^ Player: EColi Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-05-06.18:58:20.ttyrec Time: (1588791500) Wed May 6 18:58:20 2020 ^This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] ^y^XPĿru@[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu Dlvl:1 $0 HP 8(8)  Pw 33(33)  AC11 Exp1 T1  It is written in the Book of Opatos of Earth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now l^ePurks, and bides his time.  Your god Opatos of Earth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Risky Apprentice, have been heralded from birth as the instrument of Opatos of Earth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Opatos of Earth!--More--^v^CiHello EColi, welcome to SlashEMExtended! You are a neutral male hallucinator Occult Master.--More--^4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--^ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--^27= [EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T1 You are on the moon tonight!^ /Unknown command ' '.--More--^ʪ SYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ^VnTurn the number pad on? [yn] (n) ^n[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T1 ^h/Unknown command ' '.--More--^jSYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ^r VnTurn the number pad on? [yn] (n) ^3 n[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T1 ^N#There is a wall in the way![EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T1 ^/Unknown command ' '.--More--^SYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ^VnTurn the number pad on? [yn] (n) ^n[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T1 ^6[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T2 @<^| !@^J L[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T2 Opel Manta kicks the field vole.Opel Manta bites the field vole.^o 4A sinister darkness fills the area!^cQ The field vole is killed![EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T3 ^D M[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T3 [EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T4 @u^d a[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T4 [EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T5 u@^4E[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T5 [EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T6 u@^e1[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T6 [EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T7 @u^5R[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T7 [EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T8 @^@Something is written here in the dust.Use "r." to read it.[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T8 [EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T9 ^ =What do you want to read? [a-dhl-s or ?*.] ^~Something is written here in the dust.You read: "Harh?rhar yo? stup?d bitch, a fallinc rock hits your he?d harharhar!".[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T9 ^w[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T9 @You are hit by a vulgar polearm.[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T9 [-1 -> 7][EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T10 ^ |@^U ![EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T10 The metal thrusts its vulgar polearm.^ -The metal hits you![EColi the Risky App rentice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  6(8)  Pw 33(33)  AC11 Exp1 T10 [-1 -> 6]^w iThe metal thrusts its vulgar polearm.The metal misses.--More--^DCThe metal thrusts its vulgar polearm.The metal misses.[EColi the Risky App rentice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  6(8)  Pw 33(33)  AC11 Exp1 T11 ^ ^1 ]Collusion!@^N You kill it![EColi the Risky App rentice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  6(8)  Pw 33(33)  AC11 Exp1 T12 ^@ V[EColi the Risky App rentice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  6(8)  Pw 33(33)  AC11 Exp1 T12 [EColi the Risky App rentice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  6(8)  Pw 33(33)  AC11 Exp1 T13 @ ^WP[EColi the Risky App rentice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  6(8)  Pw 33(33)  AC11 Exp1 T13 [EColi the Risky App rentice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  6(8)  Pw 33(33)  AC11 Exp1 T14 @ ^b[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T15 @ ^ d[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T15 @You hear some noises in the distance.[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T16  ^A $There is a wall in the way![EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T16  ^$There is a wall in the way![EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T16  ^Jw$There is a wall in the way![EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T16  ^h$There is a wall in the way![EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T16  ^k&[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T16 [EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T17 @ ^_<9[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T18 @ ^dLThere is a wall in the way![EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T18  ^ڧ,[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T18 [EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T19 @ ^ Q[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T19 [EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T20 @ ^c[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T21 @ ^Y Q[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T21 [EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T22 @ ^T[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T22 [EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T23 @ ^@Something is written here in the dust.Use "r." to read it.[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T24  ^:= ;[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T24 [EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T25 @ ^/ [EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T25 [EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T26 @ ^O[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T27 u@ ^6 $[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T27 [EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T28 @ ^F[EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T28 [EColi the Risky Appren tice] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  7(8)  Pw 33(33)  AC11 Exp1 T29 @u ^You displaced Opel Manta.[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T30 @ ^,8S[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T30 [EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T31 @ ^` M[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T31 [EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T32 @ ^Q[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T33 @ ^X1[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T33 [EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu  8(8)  Pw 33(33)  AC11 Exp1 T34 @ ^ch=Beware, there will be no return! Still climb? [yn] (n)  ^ "y[EColi the Risky Apprentice  8(8)  Pw 33(33) Ŀ@[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu Dlvl:1 $0 HP 8(8)  Pw 33(33)  AC11 Exp1 T34 Do you want your possessions identified? DYWYPI? [ynq] (n)  ^=n Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} Scrolls l - an uncursed finalized scroll of identify {0} m - a blessed scroll of stinking cloud {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} Spellbooks a - a blessed finalized spellbook of strangling (0:5) {0} b - a blessed spellbook of tracker (5:1) {0} c - a blessed spellbook of disruption shield (0:1) {0} d - a blessed spellbook of nexus field (0:1) {0} Potions j - an uncursed finalized ^T  potion of fruit juice {0} k - an uncursed potion of restore ability {0} Rings h - an uncursed ring of polymorph control {0} Wands e - a blessed wand of inertia control (3:11) {0}(end)  ^ m+[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu Dlvl:1 $0 HP 8(8)  Pw 33(33)  AC11 Exp1 T34 Do you want to see your attributes? [ynq] (n)  ^m_ nFinal Attributes: You were haltingly aligned. Your alignment was 1. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 34. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 115. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 56% chance. Monsters only dropped their equipment with 41% chance. Scroll drop chance was reduced to 79%. Amulet drop chance was reduced to 82%. Potion drop chance was reduced to 87%. Armor drop chance was reduced to 85%. Tool drop chance was reduced to 98%. Shop item generation was reduced to 49%. Concealing monsters were spawned underneat ^_ h items 91% of the time only. Monster death drops spawned with only 96% chance. The following skill was limited to skilled proficiency: polymorphing. The following skill was limited to expert proficiency: martial arts. The following skill became untrainable if you tried to train it too early: protection spells (turn 9). The following skill couldn't be trained before a certain turn number is reached: body armor (turn 41837). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 57671. Monster spawn increase had reached its maximum at turn 122345. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 3350144. The monster class that cannot be genocided was rodent. The monster species that was spawned more often: bord knight (freq bonus 21). --Mo ^a re-- ^DsThe monster species that was spawned more often: satiric suspenseful (freq bonus 1). The monster species that was spawned more often: white worm (freq bonus 2). The monster species that was spawned more often: gold kiwi (freq bonus 16). The monster species that was spawned more often: eastern night sparrow (freq bonus 12). The monster species that was spawned more often: greentypus (freq bonus 4). The monster species that was spawned more often: overflow moneybag loam shrine budgie (freq bonus 24). The monster species that was spawned more often: iron boar (freq bonus 4). The monster species that was spawned more often: shining giant (freq bonus 4). The monster species that was spawned more often: abridged prom crumped conjurer (freq bonus 4). The monster species that was spawned more often: animated torch (freq bonus 6). The monster species that was spawned more often: snake woman (freq bonus 32). The monster species that was spaw ^sned more often: bleeding ray (freq bonus 20). The monster species that was spawned more often: cornflake giant (freq bonus 6). The monster species that was spawned more often: army ant (freq bonus 12). The monster species that was spawned more often: off-color stalk (freq bonus 3). The monster species that was spawned more often: orange draconian (freq bonus 6). The monster species that was spawned more often: stomacher recessing (freq bonus 30). The monster species that was spawned more often: invagination blockhead (freq bonus 9). The monster species that was spawned more often: unconverted flaxen (freq bonus 6). The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2). The monster trait that was more common: monsters with drain resistance (freq bonus 1). The monster trait that was more common: monsters with drain resistance (freq bonus 4). ^Cv The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2). The monster species that was never randomly spawned: shitty warp patch. The monster species that was never randomly spawned: Kristin's super-high lady shoe. The monster species that was never randomly spawned: contagion lasher. The monster species that was never randomly spawned: believeth pleadable. The monster species that was never randomly spawned: shifting sand wall. The monster species that was never randomly spawned: fireproof hc alien. The monster species that was never randomly spawned: whirlwind weasel. The monster species that was never randomly spawned: malice cardioscope. The monster species that was never randomly spawned: division inexhaustible. The monster species that was never randomly spawned: bred undercapitalized. [3 ^[vl5;1HThe monster class that was more likely to generate with musable stuff: jabberwock. --More-- ^t9The RNG hath decreed that this item was never generated: soft star ((null)). The RNG hath decreed that this item was never generated: implant of bliss (calling). The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA). The RNG hath decreed that this item was never generated: remove curse (wiry). The RNG hath decreed that this item was never generated: entire level stone (gray). The RNG hath decreed that this item was never generated: inventory loss stone (gray). The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak). The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak). The RNG hath decreed that this item was never generated: amulet of prism (prismatic). The RNG hath decreed that this item was never generated: water (clear). The RNG hath decreed that this item was generated more often: stone of magic resistanc ^9e (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 188). The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 39). The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 32). The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 15). The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 17). The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 40). The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: bu ^H<bble bobble (ALLEGED HAPPY END, freq bonus 14). The RNG hath decreed that this item was generated more often: lead shot ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 5). The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7). The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 9). The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 3).  ^`<bThe RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 7). The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow). The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)). The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: cancellation (shining). --More-- ^The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene). The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet). The RNG hath decreed that this item was always generated cursed: powder spray (blooming). The RNG hath decreed that this item was always generated cursed: IC (many-wired thing). The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)). The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet). The RNG hath decreed that this trap was always invisible: bisection trap. The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 1). Trap randomization happened for 1 in 228 traps. Traps were spawned invisible 1 times in 93. Trap difficulty was increased by 19. Traps were extra hard to find 40% of the time. Next attribute increase check w ^ould have come at turn 1009. Strength training was 0. Dexterity training was 1. Wisdom training was -1. Constitution training was 2. Your sanity was 0. You had not decided on your sexuality yet. You had 1465 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 100 spells. You could not have safely prayed (158). You survived. --More-- ^9wyĿ@[EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu Dlvl:1 $0 HP 8(8)  Pw 33(33)  AC11 Exp1 T34 Do you want to see your discoveries? [ynq] (n)  ^ n Discoveries  Scrolls scroll of identify (AWAKED FASTLY) scroll of stinking cloud (WELCOME TO THE ASTRAL PLANE) scroll of healing (FREE2PLAYNODE) scroll of mana (IBFALABLO) scroll of phase door (FELLOW LEAF ELF STAT CANNT LOWED) scroll of standard id (FELLOW ELF STUNT IS MORE HITTING) scroll of cure (YOU EERIE SISTER FA) scroll of heal other (THERE ARE MORE BUGS) * scroll of extra healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of greater mana restoration (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) Spellbooks spellbook of strangling (turquoise) spellbook of tracker (virtual) spellbook of disruption shield (gold) spellbook of nexus field (iceblock) Potions potion of fruit juice (humour) potion of restore  ^ ability (substitute) Rings ring of polymorph control (artificial) Wands wand of inertia control (manzanita) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end)  ^s [EColi the Risky Apprentice ] St5 Dx7 Co7 In10 Wi13 Ch6 OccHalMalNeu Dlvl:1 $0 HP 8(8)  Pw 33(33)  AC11 Exp1 T34 Do you want an account of creatures vanquished? [ynq] (n)  ^ 'mn Vanquished creatures:  0 baby mimics (1 created) 0 black rats (1 created) a field vole 0 dark nightmares (1 created) 0 generic errors (1 created) 0 colorless wasers (1 created) 0 hahaha molds (1 created) 0 New Kops (1 created) a sad survivor a newt 0 novice roll walls (1 created) a metal  12 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More-- ^u Do you want to see your conduct? [ynq] (n)  ^Rn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You read items or engraved 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 1.--More-- ^}_ Goodbye EColi the Occult Master... You escaped from the dungeon with 72 points, and 0 pieces of gold, after 34 moves. You were level 1 with a maximum of 8 hit points when you escaped.--More--