Dracopent, chaotic female mummified Mahou Shoujo ----------------- |...............|####### .....{..........|,,,,,,# |...............|,##--.-------- |................,##|_........| |...............|,,,..........| |..........<.----,##|.........| - ------------,,,,# ----------- #`,# ###,@,# ---- ##,## ####,,,### |... ##,,####,,,,### ........ #,,#,,,,,#### ,,,,,,,,,, ,--.---.-|-- ..........| |.....(...| +.........| ----------- [Dracopent the Schoolkid] St5 Dx6 Co9 In5 Wi16 Ch12 MahMumFemCha Dlvl:2 $15 HP21(21) Pw5(5) AC8 Xp1/10 Wt712/850 T399 Latest messages In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! In what direction? [47896321><] Dumb move! You strain a muscle. Your movements are slowed slightly because of your load. Your leg feels somewhat better. Your movements are now unencumbered. Some text has been burned into the ground here. Use "r." to read it. There is a wall in the way! (2x) Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 176 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 105 Ring drop chance was reduced to 90% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 91% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 74% Tool drop chance was reduced to 67% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 44% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: pick-axe (turn 67) The following skill became untrainable if you tried to train it too early: techniques (turn 663) The following skill became untrainable after a while: flail (turn 38898) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 47329) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 118500 Monster spawn increase reached its maximum at turn 171411 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 11546556 The monster class that cannot be genocided was nymph The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 48) The monster species that spawned more often: phasing jabberwock (freq bonus 12) The monster species that spawned more often: giant trapdoor spider (freq bonus 11) The monster species that spawned more often: ionizer sorrowed (freq bonus 36) The monster species that spawned more often: cyan beam (freq bonus 36) The monster species that spawned more often: kappa groupleader (freq bonus 5) The monster species that spawned more often: ensuing commuting defogged proscenia (freq bonus 36) The monster species that spawned more often: epidote mold (freq bonus 36) The monster species that spawned more often: Nudziarth (freq bonus 5) The monster species that spawned more often: reenclosing snakier (freq bonus 18) The monster species that spawned more often: bavaria star (freq bonus 24) The monster species that spawned more often: swooper drossiest (freq bonus 24) The monster species that spawned more often: uneatable brolly (freq bonus 5) The monster species that spawned more often: kobold barlord (freq bonus 16) The monster species that spawned more often: mugger (freq bonus 10) The monster species that spawned more often: lethe elemental (freq bonus 15) The monster species that spawned more often: iron weed (freq bonus 12) The monster species that spawned more often: metal slug (freq bonus 20) The monster species that spawned more often: adult mercurial dragon (freq bonus 48) The monster species that spawned more often: starvation boomer (freq bonus 24) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 8) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster species that never randomly spawned: urbanist benumbed The monster species that never randomly spawned: whiplich The monster species that never randomly spawned: vacuum colony The monster species that never randomly spawned: team ant member The monster species that never randomly spawned: Anakaris The monster species that never randomly spawned: deeper one The monster species that never randomly spawned: glare patch The monster species that never randomly spawned: abnormal fungus The monster species that never randomly spawned: The Lord of the Dynamos The monster species that never randomly spawned: multicolor bulb The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 9) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 31) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 6) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 5) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 9) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 13) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 14) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 4) Trap randomization happened for 1 in 774 traps Next attribute increase check would have come at turn 3484 Strength training was 28 Dexterity training was 18 Wisdom training was -2 Constitution training was 18 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having stunnopathy (0) You were aware of the presence of something You were warned of undead You had 1128 points of nutrition remaining You aggravated monsters You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 16% 207% b - sleep 2 enchant 21% 197% c - cure stun 3 healing 43% 297% Techniques known in the end Name Level Status raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish ring mail (crude ring mail) Scrolls scroll of healing (YOU ARE DOOMED) scroll of mana (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of phase door (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of standard id (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) scroll of cure (FORMAT C) * scroll of extra healing (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) * scroll of greater mana restoration (BAUACHYCH BAKAXICHYCH BAZABACHYCH) Spellbooks spellbook of protection (rough) spellbook of sleep (fleecy-colored) spellbook of cure stun (patterned) Wands wand of striking (rosewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (22 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Mahou Shoujo...