i ^  Player: EColi Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-06.19:13:45.ttyrec Time: (1588792425) Wed May 6 19:13:45 2020 i ^g This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] k ^*H nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer  v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja  G - a Death Eater (1 of 5)m ^ R H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage  S - an Elementalist  T - an Elph  U - an Emera  V - an Empath  W - an Erdrick  X - a Failed Existence  Y - a Feat Master  Z - a Feminist  a - a Fencer  b - a Fighter  c - a Firefighter  d - a Fjorde  e - a Flame Mage  f - a Form Changer  g - a Foxhound Agent  h - a Gamer  i - a Gang Scholar  j - a Gangster  k - a Geek  l - a Genderstarist  m - a Gladiator  n - a Goff  o - a Goldminer  p - a Graduate (2 of 5)w ^ +Choosing Race Pick the race of your Geek   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - burninator  E - carthage  F - celtic  G - centaur (1 of 8)} ^(+Use hybrid races? [yn] (n)  ^unChoosing Gender Pick the gender of your american Geek  m - male f - female * - Random ! - Quit(end) ^ D+Choosing Alignment Pick the alignment of your male american Geek  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) ^Gl+ ^#Ŀ`f@$[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw Dlvl:1 $0 HP 21(21)  Pw 24(24)  AC5 Exp1 T1  It is written in the Book of UNIX:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the da ^6rk cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god UNIX seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Newbie, have been heralded from birth as the instrument of UNIX. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with UNIX!--More-- ^0Hello EColi, welcome to SlashEMExtended! You are a lawful male american Geek.--More-- ^x04You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- ^Va  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More-- ^$W> [EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T1 You are lucky! Full moon tonight. ^R0Unknown command ' '.--More-- ^|TYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n)  ^ } yIn order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T1  ^{Unknown command ' '.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T1  ^ri<@You see here a gold piece {0}.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T3 f ^;[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T4 @<f ^[u b@[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T4 The kitten picks up a gold piece {0}.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T5 f ^3@You see here a statue of a hehehe-hehe tiny {15}.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T5 The kitten drops 1 gold piece.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T6 f ^.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T7 @`f$ ^B@f[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T7 The kitten picks up a gold piece {0}.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T9 f ^G[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T10 @f ^ L[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T11 @f ^un\[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T12 @f ^? )[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T13 @ ^ @f[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T13 The kitten drops 1 gold piece.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T15 f$ ^:c U[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T16 @`f ^ K[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T17 @f ^6%`[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T18 @f ^@[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T19 @ ^# d[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T21 @f$ ^B[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T22 @`f ^Hx@You see here a statue of a hehehe-hehe tiny {15}.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T23 f ^m You displaced your kitten.f@You see here a gold piece {0}.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T24 `f ^"& V[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T25 $@f ^cThere is a wall in the way![EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T25  ^-x#f@#<[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T26 The kitten picks up a gold piece {0}.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T27 f ^ There is a wall in the way![EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T27  ^[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T28 #f@# ^#  ^P quit ^]  ^g !q]: unknown extended command.[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw  21(21)  Pw 24(24)  AC5 Exp1 T28  ^6#  ^quit ^[Really quit? WARNING: this will erase your game permanently! [yes/no]?  ^H y ^9e ^ s ^[EColi the Newbie  21(21)  Pw 24(24) #Ŀ##`f@##<[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw Dlvl:1 $0 HP 21(21)  Pw 24(24)  AC5 Exp1 T28 Do you want your possessions identified? DYWYPI? [ynq] (n)  ^o n Weapons a - a blessed +1 electric sword (weapon in hand) {16} Armor c - an uncursed +1 pair of gauntlets of typing (being worn) {4} Comestibles g - 2 uncursed Hacker's Foods {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Potions d - 2 uncursed potions of Jolt Cola {0} e - an uncursed finalized potion of Jolt Cola {0} f - a blessed finalized potion of Jolt Cola {0} Tools b - 4 uncursed ICs {4} h - an uncursed pack of floppies {3}(end) ^ [EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw Dlvl:1 $0 HP 21(21)  Pw 24(24)  AC5 Exp1 T28 Do you want to see your attributes? [ynq] (n)  ^-nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: jumping. You could not have this property extrinsically: sickness resistance. You could not have this property intrinsically: stealth. Scroll identification only worked 100 times out of 147. Ring identification only worked 4 times out of 13. Implant identification only worked 1 times out of 47. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 149. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 81% chance. Monsters only dropped their equipment with 84% chance. Scroll drop chance was reduced to 82%. Potion drop chance was reduced to 75%. Weapon drop chance wa ^?s reduced to 88%. Food drop chance was reduced to 96%. Monster death drops spawned with only 99% chance. The following skill was trained at half the usual rate: hammer. The following skill was limited to skilled proficiency: missile weapons. The following skill was limited to expert proficiency: implants. The following skill became untrainable if you tried to train it too early: elemental spells (turn 40). The following skill couldn't be trained before a certain turn number is reached: techniques (turn 18191). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 19758. Monster spawn increase had reached its maximum at turn 67140. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 2059020. The monster class that cannot be genocided was fungus or ^mold. --More-- ^0 The monster class that was spawned more often: imp or minor demon (freq bonus 4). The monster species that was spawned more often: bestowed axiom (freq bonus 15). The monster species that was spawned more often: skilled light (freq bonus 24). The monster species that was spawned more often: Giacomo Casanova (freq bonus 14). The monster species that was spawned more often: petty steam vortex (freq bonus 5). The monster species that was spawned more often: glowworm halest (freq bonus 15). The monster species that was spawned more often: fieldstone revetment (freq bonus 9). The monster species that was spawned more often: grandly tautology (freq bonus 33). The monster species that was spawned more often: speedlich (freq bonus 36). The monster species that was spawned more often: lull ghost (freq bonus 18). The monster species that was spawned more often: undead twelph (freq bonus 12). The monster species that was spawned more often: h ^D umongous colony (freq bonus 14). The monster species that was spawned more often: chickadee isomerism clothbound queaziest nonalcoholic (freq bonus 10). The monster species that was spawned more often: multi-hued vortex (freq bonus 16). The monster species that was spawned more often: car thief (freq bonus 5). The monster species that was spawned more often: hideous ogre mage (freq bonus 12). The monster species that was spawned more often: losecurve (freq bonus 30). The monster species that was spawned more often: pesky undead devilfish (freq bonus 18). The monster species that was spawned more often: crisscrossing thorned hinderer (freq bonus 24). The monster species that was spawned more often: mosquit (freq bonus 30). The monster species that was spawned more often: stigmata okayed (freq bonus 108). The monster trait that was more common: monsters that make cow sounds (freq ^  bonus 2). The monster trait that was more common: monsters with soldier dialogue (freq bonus 2). The monster species that was never randomly spawned: breeze mold. The monster species that was never randomly spawned: gibberling. The monster species that was never randomly spawned: warbat. The monster species that was never randomly spawned: who. The monster species that was never randomly spawned: helper zombie. The monster species that was never randomly spawned: ether centaur. The monster species that was never randomly spawned: silesia unmixt. The monster species that was never randomly spawned: giant centipede. The monster species that was never randomly spawned: aimless-looking merchant. The monster species that was never randomly spawned: parker dissimilarity seafloor closable. The RNG hath decreed that this item was never generated: blood loss stone (gray). The RNG hath decreed that this item was never generated: ^ , respawn stone (gray). --More-- ^gs The RNG hath decreed that this item was never generated: character recursion (gameplay-altering). The RNG hath decreed that this item was never generated: fortune cookie ((null)). The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm). The RNG hath decreed that this item was never generated: mystery lightsaber (lightsaber). The RNG hath decreed that this item was never generated: rain cloud (magnificent). The RNG hath decreed that this item was never generated: stone chain ((null)). The RNG hath decreed that this item was never generated: adornment (wooden). The RNG hath decreed that this item was never generated: regeneration (antique). The RNG hath decreed that this item was generated more often: cryptic saber ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: resist random ^ws element (hot-cold, freq bonus 79). The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 44). The RNG hath decreed that this item was generated more often: cold (short, freq bonus 7). The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 26). The RNG hath decreed that this item was generated more often: difficult trident ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 24). The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 8). The RNG hath decreed that this item was ^t  generated more often: redemption (sweet, freq bonus 16). The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 2). The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 7). The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 4). The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 2). The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 50). The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 16). The RNG hath decreed that this item was always generated cursed: sandwich ((null)). The RNG ^t _hath decreed that this item was always generated cursed: gain level (leveled). The RNG hath decreed that this item was always generated cursed: men's underwear ((null)). The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword). The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak). The RNG hath decreed that this item was always generated cursed: purification (fresh). The RNG hath decreed that this item was always generated cursed: training stone (gray). --More-- ^sqThe RNG hath decreed that this item was always generated cursed: leather gloves (old gloves). The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE). The RNG hath decreed that this item was always generated cursed: null ball ((null)). The RNG hath decreed that this trap was always invisible: ludgera trap. The RNG hath decreed that this trap was generated more often: item nastification trap (freq bonus 10). The spell school whose books are more common was body spells (freq bonus 9). Trap randomization happened for 1 in 848 traps. Traps were spawned invisible 1 times in 100. Traps were extra hard to find 92% of the time. Next attribute increase check would have come at turn 1045. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were shock resistant. You were poison resistant. You had no ^q4t decided on your sexuality yet. You were prevented from having jumping (0). You had 1472 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 50 spells. You could not have safely prayed (77). You survived. --More-- ^X##Ŀ##`f@##<[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw Dlvl:1 $0 HP 21(21)  Pw 24(24)  AC5 Exp1 T28 Do you want to see your discoveries? [ynq] (n)  ^n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swo ^rd)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod) (1 of 5) ^qD  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (cru ^D 7de arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt) (2 of 5) ^>  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  gauntlets of typing (lead gloves)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentle ^> woman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (green robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings) (3 of 5) ^CU * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (greenery helmet)  * sedge hat (complete helmet)  * skullcap (dim colored helmet)  * flack helmet (radio helmet)  * crystal helm (yellow helmet)  * mining helm (sages helmet)  * field helm (padded helmet)  * helm of safeguard (long-hair helmet)  * war hat (bluy helmet)  * plasteel gloves (white gloves)  * leather gloves (black gloves)  * gauntlets of safeguard (transparent gloves)  * gauntlets of plugsuit (tar gloves)  * commander gloves (occultism gloves)  * field gloves (demolition gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield) [ ^fU26;1H * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (4 of 5) ^_; * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (heavy boots)  * field boots (sputa boots)  * boots of safeguard (chess boots)  Scrolls  scroll of healing (SO LIEBER FLAUSCHIGER REGEN)  scroll of mana (CHECKED THE AMULET OF REFLECTION AOSDICT)  scroll of phase door (GIMME A LITTLE SPANKING)  scroll of standard id (JUFFO WUP)  scroll of cure (NUMB ENEMY BY LICKING CIRCLE)  scroll of heal other (CONFUSION YOU FUXXOR)  * scroll of extra healing (PENIS MASTURBATION)  * scroll of greater mana restoration (FASTINTERRUPTREQUESTHACK) [23 ^u;;1H Potions  * potion of Jolt Cola (whisky)  Tools  * IC (many-wired thing)  * pack of floppies (box containing little plastic cards)  * diode (two-wired thing)  * transistor (three-wired thing)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (5 of 5) ^ b#Ŀ##`f@##<[EColi the Newbie ] St13 Dx13 Co13 In9 Wi10 Ch9 GeeAmeMalLaw Dlvl:1 $0 HP 21(21)  Pw 24(24)  AC5 Exp1 T28 Do you want an account of creatures vanquished? [ynq] (n)  ^c !n Vanquished creatures:  0 kittens (1 created) 0 unexpected banners (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- ^R Do you want to see your conduct? [ynq] (n)  ^2nGn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More-- ^GGoodbye EColi the Geek... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 28 moves. You were level 1 with a maximum of 21 hit points when you quit.--More--