Einojuhani, lawful male imperial Musician ------- |.....|## |.....@,# |.....|,# -------,# ----- ##, #,# |.... ----.-- #,# |...| |.....| ####,# ###|...| |.....| #,,,,# #,,....|#######|.....| #,--------####,,|....,,,,,,,|.....| #,......>|,,,,,,|...|######,.<....| ##|......|#####,|...| #,,|..$..| |......-,,,,,,----- ##,------- |......|####### #,# -------- ### [Einojuhan the Doodler] St16 Dx6 Co7 In5 Wi8 Ch6 MusImpMalLaw Dlvl:1 $0 HP21(21) Pw11(11) AC9 Exp1 T237 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Einojuhani, the imperial Musician, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Your inventory Armor a - an uncursed +0 fedora (being worn) {2} b - a cursed +2 Hawaiian shirt (being worn) {2} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Spellbooks m - an uncursed spellbook of command undead (0:2) {1} Tools c - an uncursed magic flute (4:1) {1} d - an uncursed magic harp (0:7) {1} e - an invisible uncursed drum of earthquake (0:3) {1} f - an uncursed frost horn (0:5) {1} g - an uncursed fire horn (0:3) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 53 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 73% Ring drop chance was reduced to 88% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15367 Monster spawn increase reached its maximum at turn 42040 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1411928 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: rock chunneler (freq bonus 20) The monster species that spawned more often: opal stalk (freq bonus 6) The monster species that spawned more often: snore fungus (freq bonus 12) The monster species that spawned more often: pestilent trove (freq bonus 6) The monster species that spawned more often: giant leech (freq bonus 10) The monster species that spawned more often: gray mushroom (freq bonus 5) The monster species that spawned more often: disenchanter force patch (freq bonus 3) The monster species that spawned more often: baby roc (freq bonus 10) The monster species that spawned more often: wonderful unknown girl (freq bonus 3) The monster species that spawned more often: secluded growth (freq bonus 6) The monster species that spawned more often: water dragon (freq bonus 4) The monster species that spawned more often: kiri mochi (freq bonus 32) The monster species that spawned more often: epidote patch (freq bonus 6) The monster species that spawned more often: duergar (freq bonus 4) The monster species that spawned more often: big bear brother (freq bonus 6) The monster species that spawned more often: young adult blue dragon (freq bonus 4) The monster species that spawned more often: Transcendent Dreamer (freq bonus 5) The monster species that spawned more often: raticlaw (freq bonus 12) The monster species that spawned more often: Oberon Worker (freq bonus 32) The monster species that spawned more often: giant ego permamimic (freq bonus 6) The monster species that never randomly spawned: black widow The monster species that never randomly spawned: crippling self-doubt The monster species that never randomly spawned: brain eater The monster species that never randomly spawned: undead camperstriker The monster species that never randomly spawned: adventurer colony The monster species that never randomly spawned: greater xorn The monster species that never randomly spawned: large death dog The monster species that never randomly spawned: colombian potato The monster species that never randomly spawned: novice priest The monster species that never randomly spawned: kagero servant The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 26) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 20) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 2) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 10) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 10) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 7) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 11) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 33) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 8) Next attribute increase check would have come at turn 1035 Strength training was -1 Dexterity training was 1 Wisdom training was 2 Constitution training was 14 You had 1264 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Donblas You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 bus drivers (1 created) 0 sukiyas (1 created) 0 stalking lichens (2 created) 0 vicars (1 created) 0 drunkards (1 created) 0 sailors (1 created) a battle scarred ronin 0 immunizers (1 created) 0 Green-elves (1 created) 0 newts (1 created) 1 creatures vanquished. 11 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Einojuhani the Musician... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 237 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 270 1 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] 271 1 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 1. 16 [16] * 0 Einojuhani-Mus-Imp-Mal-Law quit in The Dungeons of Doom on level 1. 21 [21]