_ Player: EColi Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-26.14:48:47.ttyrec Time: (1603723727) Mon Oct 26 14:48:47 2020 _7mBad syntax in OPTIONS in /dgldir/userdata/EColi/slex/EColi.slexrc: ASCIIgraphics. Hit return to continue: _:< _@GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. _5BRestoring save file..._:_շ([EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC8 Exp1 T2 You return to level 1 in The Dungeons of Doom.--More--_z <------------..@<..----+......@.....||............|+............||............|----......------------_ <[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC8 Exp1 T2 Hello EColi, the pervert Gunner, welcome back to SlashEMExtended!_W [EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T2 The moon is waxing tonight._\S [EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T3 .@_!@._W=[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T3 Tingsi Major picks up 11 gold pieces {0}.[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T4 .@_‘ -@._c [EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T4 Tingsi Major drops 11 gold pieces.[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T5 _# _{M r_zide_yde_9}e_33In what direction? [hykulnjb><] _˔ _* Tingsi Major is not saddled.[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T5 _dI[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T6 @$@._# .@_l GYou see here 24 gold pieces {0}.[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T7 .@_ Force_l orce_ rce_n ce_e_GRLYou can't force anything without a proper weapon.--More--_[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T25 _# _ force_orce_nl _l_Eo_ۥ _wL _ _f  _  _ӈ [EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T25 _K Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) _8+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual ima_ʛge of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...) _[[33;1H $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell --More--__ you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified di_c`rection until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJ_aKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. --More-- _NX Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This _X command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objec _Y ~ts, without asking for confirmation.  Du - drop only unpaid objects (when in a shop). --More--_|  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next c_L| ommand  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) somet_| hing (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc). --More-- _o! ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  _! : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  _!_ # Introduces one of the "extended" commands. To get a list of --More---_ the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).-_  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally,-_ you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking! --More--1_n w[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw Dlvl:1 $24 HP 14(14)  Pw 4(4)  AC8 Exp1 T25 ------------...<..----+............|#,|............|#@@............|#,|............|,,----......----###--------3_gAThere is a wall in the way![EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T25 3_q1T[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T25 [EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T26 ,@-@,,3_[ 7[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T27 ,@@4_l[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T28 #,,@@#4_73x[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T29 #,,@@,#5_i[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T30 +,@@,,5_ne[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T31 #$@@,#6_The door opens.[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T32 -------............|,@7_Ax[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T33 -----..%?|......|....|....-@-@,,7_C[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T34 ||).|....@|------|--$,,8_a@.Something is engraved here on the floor.8_k/Use "r." to read it.[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T35 @8_V[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T36 @.@|9_:B[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T37 @.@.9_-+[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T37 [EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T38 @.@.9_/ <[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T39 @.@.9_ <[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T40 @.@.9_L!@.9_wHYou see here a crossbow {20}.[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T41 .@;_yS[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T42 @)@.;_wL[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T43 @.@.;_@[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T44 .@@.;_j .@;_ DYou see here 3 lemons {0}.[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T45 @.<_ <_ m - 3 lemons {0}.[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T45 =_,.@=_QYou see here a scroll labeled LEVITICUS BUNG OX {0}.[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T46 .@>_ >_u #n - a scroll labeled LEVITICUS BUNG OX {0}.[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T46 ?_Ii7[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T47 ..@@?_Ū1[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T48 ..@@@_:1[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T49 @..@@_"You cannot diagonally move through a door![EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T49 A_;$-[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T49 [EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T50 @..@A_6h[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T51 @..@,,B_9# B_( quitB_ uitB_ itB_utB_xiC_ C_yquiti: unknown extended command.[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T51 D_ # E_quitE_ЅuitE_oaitE_ptE_W ZReally quit? WARNING: this will erase your game permanently! [yes/no]? F_U yG_@! G_![EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T51 H_2-You don't have anything to zap.--More--I_ [EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw  14(14)  Pw 4(4)  AC8 Exp1 T51 J_ˬ# J_O quitJ_4- uitJ_UG itJ_ tK_!ZReally quit? WARNING: this will erase your game permanently! [yes/no]? K_d yK_eL_sL_7[EColi the Pistol User  14(14)  Pw 4(4) L_;--------------------.........|----...<..----|@........|+............||)........|,|............||.........|,-............|-------@---,|............|$,,,,,----......----#,#####--------[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9L_); GunPerMalLaw Dlvl:1 $24 HP 14(14)  Pw 4(4)  AC8 Exp1 T51 Do you want your possessions identified? DYWYPI? [ynq] (n) M_exn Weapons a - a blessed +0 assault rifle (auto) (weapon in hand) {16} b - a blessed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {4} Armor e - an uncursed +0 leather jacket (being worn) {12} Comestibles m - 3 uncursed lemons {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0} n - an uncursed scroll of identify {0} Tools f - an uncursed medical kit {13}(end) M_cm i+ Contents of the medical kit:  10 uncursed pills {0} a * uncursed phial {2} the uncursed bandage named Bing Sz Wang {1} a * uncursed phial {2} a * uncursed phial {2} a * blessed phial {2} the uncursed bandage named Frostwind {1} 3 uncursed bandages {3}--More--N_ Do you want to see your attributes? [ynq] (n) N_>C nFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have the double effect of this property: technicality. Scroll identification only worked 100 times out of 136. Ring identification only worked 4 times out of 20. Amulet identification only worked 15 times out of 21. Implant identification only worked 1 times out of 20. Wand identification only worked 3 times out of 30. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 897. Scroll drop chance was reduced to 92%. Amulet drop chance was reduced to 96%. Potion drop chance was reduced to 90%. Food drop chance was reduced to 97%. Shop item generation was reduced to 93%. Concealing monsters were spawned underneath items 80% of the time only. Monster death drops spawned with only 97% chance. N_vC The following skill was limited to expert proficiency: spirituality. The following skill became untrainable if you tried to train it too early: protection spells (turn 7080). The following skill became untrainable after a while: bow (turn 8717). The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 34659). The following skill became harder to train at higher skill levels: implants. Sticky curses were more common by 1%. Items were more likely to be generated cursed by 2%. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 76869. Monster spawn increase had reached its maximum at turn 303381. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 5192447. The monster class that cannot be genocided was lizard. N_C --More--O_The monster species that was spawned more often: undefined fish (freq bonus 6). The monster species that was spawned more often: Shy Laura (freq bonus 14). The monster species that was spawned more often: evasive unveiling (freq bonus 54). The monster species that was spawned more often: weighing spirit (freq bonus 3). The monster species that was spawned more often: phase force fungus (freq bonus 8). The monster species that was spawned more often: ufo (freq bonus 12). The monster species that was spawned more often: fox (freq bonus 6). The monster species that was spawned more often: relearning mutate directionally rickshaw conceptualize (freq bonus 12). The monster species that was spawned more often: vacuum sphere (freq bonus 1). The monster species that was spawned more often: giant black frog (freq bonus 4). The monster species that was spawned more often: zru t (freq bonus 10). The monster species that was spawned more oftenO_?: betokened flexion preboiling misreport (freq bonus 4). The monster species that was spawned more often: play naga (freq bonus 4). The monster species that was spawned more often: quart recreation donated (freq bonus 12). The monster species that was spawned more often: drydrip mushroom (freq bonus 1). The monster species that was spawned more often: Vorlon God-Emperor (freq bonus 8). The monster species that was spawned more often: budo lichen (freq bonus 6). The monster species that was spawned more often: juicier puppet briefest (freq bonus 1). The monster species that was spawned more often: baby long worm (freq bonus 12). The monster species that was spawned more often: beset dragon (freq bonus 24). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1). The monster trait that was more common: monsters with cold resistance (freq bonusO_~ 16). The monster trait that was more common: monsters that can fly (freq bonus 2). The monster trait that was more common: monsters of huge size (freq bonus 2). The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2). The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1). The monster trait that was more common: monsters that originate from Steamband (freq bonus 3). The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 8). The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 32). The monster trait that was more common: monsters with petrification resistance (freq bonus 6). The monster species that was never randomly spawned: invisibility absenter laserdisk. The monster species that was never randomly spawned: confabulated mercurially. The monsteO_r species that was never randomly spawned: beeper. The monster species that was never randomly spawned: apprentice fungus. The monster species that was never randomly spawned: martial arts assassin. --More--O_kThe monster species that was never randomly spawned: decon. The monster species that was never randomly spawned: chanced dolefully. The monster species that was never randomly spawned: eloi. The monster species that was never randomly spawned: nonliturgical exalt. The monster species that was never randomly spawned: shooting hamster. The RNG hath decreed that this item was never generated: implant of vileness (muscular). The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling). The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow). The RNG hath decreed that this item was never generated: table furniture (GANG ONE THROUGH FOUR). The RNG hath decreed that this item was never generated: summon undead (NO SPACE). The RNG hath decreed that this item was never generated: stone of difficulty (gray). The RNG hath decreed that this item was never generated: trO_affic light ((null)). The RNG hath decreed that this item was never generated: heavy copper ball ((null)). The RNG hath decreed that this item was never generated: orcish spear (crude spear). The RNG hath decreed that this item was never generated: infernal bardiche (black poleaxe). The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 9). The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 11). The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 35). The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 3). The RNG hath decreed that this item was generatedO_υ more often: voulge (pole cleaver, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 3). The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 14). The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: well building (EAT THIS YOU DEMON WENCH FROM HELL, freq bonus 10). The RNG hath decreed that this item O_pwas generated more often: platinum dragon scale mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: heavy meteoric ball ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: urine (pewet, freq bonus 10). The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 9). The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 10). The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 3). --More--O_SThe RNG hath decreed that this item class was generated more often: Tools (freq bonus 31). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 1). The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe). The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves). The RNG hath decreed that this item was always generated cursed: bullet ((null)). The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical). The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak). The RNG hath decreed that this item was always generated cursed: tripe ration ((null)). The RNG hath decreed that this item was always generated cursed: bow ((null)). The RNG hath decreed that this item was always generated cursed: paving (GREEN CROSS ACTUALLY EXISTS). The RNG hath decreed thatO_ this trap was always invisible: shrouded identity trap. The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 3). Trap randomization happened for 1 in 638 traps. Traps were spawned invisible 1 times in 85. Traps were extra hard to find 31% of the time. Next attribute increase check would have come at turn 462. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 2. Your sanity was 0. You were poison resistant. You had had sex the last time this many turns ago: 50. You had prayed the last time this many turns ago: 50. You had not decided on your sexuality yet. You hungered rapidly. You had 1425 points of nutrition remaining. You were stealthy. Your luck was zero. You had spell retention for remembering 10 spells. You could not hO_Cave safely prayed (100). You survived. --More--O_--------------------.........|----...<..----|@........|+............||)........|,|............||.........|,-............|-------@---,|............|$,,,,,----......----#,#####--------O_ %[EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw Dlvl:1 $24 HP 14(14)  Pw 4(4)  AC8 Exp1 T51 Do you want to see your discoveries? [ynq] (n) O_T n Discoveries  Scrolls scroll of healing (FRAUSCH) scroll of mana (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of phase door (STARS) scroll of standard id (STRC PRST SKRZ KRK) scroll of cure (DEADLY BONES FILE) scroll of heal other (TOESTOMPING IS SUPER SEXY) * scroll of extra healing (ONLY EFFECTIVE STUNT IS HITTING) * scroll of greater mana restoration (NOM STYL STUNT IS FLY STYL) scroll of identify (LEVITICUS BUNG OX) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) O_ ---..|..|..|..|--- [EColi the Pistol User ] St12 Dx11 Co9 In16 Wi10 Ch9 GunPerMalLaw Dlvl:1 $24 HP 14(14)  Pw 4(4)  AC8 Exp1 T51 Do you want an account of creatures vanquished? [ynq] (n) P_^on Vanquished creatures:  0 cockatoo chicks (1 created) 0 volatile mushrooms (1 created) 0 low oozes (1 created) 0 magic touches (1 created) 0 evasive snipers (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--P_Do you want to see your conduct? [ynq] (n) P_Hn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -10. You had a maximum alignment of 0.--More--P_yzGoodbye EColi the Gunner... You quit in The Dungeons of Doom on dungeon level 1 with 24 points, and 24 pieces of gold, after 51 moves. You were level 1 with a maximum of 14 hit points when you quit.--More--P_-  P_R 7 Since you quit, the score list will not be checked.