EColi, chaotic male american Supermarket Cashier ---------- |........| |........| |...%d@..| |.<....... |........| |........| --------+- [EColi the Low Worker] St3 Dx9 Co17 In9 Wi10 Ch17 SupAmeMalCha Dlvl:1 $500 HP16(19) Pw15(15) AC7 Exp1 T12 Latest messages The pack fox bites you! [-1 -> 18] The wolf misses the pack fox. The pack fox bites you! [-1 -> 17] The pack fox misses. You miss the pack fox. The wolf misses the pack fox. The pack fox bites you! [-1 -> 16] You miss the pack fox. The wolf misses the pack fox. The pack fox misses the wolf. The pack fox bites you! [-1 -> 15] The wolf bites the pack fox. The pack fox is killed! You see here a pack fox corpse {300}. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 5 uncursed food rations {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Potions f - an uncursed finalized potion of fruit juice {0} g - a blessed finalized potion of fruit juice {0} h - a blessed potion of fruit juice {0} i - a blessed potion of booze {0} j - an uncursed potion of booze {0} Tools e - an uncursed tin opener (alternate weapon; not wielded) {0} k - an uncursed oil lamp (1182) {0} l - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have the double effect of this property: numbopathy Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 49% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 95% Tool drop chance was reduced to 94% Food drop chance was reduced to 83% Shop item generation was reduced to 14% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 90% chance The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: saber The following skill became untrainable if you tried to train it too early: dart (turn 102) The following skill became untrainable if you tried to train it too early: flail (turn 580) The following skill became untrainable after a while: hammer (turn 55104) The following skill became harder to train at higher skill levels: occult spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73788 Monster spawn increase reached its maximum at turn 352608 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1370280 The monster class that cannot be genocided was golem The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 18) The monster species that spawned more often: ogre on crack (freq bonus 80) The monster species that spawned more often: japanese girl (freq bonus 19) The monster species that spawned more often: elder green dragon (freq bonus 76) The monster species that spawned more often: ivory fungus (freq bonus 21) The monster species that spawned more often: fem-sith (freq bonus 42) The monster species that spawned more often: clockwork assassin (freq bonus 114) The monster species that spawned more often: trousershitter man (freq bonus 20) The monster species that spawned more often: scruffy looking hobbit (freq bonus 38) The monster species that spawned more often: lightning spire (freq bonus 25) The monster species that spawned more often: kwirrel (freq bonus 168) The monster species that spawned more often: force stalker (freq bonus 20) The monster species that spawned more often: flimsily loppy gulpy (freq bonus 50) The monster species that spawned more often: checkered mold (freq bonus 114) The monster species that spawned more often: rougelike (freq bonus 42) The monster species that spawned more often: evil marketeer (freq bonus 63) The monster species that spawned more often: gravity ogre (freq bonus 40) The monster species that spawned more often: deep draconian (freq bonus 120) The monster species that spawned more often: elder corona elemental (freq bonus 60) The monster species that spawned more often: member of the cockatrice order (freq bonus 44) The monster species that spawned more often: changeling (freq bonus 88) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 12) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 7) The monster trait that was more common: monsters that move like grid bugs (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 16) The monster species that never randomly spawned: venom lichen The monster species that never randomly spawned: debuff force fungus The monster species that never randomly spawned: keep wight The monster species that never randomly spawned: arose specified ex subtend signposted The monster species that never randomly spawned: spinner mushroom The monster species that never randomly spawned: wimpy golden dragon The monster species that never randomly spawned: nether warp patch The monster species that never randomly spawned: pestilent horseman The monster species that never randomly spawned: kobold digger The monster species that never randomly spawned: double bat The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: unknown knife ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: shadow scourge ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: stalactite (pernicious) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 10) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: short blade ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 17) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 7) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 3) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 4) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: stone of fainting (gray) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this trap was always invisible: sarah trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 3) Trap randomization happened for 1 in 194 traps Traps were spawned invisible 1 times in 43 Traps were extra hard to find 8% of the time Next attribute increase check would have come at turn 448 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You had 1487 points of nutrition remaining You had teleportitis You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Motherfuckers The version you were playing was: Unix SlashEMExtended Version 2.6.6 (30575533) - last build Mon May 4 04:46:27 2020. You could not have safely prayed (394) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor low boots (walking shoes) Scrolls scroll of healing (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of mana (SHIVERING MOUNTAIN BOB) scroll of phase door (RUECKSCHRITT GEGENUEBER OBLIVION) scroll of standard id (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of cure (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of heal other (PROTECTION RACKET IS BAD LMAO) * scroll of extra healing (FRIAR TUC AVENGES ROBIN HUD) * scroll of greater mana restoration (KLATHA DATHA NY ARYATHA) Potions potion of fruit juice (manky) potion of booze (distilled) potion of oil (thaumaturgic) Tools oil lamp (lamp) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a pack fox 0 wolves (1 created) 0 lichens (1 created) 0 strict snakes (1 created) 4 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new american 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Restricted Skills bare-handed combat [Restricted] (max Restricted) (0 of 500) high heels [Restricted] (max Restricted) (0 of 500) general combat [Restricted] (max Restricted) (0 of 500) shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) polymorphing [Restricted] (max Restricted) (0 of 500) devices [Restricted] (max Restricted) (0 of 500) searching [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (1 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) sexy flats [Restricted] (max Restricted) (0 of 500) memorization [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) two-weapon combat [Restricted] (max Restricted) (0 of 500) riding [Restricted] (max Restricted) (0 of 500) dagger [Restricted] (max Restricted) (0 of 500) knife [Restricted] (max Restricted) (0 of 500) axe [Restricted] (max Restricted) (0 of 500) pick-axe [Restricted] (max Restricted) (0 of 500) short sword [Restricted] (max Restricted) (0 of 500) broadsword [Restricted] (max Restricted) (0 of 500) long sword [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) scimitar [Restricted] (max Restricted) (0 of 500) saber [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) paddle [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) hammer [Restricted] (max Restricted) (0 of 500) quarterstaff [Restricted] (max Restricted) (0 of 500) polearms [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) trident [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) bow [Restricted] (max Restricted) (0 of 500) sling [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) crossbow [Restricted] (max Restricted) (0 of 500) dart [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) boomerang [Restricted] (max Restricted) (0 of 500) whip [Restricted] (max Restricted) (0 of 500) unicorn horn [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) attack spells [Restricted] (max Restricted) (0 of 500) healing spells [Restricted] (max Restricted) (0 of 500) divination spells [Restricted] (max Restricted) (0 of 500) enchantment spells [Restricted] (max Restricted) (0 of 500) protection spells [Restricted] (max Restricted) (0 of 500) body spells [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) matter spells [Restricted] (max Restricted) (0 of 500) Goodbye EColi the Supermarket Cashier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 12 moves. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. Since you quit, the score list will not be checked.