Dracopent, chaotic female mummified Flame Mage -- . ---- . ... .--..- . .|...---..- Z --Z.........| ........... M ......... ......- Z -....G.. ----@..- --...`..| |..d----- |.<..| --.--- --- [Dracopent the Igniter] St6 Dx10 Co6 In16 Wi6 Ch8 FlaMumFemCha Min:3 $51 HP34(34) Pw66(66) AC7 Xp4/86 Wt112/1010 T705 Latest messages There is a doorway here. You see here a pair of little black boots {4}. v - a pair of little black boots {4}. You are putting on a pair of little black boots. You finish your dressing maneuver. r - 19 darts (wielded) {0}. a - a blessed +1 quarterstaff (weapon in hands) {16}. r - 19 darts (in quiver) {0}. placing branch on existing staircase? Program in disorder. Please inform Amy (Bluescreenofdeath at nethackwiki) about this bug. The admins can also be contacted on the #em.slashem.me IRC channel (Freenode). This stair is currently blocked and will reopen in 4 turns. You just miss the gnome. You kill the gnome! Welcome to experience level 3. You learn how to perform power surge! You hit the dwarf mummy! You destroy the dwarf mummy! Welcome to experience level 4. 5 gold pieces. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 18 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: technicality You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 88% chance Amulet drop chance was reduced to 74% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 68% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: occult spells (turn 36) The following skill became untrainable if you tried to train it too early: crossbow (turn 776) The following skill became untrainable after a while: missile weapons (turn 33902) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 25966) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82642 Monster spawn increase reached its maximum at turn 215127 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 880624 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: hamlem (freq bonus 10) The monster species that spawned more often: brown boomer (freq bonus 20) The monster species that spawned more often: brownie dusty (freq bonus 11) The monster species that spawned more often: bey behove (freq bonus 5) The monster species that spawned more often: low ooze (freq bonus 18) The monster species that spawned more often: rinding yearn (freq bonus 16) The monster species that spawned more often: guzzling vortex (freq bonus 42) The monster species that spawned more often: dark light (freq bonus 12) The monster species that spawned more often: cockcrow jibingly (freq bonus 40) The monster species that spawned more often: spirit troll (freq bonus 36) The monster species that spawned more often: worst junior lawyer (freq bonus 36) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 30) The monster species that spawned more often: winged white unicorn (freq bonus 10) The monster species that spawned more often: noxious force fungus (freq bonus 5) The monster species that spawned more often: trusted polygonal (freq bonus 22) The monster species that spawned more often: pharaoh sentai (freq bonus 12) The monster species that spawned more often: gargoyle trap (freq bonus 54) The monster species that spawned more often: water patch (freq bonus 6) The monster species that spawned more often: Mister Also Matte (freq bonus 14) The monster species that spawned more often: oxlip peaty (freq bonus 16) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster species that never randomly spawned: tiro equalize The monster species that never randomly spawned: Douglas Adams The monster species that never randomly spawned: depowered warp fungus The monster species that never randomly spawned: stygian doll The monster species that never randomly spawned: dryad kelp The monster species that never randomly spawned: morgulrog The monster species that never randomly spawned: ancient The monster species that never randomly spawned: allocation slime The monster species that never randomly spawned: team exotism The monster species that never randomly spawned: werejabberwock The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 14) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 28) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 35) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 15) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 48) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 19) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 5) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 6) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 9) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 13) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 5) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 40) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 8) Trap randomization happened for 1 in 382 traps Next attribute increase check would have come at turn 1566 Strength training was 33 Dexterity training was 19 Wisdom training was 4 Constitution training was 49 You were fire resistant You were cold resistant You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) You were prevented from having technicality (0) You were aware of the presence of something You were warned of undead You had 1812 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 93% b - fireball 4 matter 0% 293% c - light 1 divine 0% 98% Techniques known in the end Name Level Status reinforce memory 4X Prepared(0) raise zombies 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) power surge 2X Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of proof armor (HUAKORE TE UNIANA PAKEHA KATOA) scroll of healing (YASH EM EXTENDED POSIX SHELL) scroll of mana (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of phase door (RGB ZNFUVAALL CRERIBQ) scroll of standard id (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of cure (HALP WHY AM I SO BAD) * scroll of extra healing (EDEVESH HANAGASH) * scroll of greater mana restoration (TIRACLE RAMICAL RELRAMI LUE) Spellbooks spellbook of flame sphere (junethack) spellbook of fireball (threatening) spellbook of light (dirty) Potions potion of levitation (bitter) Rings ring of teleport control (brittle) Wands wand of fire (plutonium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 14 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (39 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Dracopent the Flame Mage...