Dracopent, chaotic female mummified Mahou Shoujo ##-------------- ##,.............| ###,,|........>...|### -------- #,,,,.............-,,# #|......| #,##,-------.------#,# #.......| #,# ####,# #,####|.....<| #,# #,,,,# #,,,,,.......| #,# --.--### ######------|- #,# |...-,,# ###,# -.- ----,# |...|#,# #,,,# ......|,# |...|#,# ##,### |.- -..,# |...|#,### #,,# |.| |.|## -----#,,,`#####------.-# |.| |.| ####,,,,,#|.@_...| |.-$--.| #####,#|......| |).....| #,,.......| -------- ###-------- [Dracopent the Schoolkid] St9 Dx4 Co8 In6 Wi16 Ch17 MahMumFemCha Dlvl:1 $22 HP25(29) Pw17(17) AC8 Xp2/23 Wt2612/1060 T404 Snd Latest messages Marija hits the training kobold. The training kobold is killed! Marija picks up a training kobold corpse {400}. May have moved out of a pit, and is urf. You hear bubbling water. You hear some noises. crystal plate mail - This is a piece of armor. Color: white. Material: glass. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A very heavy suit of armor that offers good protection. You feel a ghostly touch caressing your face. Oh, there was no computer randomly generated. Now we will force one to generate, because we took lessons from Satan. You hear some noises in the distance. You hear some noises. You hear some noises in the distance. Incoming message for Player 1. The message is from 'Sarah'. It reads: 'The rules said that if I win the game against you, I may repeatedly kick your shins with my dark blue hugging boots. But our match ended in a draw, and therefore I simply decide that I will kick you anyway. Hold still and receive your well-earned punishment.' Nothing happens. Your wallet contains 22 gold pieces. You don't have that object. That is a silly thing to drink. Unknown command '^J'. Your wallet contains 22 gold pieces. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: half physical damage You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 191 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 93% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 94% Implant drop chance was reduced to 92% Potion drop chance was reduced to 86% Armor drop chance was reduced to 93% Tool drop chance was reduced to 72% Food drop chance was reduced to 87% Monster death drops spawned with only 92% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: paddle (turn 6) The following skill became untrainable if you tried to train it too early: bow (turn 1210) The following skill became untrainable after a while: two-handed sword (turn 53675) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 61951) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20091 Monster spawn increase reached its maximum at turn 452571 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1292720 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: leprechaun (freq bonus 6) The monster species that spawned more often: flintfish (freq bonus 36) The monster species that spawned more often: charming scratcher (freq bonus 72) The monster species that spawned more often: celled overt (freq bonus 21) The monster species that spawned more often: moldy force patch (freq bonus 32) The monster species that spawned more often: tome of destruction (freq bonus 32) The monster species that spawned more often: ultra-worm (freq bonus 14) The monster species that spawned more often: jingling zabaione monopolization (freq bonus 16) The monster species that spawned more often: academy snuffly stigmatization retinal (freq bonus 10) The monster species that spawned more often: abyss pwnz0r (freq bonus 96) The monster species that spawned more often: probe spore (freq bonus 14) The monster species that spawned more often: giant ant (freq bonus 12) The monster species that spawned more often: dark gray force patch (freq bonus 28) The monster species that spawned more often: pleaser swimmy (freq bonus 9) The monster species that spawned more often: sanctimonious-looking preacher (freq bonus 32) The monster species that spawned more often: lake clinched (freq bonus 10) The monster species that spawned more often: death brigadier (freq bonus 18) The monster species that spawned more often: skeleton orc (freq bonus 16) The monster species that spawned more often: weezing (freq bonus 9) The monster species that spawned more often: escalate clarence gonorrheal proximity (freq bonus 18) The monster species that spawned more often: elite ineducable (freq bonus 60) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster species that never randomly spawned: Amon The monster species that never randomly spawned: sparkling force patch The monster species that never randomly spawned: The Knave of Hearts The monster species that never randomly spawned: budgetary fetor The monster species that never randomly spawned: hateful soul The monster species that never randomly spawned: lightning sentry The monster species that never randomly spawned: Pedalas The monster species that never randomly spawned: mithril penetrator The monster species that never randomly spawned: charged bolt sentry The monster species that never randomly spawned: baby copper dragon The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 9) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 19) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 6) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 3) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 65) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 4) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 11) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 4) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: EVC trap (freq bonus 5) Trap randomization happened for 1 in 343 traps Next attribute increase check would have come at turn 1152 Strength training was 13 Dexterity training was 2 Wisdom training was 0 Constitution training was 15 You were cold resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from being a stoned chiller (0) You were aware of the presence of something You were warned of undead You had 1015 points of nutrition remaining You aggravated monsters You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - reflection 6 matter 98% 596% b - phase door 4 occult 90% 396% c - slow monster 2 enchant 37% 196% Techniques known in the end Name Level Status raise zombies 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of mana (THE ENEMY RUN AWAY BY BELLOW) scroll of phase door (DUHU DA SHUDI KURU WUTSIYA) scroll of standard id (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of cure (GEEEEE) * scroll of extra healing (SKCUS YELDUD) * scroll of greater mana restoration (0UTROSP3CTIVE) Spellbooks spellbook of reflection (accusory) spellbook of phase door (parchment) spellbook of slow monster (stinking) Wands wand of striking (elasthan) wand of speed monster (forked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You have communicated with the gods 2 times You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (26 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (1 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Dracopent the Mahou Shoujo...