ő_ Player: EColi Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-22.17:47:50.ttyrec Time: (1603388870) Thu Oct 22 17:47:50 2020 ő_7mBad syntax in OPTIONS in /dgldir/userdata/EColi/slex/EColi.slexrc: ASCIIgraphics. Hit return to continue: ő_ ő_GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ő_Restoring save file...ő_ ő_F!-[EColi the Weaponbea rer] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw Min:9 $80 HP 133(149)  Pw 23(23)  AC3 Exp8 T2026 You return to level 9 in The Gnomish Mines.--More--ő_U}-------.-....`.......--.-.-........|....<....@...|.........----.......--- --......--- --.---.......- |....|----........ --...-|..--.....-- |....|.----....... -----...|...|.|---.......--...|...-----.|......... ----|.......-------.---..).%...ő_... |..--..............)%.%.......... |.....**%.--.----........--...-- ------.)-----.---.|...----..|-----------[EColi the Weaponbea rer] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw Min:9 $80 HP 133(149)  Pw 23(23)  AC3 Exp8 T2026 Hello EColi, the dwarven Bloodseeker, welcome back to SlashEMExtended!ő_n[EColi the Weaponbea rer] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  133(149)  Pw 23(23)  AC3 Exp8 T2026 The moon is waxing tonight.ő_X[EColi the Weaponbea rer] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  133(149)  Pw 23(23)  AC3 Exp8 T2026 [EColi the Weaponbea rer] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  134(149)  Pw 23(23)  AC3 Exp8 T2027 ----..@..ő_%w[EColi the Weaponbea rer] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  134(149)  Pw 23(23)  AC3 Exp8 T2027 [EColi the Weaponbea rer] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  134(149)  Pw 23(23)  AC3 Exp8 T2028 -@....ő_[EColi the Weaponbea rer] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  134(149)  Pw 23(23)  AC3 Exp8 T2028 [EColi the Weaponbea rer] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  134(149)  Pw 23(23)  AC3 Exp8 T2029 .@.......ő_0[EColi the Weaponbea rer] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  134(149)  Pw 23(23)  AC3 Exp8 T2029 [EColi the Weaponbea rer] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  135(149)  Pw 23(23)  AC3 Exp8 T2030 .@......ő_^ [EColi the Weaponbea rer] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  135(149)  Pw 23(23)  AC3 Exp8 T2030 [EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  136(149)  Pw 23(23)  AC3 Exp8 T2031 @......ő_r@......Something is engraved here on the floor.ő_Use "r." to read it.[EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  136(149)  Pw 23(23)  AC3 Exp8 T2031 [EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  136(149)  Pw 23(23)  AC3 Exp8 T2032 ő_m>What do you want to read? [c-fhiAG or ?*.] ő_ <Something is engraved here on the floor.ő_ LYou read: "They s?y tnat being confused can help you mak? more friends.".[EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  136(149)  Pw 23(23)  AC3 Exp8 T2032 ő_0[EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  136(149)  Pw 23(23)  AC3 Exp8 T2032 [EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  137(149)  Pw 23(23)  AC3 Exp8 T2033 .@.......ő_$O There is a wall in the way![EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  137(149)  Pw 23(23)  AC3 Exp8 T2033 ő_ ő_,There is a wall in the way![EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  137(149)  Pw 23(23)  AC3 Exp8 T2033 ő_# ő_Q enhanceő_ nhanceő_!i d ő_ ő_Dend: unknown extended command.[EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  137(149)  Pw 23(23)  AC3 Exp8 T2033 ő_+## ő_kő_`iő_ ő_ ő_Ső_ uő_W iő_Lmcő_iő_dő_[eő_ ő_8!!Suicide: unknown extended command.[EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw  137(149)  Pw 23(23)  AC3 Exp8 T2033 ő_m Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ő_% +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_ő_|& pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version displaő_' uy version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) --More--ő_*Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: lő_m+ist unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor --More--ő_x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these exő_0@tended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods --More--ő_p M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--ő_,X[EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw Min:9 $80 HP 137(149)  Pw 23(23)  AC3 Exp8 T2033 ----------.---....`........--.-.-@.......|....<........|.........----.......--- --......--- --.---.......- |....|----........ --...-|..--.....-- |....|.----....... ő_Y-----...|...|.|---.......--...|...-----.|......... ----|.......-------.---..).%...... |..--..............)%.%.......... |.....**%.--.----........--...-- ------.)-----.---.|...----..|-----------ő_ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) ő_i+ Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spelő_njl.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * dip - dip an object into something.  discoveries - show what object types have been discovered.  down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your ő_jYinventory.  inventoryall - inventory specific item types. --More--Ƒ_| * invoke - invoke an object's powers.  * jump - jump to a location.  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drop it.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door.  * overview - show an overview of the dungeon.  pay - pay your shopping bill.  pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit without savinƑ_X}g current game.  quiver - select ammunition for quiver.  read - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  removeimarkers - remove all "I"s, remembered, unseen creatures from the level.  * ride - ride (or stop riding) a monster.  * rub - rub a lamp or a stone.  save - save the game.  search - search for traps and secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  seeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells.  seetools - show theƑ_1~a tools currently in use.  seetrap - show the type of a trap. --More-- Ƒ_d [EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw Min:9 $80 HP 137(149)  Pw 23(23)  AC3 Exp8 T2033 ----------.---....`........--.-.-@.......|....<........|.........----.......--- --......--- --.---.......- |....|----........ --...-|..--.....-- |....|.----.......  Ƒ_l -----...|...|.|---.......--...|...-----.|......... ----|.......-------.---..).%...... |..--..............)%.%.......... |.....**%.--.----........--...-- ------.)-----.---.|...----..|----------- Ƒ_3 #  Ƒ_Pquit Ƒ_uit Ƒ_[it Ƒ_k t Ƒ_W ZReally quit? WARNING: this will erase your game permanently! [yes/no]? Ƒ_x yƑ_6 eƑ_6sƑ_O[EColi the Weaponbear  137(149)  Pw 23(23) Ƒ_] ----------.---....`........--.-.-@.......|....<........|.........----.......--- --......--- --.---.......- |....|----........ --...-|..--.....-- |....|.----....... -----...|...|.|---.......--...|...-----.|......... ----|.......-------.---..).%[1Ƒ_Bm...... |..--..............)%.%.......... |.....**%.--.----........--...-- ------.)-----.---.|...----..|-----------[EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw Min:9 $80 HP 137(149)  Pw 23(23)  AC3 Exp8 T2033 Do you want your possessions identified? DYWYPI? [ynq] (n) Ƒ_Nn Weapons  a - an uncursed +0 dwarvish short sword (weapon in hand) {12}  g - a blessed +0 dagger {4}  j - 72 uncursed +1 windmill blades {2}  m - 4 uncursed poisoned +0 darts {0}  r - 40 uncursed +0 bullets {0}  w - an uncursed +0 yumi (alternate weapon; not wielded) {12}  x - 18 uncursed +0 arrows (in quiver) {0}  F - the cursed -1 cutting laser named Andrials Fake {10}  Armor  b - an uncursed +0 pair of combat stilettos (being worn) {10}  n - an uncursed +0 leather armor {60}  q - an uncursed +0 pair of kicking boots {8}  s - a blessed +1 pair of gnomish boots {4}  v - an uncursed +0 ring mail (being worn) {100}  Comestibles  B - 3 cursed cream pies {0}  I - an uncursed man eater flower corpse {200}  Scrolls  c - a blessed scroll of healing {0}  d - 5 uncursed scrolls of healing {0}  e - 5 uncursed scrolls of mana {0} Ƒ_Kg[23;1H f - 4 uncursed scrolls of phase door {0}  h - an uncursed scroll of cure {0}  i - an uncursed scroll of heal other {0}  Spellbooks  A - an uncursed spellbook of endure heat (1:1) {0}  G - an uncursed finalized spellbook of anti disintegration (0:0) {0}  Wands  o - a cursed wand of cancellation (0:2) {0}  u - an uncursed wand of enlightenment (0:-1) {0}  Tools  k - an uncursed skeleton key {0}  p - an uncursed grass whistle {0}  y - an uncursed partly used oil candle (1716) {0} (1 of 2)Ƒ_+ Contents of the medical kit:  a blessed pill {0} a cursed pill {0} 14 uncursed pills {0} a * cursed phial {2} a heavily cursed bandage {1} a cursed bandage {1} an uncursed bandage {1} a * uncursed phial {2} a * blessed phial {2} 2 heavily cursed bandages {2} 3 * uncursed phials {6} 3 uncursed bandages {3} an uncursed bandage {1}--More--Ƒ_----------.---....`........--.-.-@.......|....<........|.........----.......--- --......--- --.---.......- |....|----........ --...-|..--.....-- |....|.----....... -----...|...|.|---.......Ƒ_[38;5;0m--...|...-----.|......... ----|.......-------.---..).%...... |..--..............)%.%.......... |.....**%.--.----........--...-- ------.)-----.---.|...----..|-----------[EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw Min:9 $80 HP 137(149)  Pw 23(23)  AC3 Exp8 T2033 Do you want to see your attributes? [ynq] (n) Ƒ_9nFinal Attributes: You were piously aligned. Your alignment was 21. Your max alignment was 21. You carried 0 sins. You could not have this property at all: fire resistance. You could not have this property extrinsically: peacevision. You could not have this property intrinsically: peacevision. Scroll identification only worked 100 times out of 188. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 8. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 178. Tool identification only worked 5 times out of 12. Monsters only dropped their equipment with 99% chance. Scroll drop chance was reduced to 90%. Ring drop chanƑ_ce was reduced to 80%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 56%. Implant drop chance was reduced to 89%. Potion drop chance was reduced to 95%. Shop item generation was reduced to 22%. Concealing monsters were spawned underneath items 68% of the time only. Monster death drops spawned with only 97% chance. The following skill was limited to skilled proficiency: occult spells. The following skill became untrainable if you tried to train it too early: sexy flats (turn 10192). The following skill became untrainable after a while: dart (turn 14380). The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 35043). The following skill became harder to train at higher skill levels: enchantment spells. Heavy curses were more common by 36%. Number of artifacts generated was 0. Ƒ_--More--Ƒ_?Number of fake artifacts generated was 9. Monster spawn increase would have started at turn 57776. Monster spawn increase had reached its maximum at turn 141532. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 794941. The monster class that cannot be genocided was sea monster. The monster class that was spawned more often: rodent (freq bonus 12). The monster species that was spawned more often: elbow devil (freq bonus 30). The monster species that was spawned more often: kissed convolutely continuable acclimatizing (freq bonus 30). The monster species that was spawned more often: kopyguard (freq bonus 42). The monster species that was spawned more often: code editor (freq bonus 45). The monster species that was spawned more often: disgusting patch (freq bonus 26). The monster species that was spawned more often: outshine quiz (freq bonus 39). The monster species that was spawned moreƑ_L@ often: topaz mushroom (freq bonus 192). The monster species that was spawned more often: napalmed carbonator deceivable (freq bonus 16). The monster species that was spawned more often: tankwielder (freq bonus 76). The monster species that was spawned more often: deer stomach criminal (freq bonus 92). The monster species that was spawned more often: Deth (freq bonus 38). The monster species that was spawned more often: bright star (freq bonus 84). The monster species that was spawned more often: slow man (freq bonus 104). The monster species that was spawned more often: hottish vortex (freq bonus 32). The monster species that was spawned more often: The Dreamer (freq bonus 42). The monster species that was spawned more often: very evasive killer bee (freq bonus 13). The monster species that was spawned more often: hallu trove (freq bonus 28). The monster species that waƑ_As spawned more often: prison hehehe guard (freq bonus 30). The monster species that was spawned more often: bleeding light (freq bonus 14). The monster species that was spawned more often: rat snake (freq bonus 56). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2). The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 8). The monster species that was never randomly spawned: undead patch. The monster species that was never randomly spawned: donno. The monster species that was never randomly spawned: obnoxious naiad. The monster species that was never randomly spawned: smg turret. The monster species that was never randomly spawned: trainful weatherproof unartful. --More--Ƒ_The monster species that was never randomly spawned: slimy mold. The monster species that was never randomly spawned: Wendy's favorite ballfish. The monster species that was never randomly spawned: lava force patch. The monster species that was never randomly spawned: mega vanishing point. The monster species that was never randomly spawned: hus golem. The RNG hath decreed that this item was never generated: untame monster (classy). The RNG hath decreed that this item was never generated: extra healing (bronze). The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded). The RNG hath decreed that this item was never generated: rubber boots ((null)). The RNG hath decreed that this item was never generated: amulet of hostility (funk). The RNG hath decreed that this item was never generated: implant of hacking (dun). The RNG hath decreed that this item was never generated: cancellation (sparkly). [1Ƒ_3;1HThe RNG hath decreed that this item was never generated: sadistic boots (doctor claw boots). The RNG hath decreed that this item was never generated: robe of weakness (green robe). The RNG hath decreed that this item was never generated: mountains (VERY FUNNY FACIAL EXPRESSION). The RNG hath decreed that this item was generated more often: ash (GREAT GATE OF OBLIVION, freq bonus 16). The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 9). The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 8). The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 4). The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 8). TƑ_he RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 10). The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 19). The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 7). The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 10). The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 10). The RNG hath decreed that this item was generated more oftenƑ_DA: techout stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 98). The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 2). The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 12). --More--Ƒ_v The RNG hath decreed that this item class was generated more often: Tools (freq bonus 44). The RNG hath decreed that this item was always generated cursed: delight stone (gray). The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION). The RNG hath decreed that this item was always generated cursed: arm blaster ((null)). The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth). The RNG hath decreed that this item was always generated cursed: horrify (horrible). The RNG hath decreed that this item was always generated cursed: multibeam (eternal). The RNG hath decreed that this item was always generated cursed: mork boots (mary janes). The RNG hath decreed that this item was always generated cursed: reflection (withered). The RNG hath decreed that this item was always generated cursed: fire (hexagonal). The RNG hath decreed that Ƒ_v this item was always generated cursed: whispering helmet (spired helmet). The RNG hath decreed that this trap was always invisible: madness trap. The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 8). Trap randomization happened for 1 in 505 traps. Traps were spawned invisible 1 times in 65. Traps were extra hard to find 40% of the time. Next attribute increase check would have come at turn 2646. Strength training was 20. Dexterity training was 50. Wisdom training was 28. Constitution training was 30. Your sanity was 0. You're trembling, which reduces your to-hit and spellcasting chances. The amount was 3. You had not decided on your sexuality yet. You were prevented from having fire resistance (0). You were warned. You had automatic searching. You had infravision. You had 1105 points Ƒ_Vw of nutrition remaining. You were unlucky (-2). You had spell retention for remembering 20 spells. Rhea Oro was angry with you (3). You could not have safely prayed (1578). You survived. --More--Ƒ_G----------.---....`........--.-.-@.......|....<........|.........----.......--- --......--- --.---.......- |....|----........ --...-|..--.....-- |....|.----....... -----...|...|.|---.......--...|...-----.|......... ----|.......-------.---..).[Ƒ_'44m%...... |..--..............)%.%.......... |.....**%.--.----........--...-- ------.)-----.---.|...----..|-----------[EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw Min:9 $80 HP 137(149)  Pw 23(23)  AC3 Exp8 T2033 Do you want to see your discoveries? [ynq] (n) Ƒ_f y Discoveries   Weapons  * dwarvish short sword (broad short sword)  * dwarvish spear (stout spear)  * dwarvish mattock (broad pick)  windmill blade (giant throwing star)  yumi (long bow)  Armor  combat stilettos (heeled boots)  * dwarvish iron helm (hard hat)  * dwarvish cloak (hooded cloak)  * dwarvish roundshield (large round shield)  kicking boots (weight attachment boots)  gnomish boots (little black boots)  Scrolls  scroll of healing (CLOAK OF NOOB RESISTANCE)  scroll of mana (SODALG)  scroll of phase door (SIPHRI BRISKYLMA AROUAZAR)  scroll of standard id (SKCUS YELDUD)  scroll of cure (CURSE THE NERFS RAAAAAAAGE)  scroll of heal other (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD)  * scroll of extra healing (YOUSHOWICHS)  * scroll of greater mana restoration (MANUALIRK GLƑ_ EKNOW MIZK)  scroll of gold detection (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK)  scroll called HEEHEEHAAHA (VELOX LUXIDREAM)  Spellbooks  spellbook of endure heat (complicated)  spellbook of anti disintegration (watery)  Potions  potion of paralysis (tan)  Wands  wand of fire (vajra blade)  wand of cancellation (tin)  wand of enlightenment (hanging) (1 of 2)Ƒ_ ?U wand of sleep (sycamore)  Tools  skeleton key (key)  grass whistle (whistle)  oil candle (candle)  magic harp (harp)  magic lamp (lamp)  medical kit (leather bag)  Gems  rhodochrosite stone (pink)  worthless piece of green glass (green)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)Ƒ_K ----------.---....`........--.-.-@.......|....<........|.........----.......--- --......--- --.---.......- |....|----........ --...-|..--.....-- |....|.----....... -----...|...|.|---.......--...|...-----.|......... ----|.......-------.---..).[Ƒ_P 44m%...... |..--..............)%.%.......... |.....**%.--.----........--...-- ------.)-----.---.|...----..|-----------[EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw Min:9 $80 HP 137(149)  Pw 23(23)  AC3 Exp8 T2033 Do you want an account of creatures vanquished? [ynq] (n) Ƒ_ynVanquished creatures: a slow ant a mimic ant a brown ant 0 canine cubs (1 created) 0 wussy cats (1 created) a backbringer a grummelum 2 tentacle pseudos a hobbit youngling 0 wimps (1 created) a hobbit 0 tlittle tchildren (1 created) a greener hobbit a hobbit thief 2 dwarves (3 created) 0 midgety dwarves (1 created) 0 camo dwarves (1 created) 0 talc hobbits (2 created) a cucumgappa 0 dental brace guys (1 created) a dwarf thief (3 created) a bone hobbit 0 duergar thieves (1 created) a hurkle a mutant human 0 hobbit wizards (1 created) a gisau a saberman 0 player dolgsmen (1 created) 2 dwarf lord stonebreakers a dwarven wizard a dwarven brawler 0 hidden dwarven wizards (1 created) --More--Ƒ_0 hc schoolgirls (1 created) a duergar warrior a mins 0 spotted jellies (1 created) a knifold a small kobold a baby tuchechaun an antidote mimic a mynock a goooblin a goblin windmage 0 orc shamans (2 created) 0 nooby piercers (1 created) 0 rock piercers (1 created) a small predator 0 pigs (1 created) a kould rat 2 pack rabbits a breeder mouse 0 giant white mice (1 created) a large rat 9 quill rats 3 silver mice (1 created) 0 little cheatspiders (1 created) a daddy longlegs 0 tremmelcrawlers (1 created) a spider 0 newl clouds (1 created) 0 weregridbugs (1 created) a bad bugger 0 lame angels (1 created) 0 crawling elementals (1 created) 0 hahaha patches (1 created) a golden patch 0 slow force patches (1 created) --More--Ƒ_a sucker mushroom (0 created) 2 sub-gnomes a back pew a stroke gnome 2 gnomes (6 created) a satanic gnome a gnome stalker a covid gnome a bowme (2 created) a gnome thief (3 created) 3 pt gnomes 0 pat gnomes (1 created) 2 poignomes 2 intermediate gnomes (3 created) 0 gnome guards (1 created) a gnome lord 0 gnome macers (1 created) a gnome watcher (2 created) 2 grabbers 4 angsty gnomes 2 gnome ladies a mittent gnome 0 deep gnomes (1 created) 0 deep targetters (1 created) a deep gnome digger a dotz gnome a lower gnome priest a low grab kop a S boy an EQ Kop a koldier an ant mummy 0 mummies (1 created) a modron monodrone a newt mummy --More--Ƒ_* 0 form mummies (1 created) a kobold mummy 3 gnome mummies (5 created) a beamcurse mummy a definitely not orc mummy 0 rammer mummies (1 created) 0 storm naga hatchlings (1 created) a minor ogre 0 stab ogres (1 created) 2 low oozes a disenchanting thing a vampiroid 0 vampires (1 created) a baby monkey 2 swarm monkeys 0 baby owlbears (1 created) a new zombie an ossium vomitatum 4 dwarf zombies (5 created) 0 drow zombies (1 created) 0 troll zombies (1 created) 0 wax golems (1 created) a human thief a navi a weregridbug (0 created) 0 shopkeepers (5 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 marto fish (1 created) 0 newts (1 created) a flying gecko 0 radio plants (1 created) a dungeon fern spore a man eater flower (2 created) [36Ƒ_* ;1H--More--Ƒ_ a blue play figure a newborn rub monster 0 shower turrets (1 created) 194 creatures born. 123 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--Ƒ_'----------.---....`........--.-.-@.......|....<........|.........----.......--- --......--- --.---.......- |....|----........ --...-|..--.....-- |....|.----....... -----...|...|.|---.......--...|...-----.|......... ----|.......-------.---..).[Ƒ_V-44m%...... |..--..............)%.%.......... |.....**%.--.----........--...-- ------.)-----.---.|...----..|-----------[EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw Min:9 $80 HP 137(149)  Pw 23(23)  AC3 Exp8 T2033 Do you want to see your conduct? [ynq] (n) Ƒ_!0n Voluntary challenges:  You eaten 2 times. You eaten food with animal by-products 1 time. You eaten meat 1 time. You communicated with the gods 4 times. You prayed 4 times. You used a wielded weapon 206 times. You killed 116 monsters. You read items or engraved 15 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You applied items 4 times. You zapped wands 3 times. You read scrolls 6 times. You read spellbooks 2 times. You teleported 2 times. You had a minimum alignment of 0. You had a maximum alignment of 21. You successfully searched for traps 1 time. You successfully searched for doors or corridors 1 time. You encountered the curse items effect 1Ƒ_0 time. You had the kops called on you 3 times. You kicked doors or locked containers 3 times. You fumbled 3 times. You interacted with fountains 2 times. You landed 2 critical hits. You let monsters dig out 33 wall tiles. You allowed monsters to read 2 scrolls. You allowed monsters to zap 10 wands. You allowed monsters to eat lithic items 1 time. You allowed monsters to throw 1 potion.--More--Ƒ_@[EColi the Weaponbear er] St17 Dx11 Co19 In6 Wi3 Ch10 BloDwaMalLaw Min:9 $80 HP 137(149)  Pw 23(23)  AC3 Exp8 T2033 Goodbye EColi the Bloodseeker... You quit in The Gnomish Mines on dungeon level 9 with 9832 points, and 80 pieces of gold, after 2033 moves. You were level 8 with a maximum of 149 hit points when you quit.--More--Ƒ_  Ƒ_^ Ƒ_You reached the 67th place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2440850 ziratha-Poi-Dev-Fem-Cha died in Lawful Quest on level 37 [max 50]. Killed by a monster (vamp mimic), while frozen by breathing a potion. - [241] Ƒ_ 3 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] Ƒ_m$  65 10209 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (watch captain). - [99] 66 9995 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 3 [max 6]. Killed by a monster (gargonome). - [96]  67 9832 EColi-Blo-Dwa-Mal-Law quit in The Gnomish Mines on   level 9. 137 [149] 68 9697 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 6. Caught herself in her own poison gas cloud. - [129] 69 9566 ziratha-Poi-Dev-Fem-Cha quit in Sokoban on level 7 [max 9]. 78 [105]