Dracopent, chaotic female mummified Mahou Shoujo ########### #,,,,,,,,,----- #,-----##,|...| ----------### #,|...| #,|...| ---------- -------- ##|.........,,#####################,....| ##|...|## |........| |......| #,-........|#,,,,,,,,,,,,,,,,,,,,,,,|...|##,.....,## |........| |......|##,|........|##,,--------#######,,,,,|...|,,,|...|,,#######|...<....| |......|,,,|........| #,,........ ,,##,,....|,##|...|#,,,,,,,,.........| |.....||##,|........| #,,|......| ##,|....,# -----#########---------- |.......,,,---------- ,,,|......| #,|...|,# ---@----##, #,,.......| #,|...|,## #@, ######,|......| ###,|...|#,## ------- ### #,,##,,|......| #,,,|...|,,,## |.....| ##,,,,#-------- ###,##|...|,#,,##|.....| #,,,,############ #,,,# -----,##,,,......| ####,,,,,,,,,,,,#####,### #,,#####|.....| ###---------.-,,,,,# #### |.....| |..........,##### ------- |.........|## ----------- [Dracopent the Teenie] St12 Dx3 Co7 In6 Wi9 Ch8 MahMumFemCha Dlvl:1 $59 HP34(34) Pw16(16) AC9 Xp3/44 Wt217/1210 T576 Latest messages WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! There is a grave here. Something is engraved here on the headstone. Use "r." to read it. You see here 11 gold pieces {0}. 11 gold pieces. Something is engraved here on the headstone. You read: "It's only a flesh wound; nothing serious.". In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! In what direction? [47896321><] You kick at empty space. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 93% Potion drop chance was reduced to 95% Armor drop chance was reduced to 93% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: club (turn 12) The following skill became untrainable if you tried to train it too early: chaos spells (turn 66) The following skill became untrainable after a while: body armor (turn 49837) The following skill couldn't be trained before a certain turn number is reached: lance (turn 30856) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46150 Monster spawn increase reached its maximum at turn 121952 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 823742 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: Elisabeth (freq bonus 4) The monster species that spawned more often: gossiping dicky (freq bonus 18) The monster species that spawned more often: freemason worthy advisor (freq bonus 24) The monster species that spawned more often: mummified horror (freq bonus 8) The monster species that spawned more often: grunthack water elemental (freq bonus 12) The monster species that spawned more often: safariing sadiron seaworthy (freq bonus 12) The monster species that spawned more often: glower chipper nark (freq bonus 8) The monster species that spawned more often: escalate clarence gonorrheal proximity (freq bonus 20) The monster species that spawned more often: colorful mold (freq bonus 24) The monster species that spawned more often: Hannes (freq bonus 28) The monster species that spawned more often: flame lord (freq bonus 12) The monster species that spawned more often: subduing willow (freq bonus 10) The monster species that spawned more often: onanocter 2b (freq bonus 18) The monster species that spawned more often: diastolic ideologically (freq bonus 3) The monster species that spawned more often: great wyrm of magic (freq bonus 6) The monster species that spawned more often: triceratops (freq bonus 3) The monster species that spawned more often: theme lion (freq bonus 4) The monster species that spawned more often: centerboard bussing (freq bonus 16) The monster species that spawned more often: benign cancer (freq bonus 10) The monster species that spawned more often: extrapolating crocked (freq bonus 21) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster species that never randomly spawned: petty gold viper The monster species that never randomly spawned: message demon The monster species that never randomly spawned: staff permamimic The monster species that never randomly spawned: forresaur The monster species that never randomly spawned: retarded golem The monster species that never randomly spawned: reschedule traipsed irreproachable redheaded exec uninvited shimmed aplenty The monster species that never randomly spawned: stinking feet mechanic The monster species that never randomly spawned: high-elven ranger The monster species that never randomly spawned: ice warp fungus The monster species that never randomly spawned: internet dragon The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 6) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 15) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 8) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 26) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 4) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 34) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 6) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 3) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 2) Trap randomization happened for 1 in 231 traps Next attribute increase check would have come at turn 1124 Strength training was 12 Dexterity training was 33 Wisdom training was 1 Constitution training was 30 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having curse resistance (0) You were aware of the presence of something You were warned of undead You had 1790 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 90% 395% b - repair armor 3 matter 36% 295% c - create familiar 7 occult 99% 695% Techniques known in the end Name Level Status raise zombies 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of mana (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of phase door (THE LITTLE GIRL GETS WET) scroll of standard id (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of cure (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of extra healing (LITTLE STRAWBERRY ME BABY) * scroll of greater mana restoration (INNOCENCE PETRIFIED SKIN) Spellbooks spellbook of poison blast (gray) spellbook of repair armor (opaque) spellbook of create familiar (fullpost) Wands wand of striking (wooly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 7 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (28 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Dracopent the Mahou Shoujo...