Dracopent, chaotic female mummified Flame Mage ############################ ############## ##################---------- ############## ---------- ##`,,,,,,,,,,,,,,##|........|##################### #######|........|## #############-----,---........---##############,#### #######|........|## #############|...|,-............-,#########----.-### -----###|........|###################|...|#|............|,#########|....|### |....,##|.........,,,#############----.<.|#---........---,########--{...|### |...|###|........|##,-----#,,,,,,,.......|###|........|##,########|.....|### |...|###--.-------##,|...|#)-----,|......|###-----|----##,#####,,,-....--### |...|#####,#,#######,|...|#,|...|,-......|########,######,#####,##|....|#### |....,####,#########,-...-,,|..>|,---.----#####,,,,######,#####,##---|--#### -----,,###,,#########-----#,-..&|,###,,######,,,#########,##,,,,###,#,###### ######,####,###############,|..@|,####`,,,,,,,,,#########,##,########,###### ######,----.-##############,|...-,#####--.-----.-------#,,,,,########,###### ######,.....|#############,,-----######|..............|#,###########,,# #######|...`|############,,############|..............|,,###,#######,## #######|..{.|######## ,,#############|.....#......##|,## #,------.---- #######|.....,,,,,, |...............,# #,..........| #######------###### ----------------## ##|..{......| ##########,######## ----------- ################### [Dracopent the Broiler] St9 Dx15 Co11 In18 Wi11 Ch8 FlaMumFemCha Dlvl:6 $53 HP-1(88) Pw98(106) AC0 Xp8/2461 Wt446/1630 T5594 Cnf Dim Latest messages [-6 -> 22] The hidden barbed devil stings you! [-5 -> 17] Warning: HP low! You hit the hidden barbed devil. Your hard shoes deflect the hidden barbed devil's attack. Your red-eyed shield deflects the hidden barbed devil's attack. (2x) You hit the hidden barbed devil! The hidden barbed devil lashes you! [-4 -> 13] Warning: HP low! The hidden barbed devil claws you! The hidden barbed devil rips into your breast with maniacal fervor! You hear the howling of the CwnAnnwn... [-8 -> 5] Warning: HP low! [-2 -> 3] Warning: HP low! The hidden barbed devil stings you! You die... Your inventory Amulets A - an uncursed amulet of unchanging {0} Q - an uncursed amulet of flying {0} Implants r - an uncursed implant of waste (being worn) {0} Weapons y - 3 uncursed +0 orcish spears (in quiver) {36} J - an uncursed +3 pistol {8} M - an uncursed +0 dwarvish short sword (weapon in hand) {12} Armor # - an uncursed +0 enchanted (of fire resistance) dwarvish cloak {4} b - an uncursed +0 studded leather armor (being worn) {80} n - an uncursed +0 enchanted (of explosions) mummy wrapping (being worn) {2} s - an uncursed +0 enchanted (of magical breathing) leather armor {60} H - a blessed +3 pair of iron shoes (being worn) {20} N - an uncursed +0 orcish shield (being worn) {20} T - an uncursed +0 dwarvish iron helm (being worn) {16} Comestibles c - 2 uncursed food rations {0} P - an uncursed lichen corpse {20} S - an uncursed apprentice lichen corpse {20} W - 2 uncursed cream pies {0} Scrolls # - an uncursed finalized scroll of destroy armor {0} a - a blessed scroll of geolysis {0} e - an uncursed scroll of warping {0} k - 7 uncursed scrolls of healing {0} l - 5 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} u - an uncursed finalized scroll of sinking {0} C - an uncursed finalized scroll of mass murder {0} X - a cursed scroll of mana {0} Y - an uncursed scroll of standard id {0} Spellbooks h - a blessed spellbook of flame sphere (4:2) {0} i - a blessed spellbook of fireball (0:3) {0} j - a blessed spellbook of detect monsters (0:3) {0} t - an uncursed spellbook of restore ability (5:0) {0} Potions d - an uncursed potion of paralysis {0} g - an uncursed finalized potion of healing {0} x - an uncursed potion of full healing {0} G - an uncursed finalized potion of levitation {0} O - 2 uncursed finalized potions of fruit juice {0} R - an uncursed potion of sickness {0} V - an uncursed potion of monster detection {0} Rings F - an uncursed +2 ring of gain intelligence (on right hand) {0} Wands # - an uncursed wand of enlightenment (0:4) {0} f - an uncursed wand of fire (0:0) {0} w - a cursed wand of striking (0:0) {0} z - a heavily cursed wand of magic missile (0:0) {0} E - a cursed wand of striking (0:0) {0} I - a cursed wand of magic missile (0:0) {0} K - an uncursed wand of clone monster (0:1) {0} Tools p - an uncursed oilskin sack {5} q - an uncursed skeleton key {0} B - a blessed sack {111} D - an uncursed magic whistle {0} L - an uncursed partly used tallow candle (75) (lit) {0} U - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} The oilskin sack is empty. Contents of the sack: the blessed +3 worthless piece of black glass named Spread Needle {1} a cursed oil lamp (1373) {0} an uncursed blindfold {0} an uncursed can of grease (6:0) {0} a heavily cursed -1 ring of increase damage {0} 3 uncursed asian pears {0} a cursed -1 pair of field boots {8} the blessed +3 hydra bow named Soul Hunter Medallion {12} 18 blessed +1 darts {0} a blessed +1 quarterstaff {16} 806 gold pieces {0} an uncursed +0 opal {1} an uncursed +1 worthless piece of pink glass {1} the uncursed -2 worthless piece of cyan glass named Bomb off-throw {1} an uncursed +0 worthless piece of black glass {1} an uncursed skeleton key {0} an uncursed +0 scimitar {16} an uncursed relay {2} a cursed -1 elven shield {20} the cursed -1 orcish helm named Halaberd's Reign {12} an uncursed +0 orcish cloak {4} a blessed +0 dwarvish cloak {4} an uncursed +0 dwarvish cloak {4} an uncursed +0 mummy wrapping {2} the blessed +1 gnomish helm named Merman's Speed {1} 7 uncursed +0 crossbow bolts {0} 12 uncursed +0 arrows {0} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 34 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: fire resistance You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 307 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 95% Weapon drop chance was reduced to 50% Tool drop chance was reduced to 84% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: elemental spells (turn 34) The following skill became untrainable if you tried to train it too early: hammer (turn 77) The following skill became untrainable after a while: shield (turn 46176) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 25548) Number of artifacts generated was 0 Number of fake artifacts generated was 9 Monster spawn increase started at turn 30930 Monster spawn increase reached its maximum at turn 242670 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 840588 The monster class that cannot be genocided was ogre The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: antibody boulevard misjudgment (freq bonus 6) The monster species that spawned more often: chemical growth (freq bonus 18) The monster species that spawned more often: world champion (freq bonus 12) The monster species that spawned more often: remailed squooshing ecumenicalism (freq bonus 18) The monster species that spawned more often: erinys (freq bonus 20) The monster species that spawned more often: pellet mage (freq bonus 6) The monster species that spawned more often: Vanessa (freq bonus 42) The monster species that spawned more often: laserdisk cappy (freq bonus 9) The monster species that spawned more often: Kenshiro (freq bonus 16) The monster species that spawned more often: moldy force patch (freq bonus 8) The monster species that spawned more often: giant grey ant (freq bonus 6) The monster species that spawned more often: recompense jawboned (freq bonus 36) The monster species that spawned more often: real thought hound (freq bonus 10) The monster species that spawned more often: gravity mushroom (freq bonus 48) The monster species that spawned more often: cannoneer prod (freq bonus 8) The monster species that spawned more often: storm lord (freq bonus 8) The monster species that spawned more often: steelix (freq bonus 20) The monster species that spawned more often: gecko mummy (freq bonus 4) The monster species that spawned more often: snore domiciliated tragic (freq bonus 16) The monster species that spawned more often: Ghaele (freq bonus 8) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 8) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster species that never randomly spawned: censor The monster species that never randomly spawned: shaped force patch The monster species that never randomly spawned: accordion handwrit tarring diversification banally The monster species that never randomly spawned: Orochimaru, the Snake Ninja The monster species that never randomly spawned: terchet fungus The monster species that never randomly spawned: wally with the brolly The monster species that never randomly spawned: very old shimmering dragon The monster species that never randomly spawned: leathery betrayer jumpiest shily jeering The monster species that never randomly spawned: bramble force fungus The monster species that never randomly spawned: sluggish ray The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 16) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 3) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 26) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 6) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 7) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 4) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 77) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 2) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 1) Trap randomization happened for 1 in 712 traps Next attribute increase check would have come at turn 8916 Strength training was 50 Dexterity training was 50 Wisdom training was 30 Constitution training was 37 You were fire resistant You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were confused (6) You were dimmed (9) You had not decided on your sexuality yet You were suffering from very slight contamination. (6) You were prevented from having detect monsters (0) Your chance to block was 18% You were aware of the presence of something You were warned of undead You were clairvoyant (0) You had 2373 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 305% b - fireball 4 matter 0% 250% c - detect monsters 4 divine 0% 270% d - restore ability 4 healing 84% 98% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) raise zombies 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) power surge 6X Prepared(0) draw energy 4X Prepared(0) disarm 1 O Prepared(0) Discoveries Amulets amulet of flying (triangular) amulet of unchanging (spoony) Implants implant of waste (forceful) Weapons quarterstaff (staff) orcish spear (crude spear) dwarvish short sword (broad short sword) scimitar (curved sword) Armor dwarvish cloak (hooded cloak) iron shoes (hard shoes) orcish shield (red-eyed shield) dwarvish iron helm (hard hat) field boots (fetish heels) elven shield (blue and green shield) orcish helm (iron skull cap) orcish cloak (coarse mantelet) gnomish helm (little red hat) Scrolls scroll of warping (LV FTS) scroll of healing (SEXY SLYTHERIN SLUTS) scroll of mana (TUFFA YUF) scroll of phase door (XYZZY) scroll of standard id (THARR) scroll of cure (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) * scroll of extra healing (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) * scroll of greater mana restoration (OPGELEVELT) scroll of destroy armor (X 14 39 ZS) scroll of geolysis (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of sinking (YOU HAVE DIED OF DYSENTERY) scroll of mass murder (YOU WILL NOT ESCAPE THIS TIME) Spellbooks spellbook of flame sphere (silver) spellbook of fireball (illgotten) spellbook of detect monsters (marvelous) spellbook of restore ability (iceblock) Potions potion of paralysis (purple-red) potion of speed (elder flower) potion of healing (puce) potion of sleeping (creamy) potion called intense sickness? (ice-cold) potion of full healing (palmarosa) potion of levitation (iridescent) potion of fruit juice (greenish-blue) potion of sickness (silvervine) potion of monster detection (bird's eye) Rings ring of protection from shape changers (fluorspar) ring of gain dexterity (compost) ring of gain intelligence (wooden) ring of increase damage (engagement) Wands wand of fire (iron) wand of enlightenment (old-testamentarian) wand of striking (nonmoving) wand of magic missile (kukui wood) wand of clone monster (wooly) Tools magic whistle (whistle) oilskin sack (bag) skeleton key (key) sack (bag) tallow candle (candle) oil lamp (lamp) relay (four-wired thing) Gems worthless piece of black glass (black) opal (white) worthless piece of pink glass (pink) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 6: <- You are here Vanquished creatures 0 ants (1 created) a killer bee 0 normal ants (1 created) a giant ant (2 created) 0 holding ants (1 created) 0 soldier ants (1 created) an acid blob a turkey chick 3 jackals (5 created) a gravity jackal a thick jackal a petty wild dog a little dog (2 created) a dog a wolf 0 hell hound pups (1 created) 0 floating eyes (1 created) 0 weeping eyes (1 created) 44 flaming spheres a kitten (2 created) a frozen tiger cub a large cat a metal statue gargoyle a hobbit gentleman 0 hobbits (1 created) a telehobbit 4 dwarves 0 camo dwarves (1 created) a hobbit lord a hobbit wizard a duergar warrior a minidemon a lemure a blue jelly 0 red jellies (1 created) an ochre jelly 0 kobolds (1 created) a hidden kobold a kobold hewer a shibold 0 leprechauns (1 created) 0 static force leprechauns (1 created) 0 petit mimics (1 created) a giant mimic 4 goblins (5 created) 2 clubbelgoblins a nilbog a group goblin a goblin cop a cave goblin 6 hobgoblins a goblin windmage 2 gas clouds a force hobgoblin an uncommon orc a hill orc 2 covetous hill orcs a crude orc an alien egg 2 goblin shamans a goblin fighter a supercop a timid goblin an orc-captain a covetous war orc a goblin pyro a flying deep orc 0 rock piercers (1 created) 0 lambs (1 created) 3 rothes a pig 5 sewer rats a drains rat an evasive sewer rat a rabbit 4 pack rabbits 0 giant garbage rats (1 created) a snow rabbit 0 eevees (1 created) 0 metal moles (1 created) a baby metroid 0 pure white unicorns (2 created) 0 grain vortices (1 created) a dust vortex a larva an armored larva (3 created) 2 dung worms a generic error a yellow light 0 echidnas (1 created) 0 alien spores (1 created) a large bat a giant bat a giant force bat a blood hawk a mid centaur an invisible badguy 2 lichens (3 created) a porter lichen 0 stalking lichens (1 created) 2 spore lichens 0 moulds (1 created) 0 water lichens (1 created) a wouwou beggar (0 created) an immobile patch (0 created) 2 yellow warp patches (1 created) an orange patch 2 orange mushrooms (0 created) a golden mold a golden stalk a green growth 0 green patches (1 created) a green mushroom a cyan fungus an apprentice lichen 0 reddish patches (1 created) 0 sucker patches (1 created) a conscious patch 2 shriekers (1 created) a spore shrieker a creeping mold (0 created) 3 sub-gnomes a clockwork dood 2 gnomes (7 created) a normal gnome 2 little grey aliens (3 created) 6 intermediate gnomes 3 gnome lords (4 created) a crosslord a gnome watcher (2 created) a gnomish mana wizard a grabber an angsty gnome a deep gnome 0 deep force gnomes (1 created) a deep gnome digger a kestrel a Kop Kaptain a mummy 0 adom mummies (1 created) a sanity mummy a gecko mummy a kobold mummy (2 created) 2 gnome mummies an orc mummy 0 drey elf mummies (1 created) a felltwin a mininaga a green naga hatchling 0 spirit naga hatchlings (1 created) a minor ogre 0 space orcs (3 created) 0 tapioca puddings (1 created) a vat slime a small rust monster 0 robber monsters (1 created) 0 garter snakes (2 created) a baby umber hulk a lesser visor hulk 0 vampiroids (1 created) a grid xorn (2 created) 0 kobold zombies (2 created) a gnome zombie a hobbit zombie 2 orc zombies (4 created) 4 zombies a weaum zombie 0 grave diggers (1 created) 0 fly golems (1 created) a straw golem a gold golem a pager golem 0 human adventurers (1 created) 0 item masters (28 created) 0 superjedis (1 created) 0 critically injured thieves (1 created) 0 shopkeepers (3 created) 0 nasty spined devils (1 created) 2 erinyes (3 created) 0 hidden barbed devils (1 created) a tortoise a newt 3 twens (4 created) an archaeopteryx a lizard a mimic lizard a bad egg (2 created) 0 novice light walls (1 created) an apprentice medium wall a bigoted math teacher 0 crude turrets (2 created) 0 jumping eels (1 created) 0 acid troves (1 created) 339 creatures born. 235 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: erinyes (extinct) 0 species genocided. Voluntary challenges You eaten 25 times You eaten food with animal by-products 19 times You eaten meat 16 times You have communicated with the gods 16 times You prayed to the gods 1 time You hit with a wielded weapon 304 times You killed 114 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (28 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (60 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (26 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Skilled] (max Expert) (205 of 540) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (119 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (36 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (92 of 160) Goodbye Dracopent the Flame Mage... You died in The Dungeons of Doom on dungeon level 6 with 11254 points, and 859 pieces of gold, after 5594 moves. Killer: a monster (hidden barbed devil) You were level 8 with a maximum of 88 hit points when you died. You reached the 40th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 38 11615 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a crossbow bolt. - [100] 39 11285 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (ancestral bat). - [85] *40 11254 Dracopent-Fla-Mum-Fem-Cha died in The Dungeons of * Doom on level 6 [max 7]. Killed by a monster (hidden barbed devil). - [88] 41 9944 Crawlhydra-Fem-Hum-Mal-Cha escaped the dungeon [max level 4]. 33 [33] 42 9351 Leeroy-Pal-Dop-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (shadow beast). - [71]