Einojuhani, lawful female spiritual Augurer #### ,,,, , ----# ---..--- .......- ,|......| #,|......| ,,,---..---, #,###########$##,### ##### ----##,# #,#########$#$##,,,##,#### ##,## ---------.--##############,##,### #,### |..........| -------+--,## #,,,`,, | ----.).| |........|,# -----@|------- |...| |........|, |...!$o......| -.).| |.....+..| |>..k.....# | ......| |.....$..| -............ -------- |........| |............| ---------- -------------- [Einojuhan the College Student] St8 Dx4 Co6 In12 Wi19 Ch15 AugEspFemLaw+CHAQ Dlvl:1 $11 HP-2(10) Pw20(20) AC10 Exp1 T225 Latest messages [-4 -> 1] ***LOW HITPOINT WARNING*** The door actually was a petit permamimic! You feel that you know more about the contents of your inventory... You see here a clear potion {1}. l - a clear potion {1}. You see here a noticeable wand {1}. m - a noticeable wand {1}. You see here 10 gold pieces {0}. 10 gold pieces. The sub-gnome hits you! [-1 -> 2] You see here a camo potion {1}. The kobold wields a crude short sword {12}! The crude short sword welds itself to the kobold's hand! The goblin wields a crude short sword {12}! The crude short sword welds itself to the goblin's hand! The goblin thrusts her crude short sword. The goblin hits you! You have died. Your inventory Armor a - an uncursed +0 leather armor (being worn) {60} Scrolls e - 3 uncursed scrolls of healing {2} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} Spellbooks c - a blessed spellbook of confuse monster (0:9) {1} Potions i - a cursed potion of oil {1} j - a cursed potion of healing {1} l - an uncursed potion of water {1} Wands k - a cursed wand of amnesia (0:23) {1} m - a cursed wand of light (7:1) {1} Tools b - an uncursed blindfold {1} d - an uncursed tallow candle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 164 Ring drop chance was reduced to 80% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64000 Monster spawn increase reached its maximum at turn 107105 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 540800 The monster class that cannot be genocided was snake The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: undead rat (freq bonus 4) The monster species that spawned more often: river moccasin (freq bonus 6) The monster species that spawned more often: wind mold (freq bonus 36) The monster species that spawned more often: vandal (freq bonus 8) The monster species that spawned more often: flying lemure (freq bonus 6) The monster species that spawned more often: blink mold (freq bonus 6) The monster species that spawned more often: dread lich (freq bonus 6) The monster species that spawned more often: wombat (freq bonus 12) The monster species that spawned more often: scorched snake (freq bonus 3) The monster species that spawned more often: knight of the abyss (freq bonus 3) The monster species that spawned more often: werepiercer (freq bonus 8) The monster species that spawned more often: suspicious vortex (freq bonus 8) The monster species that spawned more often: gold mimic (freq bonus 8) The monster species that spawned more often: dark gray warp fungus (freq bonus 4) The monster species that spawned more often: animated unfair stiletto (freq bonus 3) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 20) The monster species that spawned more often: gutraven (freq bonus 12) The monster species that spawned more often: Rock Lee (freq bonus 5) The monster species that spawned more often: turtle (freq bonus 7) The monster species that spawned more often: goat (freq bonus 4) The monster species that never randomly spawned: quickling queen The monster species that never randomly spawned: sapphire dragon The monster species that never randomly spawned: big black unicorn The monster species that never randomly spawned: halt The monster species that never randomly spawned: ruby dragon The monster species that never randomly spawned: ultramarine force patch The monster species that never randomly spawned: greater giant kraken The monster species that never randomly spawned: Kop The monster species that never randomly spawned: albino warp patch The monster species that never randomly spawned: Tetsuo The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 70) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 10) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 14) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 33) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 11) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 69) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 2) Next attribute increase check would have come at turn 364 Strength training was -1 Dexterity training was 1 Wisdom training was 0 Constitution training was 13 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had infravision You had 1267 points of nutrition remaining You were stealthy You could fly You could survive without air You could walk through walls You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status telekinesis 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 jackals (2 created) 0 canermines (1 created) 0 floating eyes (1 created) a kobold (2 created) a hidden kobold 0 petit permamimics (1 created) 0 goblins (2 created) 0 evasive sewer rats (3 created) 0 crawling worm masses (1 created) 0 grid bugs (2 created) 0 sparrows (1 created) 0 sub-gnomes (1 created) 0 novice dark walls (1 created) 2 creatures vanquished. 19 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Einojuhani the Augurer... You died in The Dungeons of Doom on dungeon level 1 with 68 points, and 11 pieces of gold, after 225 moves. Killer: a monster (goblin) You were level 1 with a maximum of 10 hit points when you died. You reached the 112th place on the top 10000 list. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 110 79 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (farting girl). - [16] 111 75 Elronnd-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Ruth's sneaker, while paralyzed by a monster's passive attack). - [15] *112 68 Einojuhani-Aug-Esp-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [10] 113 66 Yasdorian-Lib-Moo-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magic missile. - [19] 114 61 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a boulder. - [16]