Einojuhani, lawful female ancient Mystic ------------- |..........<| +...........| ------.-+---- ,,,, ,,,### ,#,,@# ###,# . .. .. .. .. .- -- [Einojuhan the Insert rank title here] St13 Dx16 Co12 In24 Wi11 Ch14 MysAncFemLaw Dlvl:1 $10 HP13(14) Pw7(7) AC4 Exp1 T71 Brd Latest messages You are pummeled with debris! [-1 -> 13] You kill the gray newt! Unknown command '0'. What do you want to drink? [g or ?*] Never mind. What do you want to ready? [- or ?*] Never mind. # exi: unknown extended command. What do you want to write with? [- bdjk or ?*] Never mind. What do you want to eat? [f or ?*,] Never mind. What do you want to ready? [- or ?*] Never mind. # Really quit [yes/no]? # Really quit [yes/no]? Your inventory Amulets a - an uncursed amulet of bo'g'ilish {1} Weapons b - an uncursed +3 otiladigan nayza (weapon in hand) {8} Armor c - an uncursed +0 rishtasi pochta (being worn) {100} Comestibles f - 3 uncursed olmas {2} Scrolls h - an uncursed scroll of la'natni olib tashlash {1} p - 5 uncursed scrolls of davolash {5} q - 4 uncursed scrolls of sirli kuch {4} r - 3 uncursed scrolls of bosqich eshik {3} s - 2 uncursed scrolls of yagona identifikatsiya {2} t - an uncursed scroll of qattiqlashishi {1} Spellbooks i - an uncursed spellbook of himoya (7:5) {1} Potions g - an uncursed potion of ko'rinmas {1} Rings d - an uncursed +4 ring of konstitutsiyani ega {1} Wands j - an uncursed wand of hayvon yaratish (0:10) {1} Tools e - an uncursed +0 mash'al (alternate weapon; not wielded) {20} Gems k - 2 uncursed +0 worthless pieces of white glass {2} Boulders/Statues l - an uncursed haykal of an energy trove {0} Iron balls m - an uncursed +1 og'ir temir to'p {1200} Chains n - an uncursed +0 temir zanjir {120} Venoms o - an uncursed kislota zahar {1} The haykal of an energy trove is empty. Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 16% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 97% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6741 Monster spawn increase reached its maximum at turn 33000 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1880296 The monster class that cannot be genocided was lizard The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: adventurer warp patch (freq bonus 12) The monster species that spawned more often: player unicorn (freq bonus 8) The monster species that spawned more often: hostile POW (freq bonus 5) The monster species that spawned more often: mana growth (freq bonus 12) The monster species that spawned more often: secluded stalk (freq bonus 18) The monster species that spawned more often: pitchblack turret (freq bonus 7) The monster species that spawned more often: moon vampire (freq bonus 12) The monster species that spawned more often: embracing octopus (freq bonus 20) The monster species that spawned more often: sludge warp patch (freq bonus 6) The monster species that spawned more often: rabid jackal (freq bonus 24) The monster species that spawned more often: crystal force fungus (freq bonus 21) The monster species that spawned more often: ring permamimic (freq bonus 12) The monster species that spawned more often: ruby warp patch (freq bonus 22) The monster species that spawned more often: ivory draconian (freq bonus 16) The monster species that spawned more often: large permamimic (freq bonus 12) The monster species that spawned more often: bad hunter (freq bonus 8) The monster species that spawned more often: very old green dragon (freq bonus 22) The monster species that spawned more often: lion (freq bonus 13) The monster species that spawned more often: slow shadow (freq bonus 20) The monster species that spawned more often: sweet coquette (freq bonus 16) The monster species that never randomly spawned: tazer The monster species that never randomly spawned: secluded colony The monster species that never randomly spawned: Nina The monster species that never randomly spawned: H. The monster species that never randomly spawned: irresistible warp patch The monster species that never randomly spawned: skulk blade The monster species that never randomly spawned: menis The monster species that never randomly spawned: vampiric stalk The monster species that never randomly spawned: great blue wyrm The monster species that never randomly spawned: adult shimmering dragon The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: black aestivalis (yozilgan keng dudama qilich) The RNG hath decreed that this item was never generated: aks (withered) The RNG hath decreed that this item was never generated: anti-curse boots (qish sandal chizilmasin) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 3) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 16) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 17) The RNG hath decreed that this item was generated more often: magic flute (nay, freq bonus 9) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of underwater action (tueplue zarbdan, freq bonus 10) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 10) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 11) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 77) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 86) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (to'quv plash) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (zahari sachratmoq) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 6) Next attribute increase check would have come at turn 633 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 3 You were shock resistant You had 1500 points of nutrition remaining You could swim You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Sakuya You could not have safely prayed (70) You survived Spells known in the end Name Level Category Fail Memory a - himoya 1 protect 40% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 O Prepared(0) Vanquished creatures 0 uncommon orcs (1 created) 0 grimers (1 created) 0 goblin zombies (1 created) 0 newts (1 created) a gray newt 0 novice medium walls (1 created) 1 creatures vanquished. 6 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Einojuhani the Mystic... You quit in The Dungeons of Doom on dungeon level 1 with 26 points, and 10 pieces of gold, after 71 moves. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. You reached the 125th place on the top 10000 list. No Points Name Hp [max] 1 587162 Heliokopis-Wiz-Gno-Mal-Neu turned to stone in Grund's Stronghold on level 14. Petrified by a petrifying gaze. 123 [168] 2 233006 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Gnomish Mines on level 6 [max 12]. Poisoned by a swamp fern spore. 171 [171] 3 206632 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 2 [max 12]. Killed by a monster (sonicbat, while praying unsuccessfully). - [180] 123 34 Elronnd-Alt-Red-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] 124 33 Elronnd-Alt-Dop-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling rock. - [10] *125 26 Einojuhani-Mys-Anc-Fem-Law quit in The Dungeons of Doom on level 1. 13 [14] 126 25 Andy-Scr-Wim-Mal-Cha escaped the dungeon [max level 1]. 16 [16] 127 24 Elronnd-Scr-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 15 [17]