Dracopent, chaotic female mummified Mahou Shoujo ------- |...{.| |....@. |...@.| |.....| ....$.| -----.- Z [Dracopent the Schoolkid] St4 Dx3 Co5 In8 Wi9 Ch14 MahMumFemCha+C Dlvl:1 $0 HP20(20) Pw5(5) AC4 Xp1/0 Wt168/630 T1 Latest messages Hello Dracopent, welcome to SlashEMExtended! You are a chaotic female curser mummified Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You are Dracopent, a chaotic female curser mummified Mahou Shoujo. HP: 20 (max 20) Pw 5 (max 5) AC 4 Current status effects: . Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: fear factor You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 87% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: attack spells (turn 37) The following skill became untrainable if you tried to train it too early: matter spells (turn 3432) The following skill became untrainable after a while: shuriken (turn 42964) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 46776) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91414 Monster spawn increase reached its maximum at turn 132360 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1078700 The monster class that cannot be genocided was dragon The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: hairpiece brig etherized sufferer (freq bonus 24) The monster species that spawned more often: teal patch (freq bonus 24) The monster species that spawned more often: deep lava drowning fish (freq bonus 3) The monster species that spawned more often: sanatarium rouleau (freq bonus 4) The monster species that spawned more often: amenity improper muffler versification (freq bonus 12) The monster species that spawned more often: operand depreciatory (freq bonus 20) The monster species that spawned more often: pillar turret (freq bonus 2) The monster species that spawned more often: interchanging teeming (freq bonus 8) The monster species that spawned more often: giant pest (freq bonus 60) The monster species that spawned more often: void warp patch (freq bonus 3) The monster species that spawned more often: dim growth (freq bonus 4) The monster species that spawned more often: spammer zombie (freq bonus 4) The monster species that spawned more often: spore stalk (freq bonus 4) The monster species that spawned more often: cheater (freq bonus 6) The monster species that spawned more often: blue-green warp fungus (freq bonus 8) The monster species that spawned more often: bankroll parquet anglophobe unrecoverable (freq bonus 18) The monster species that spawned more often: green firebird (freq bonus 6) The monster species that spawned more often: small rust monster (freq bonus 18) The monster species that spawned more often: quarterback tortoise (freq bonus 18) The monster species that spawned more often: actual phase spider (freq bonus 6) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster species that never randomly spawned: dim ray The monster species that never randomly spawned: stand user The monster species that never randomly spawned: scoped homemaker The monster species that never randomly spawned: blink The monster species that never randomly spawned: yellow centipede The monster species that never randomly spawned: tattered lurker The monster species that never randomly spawned: little giant The monster species that never randomly spawned: sliming trove The monster species that never randomly spawned: spell gremlin The monster species that never randomly spawned: Principal Natural Gas The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 14) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 29) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 3) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 12) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 14) Trap randomization happened for 1 in 764 traps Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having an increased fear factor (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 500% b - sleep 2 enchant 68% 200% c - drain life 3 attack 61% 300% Techniques known in the end Name Level Status raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor kicking boots (buckled boots) Scrolls scroll of healing (MENTAL TRICK THE FORC AND DEFEN) scroll of mana (VELOX NEB) scroll of phase door (EDGE PROTECTION) scroll of standard id (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of cure (BUNDLEBUNDLEBUNDLE) * scroll of extra healing (CAO NI MA) * scroll of greater mana restoration (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) Spellbooks spellbook of summon undead (sublime) spellbook of sleep (switching) spellbook of drain life (fleecy-colored) Wands wand of striking (wiry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.