Dracopent, chaotic female mummified Mahou Shoujo ------------ |.....B..... |..........| |........@@| ------------ [Dracopent the Schoolkid] St6 Dx4 Co8 In6 Wi14 Ch9 MahMumFemCha Dlvl:1 $0 HP20(20) Pw5(5) AC5 Xp1/0 Wt260/860 T1 Latest messages Hello Dracopent, welcome to SlashEMExtended! You are a chaotic female mummified Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Never mind. spellbook of banishing fear - This is a spellbook. Color: magenta. Material: paper. Appearance: wounded. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that cures the 'fear' status conditions. At higher spell levels it allows you to resist fear for a period of time. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 37 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 44 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 56% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 69% Armor drop chance was reduced to 89% Tool drop chance was reduced to 91% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: healing spells (turn 79) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 116) The following skill became untrainable after a while: elemental spells (turn 23095) The following skill couldn't be trained before a certain turn number is reached: saber (turn 15574) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81283 Monster spawn increase reached its maximum at turn 448483 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 682836 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: ghost (freq bonus 3) The monster species that spawned more often: spinner stalk (freq bonus 60) The monster species that spawned more often: Julchen's sneaker (freq bonus 16) The monster species that spawned more often: solid mold (freq bonus 30) The monster species that spawned more often: party mold (freq bonus 5) The monster species that spawned more often: straightener herculean (freq bonus 5) The monster species that spawned more often: blood banshee (freq bonus 8) The monster species that spawned more often: meme spore (freq bonus 60) The monster species that spawned more often: undead acid mage (freq bonus 5) The monster species that spawned more often: black sentai (freq bonus 48) The monster species that spawned more often: two-headed ogre (freq bonus 6) The monster species that spawned more often: trounce fire (freq bonus 20) The monster species that spawned more often: green dragon worm (freq bonus 12) The monster species that spawned more often: young adult shimmering dragon (freq bonus 7) The monster species that spawned more often: rudder pictorially (freq bonus 64) The monster species that spawned more often: declared aftermath (freq bonus 10) The monster species that spawned more often: translucent spore (freq bonus 15) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 44) The monster species that spawned more often: crippling self-doubt (freq bonus 48) The monster species that spawned more often: giant orange frog (freq bonus 20) The monster species that spawned more often: rust water vortex (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 8) The monster species that never randomly spawned: speedrubber The monster species that never randomly spawned: betrothal enclosure The monster species that never randomly spawned: bettered jabbing The monster species that never randomly spawned: hole mold The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: powerless unicorn The monster species that never randomly spawned: Birgit's lady boot The monster species that never randomly spawned: Antitank Kop The monster species that never randomly spawned: diseased rat The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 7) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 17) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 6) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 39) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 7) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 4) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 9) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 3) Trap randomization happened for 1 in 107 traps Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (588) You survived Spells known in the end Name Level Category Fail Memory a - cure dim 1 healing 74% 200% b - cure blindness 2 healing 74% 200% c - banishing fear 4 healing 90% 400% Techniques known in the end Name Level Status raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THERE IS NO SPOON) scroll of mana (HALP WHY AM I SO BAD) scroll of phase door (CATACLYSM) scroll of standard id (ITS ALL MINE) scroll of cure (CURSE THE CURSES INTERFACE) * scroll of extra healing (POTESTAS) * scroll of greater mana restoration (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) Spellbooks spellbook of cure dim (donkey-eared) spellbook of cure blindness (violet) spellbook of banishing fear (wounded) Wands wand of striking (celestial) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Mahou Shoujo... You and Marija escaped from the dungeon with 54 points, Since you escaped early, the score list will not be checked.