unknown command ' '. In what direction? [hykulnjb><] An uncursed +2 elven arrow {0} hits the ceiling, then falls back on top of your head. An uncursed +2 elven arrow {0} hits the floor. [-5 -> 5] Unknown command ' '. In what direction? [hykulnjb><] An uncursed +2 elven arrow {0} hits the ceiling, then falls back on top of your head. An uncursed +2 elven arrow {0} hits the floor. You die... Final attributes You have transgressed Your alignment was -43 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: acid resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 249 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 21% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: morning star (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45200 Monster spawn increase reached its maximum at turn 66518 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 335717 The monster class that cannot be genocided was mummy The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: Tasmanian devil (freq bonus 18) The monster species that spawned more often: Justice Archon (freq bonus 12) The monster species that spawned more often: moon rubber (freq bonus 8) The monster species that spawned more often: golden naga hatchling (freq bonus 12) The monster species that spawned more often: lava warp fungus (freq bonus 12) The monster species that spawned more often: giant yellow frog (freq bonus 8) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 5) The monster species that spawned more often: pharaoh (freq bonus 8) The monster species that spawned more often: fancy mushroom (freq bonus 24) The monster species that spawned more often: complimenting ringing bier overspreading hefting fallen them insoluble (freq bonus 18) The monster species that spawned more often: sulfuric acid cloud (freq bonus 12) The monster species that spawned more often: shadow fly (freq bonus 12) The monster species that spawned more often: dark warp patch (freq bonus 16) The monster species that spawned more often: slow warp patch (freq bonus 9) The monster species that spawned more often: phaser giant oread (freq bonus 15) The monster species that spawned more often: pharaoh (freq bonus 10) The monster species that spawned more often: flayed skull (freq bonus 6) The monster species that spawned more often: tourist (freq bonus 18) The monster species that spawned more often: curser (freq bonus 6) The monster species that spawned more often: vanship (freq bonus 20) The monster trait that was more common: monsters that have bite attacks (freq bonus 7) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 8) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 3) The monster species that never randomly spawned: roc The monster species that never randomly spawned: caracol dendrological The monster species that never randomly spawned: dread lich The monster species that never randomly spawned: rnghost The monster species that never randomly spawned: loonite The monster species that never randomly spawned: demonic sandman The monster species that never randomly spawned: verbosely goofball The monster species that never randomly spawned: scone giant The monster species that never randomly spawned: cloud nymph The monster species that never randomly spawned: heaven piercer The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 8) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 19) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 100) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 4) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 11) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 4) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 4) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 7) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 21) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 3) Next attribute increase check would have come at turn 838 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were sleep resistant You were confused (0) You were prevented from having acid resistance (0) You were prevented from having mana regeneration (0) You had wounded legs (5) You saw invisible You had automatic searching You had infravision You had 1453 points of nutrition remaining You were displaced You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (419) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (taiga cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (wedge boots) * elven cloak (faded pall) Scrolls scroll of healing (THIS SLING IS RETARDED) scroll of mana (CUTME) scroll of phase door (IT CHRISTMASSES VERY) scroll of standard id (OXHE SRIAN) scroll of cure (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Elph...