Dracopent, chaotic female mummified Mahou Shoujo ------ ###|....| ###,,.....| ,,,,#|..... ##%,,|.@..| ##,,|....| ,,,------ [Dracopent the Schoolkid] St7 Dx6 Co4 In11 Wi18 Ch13 MahMumFemCha Dlvl:1 $0 HP19(20) Pw5(5) AC7 Xp1/10 Wt116/760 T29 Latest messages Hello Dracopent, welcome to SlashEMExtended! You are a chaotic female mummified Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. spellbook of lockout - This is a spellbook. Color: brown. Material: paper. Appearance: biting. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that generates walls and locks doors on random nearby squares, and reduces your maximum mana by up to 5 points. You hear a flinging sound. You are hit by a crude dagger. [-1 -> 19] There is nothing here to pick up. You kill the kobold! You displaced Marija. Your ring mail deflects the pack rabbit's attack. (2x) You miss the pack rabbit. The pack rabbit bites you! [-1 -> 19] You kill the pack rabbit! Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: half spell damage You could not have this property intrinsically: warning Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 60 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 61% Wand drop chance was reduced to 63% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 87% Tool drop chance was reduced to 95% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: body armor (turn 100) The following skill became untrainable if you tried to train it too early: missile weapons (turn 418) The following skill became untrainable after a while: occult spells (turn 68905) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 42099) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 34820 Monster spawn increase reached its maximum at turn 233540 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2840490 The monster class that cannot be genocided was piercer The monster class that was spawned more often: elemental (freq bonus 8) The monster species that spawned more often: party force fungus (freq bonus 72) The monster species that spawned more often: stomping willow (freq bonus 33) The monster species that spawned more often: stand user (freq bonus 48) The monster species that spawned more often: gore bearer (freq bonus 12) The monster species that spawned more often: carver (freq bonus 39) The monster species that spawned more often: soul gazer (freq bonus 60) The monster species that spawned more often: firebrate warp fungus (freq bonus 44) The monster species that spawned more often: Joker Black (freq bonus 18) The monster species that spawned more often: black rat (freq bonus 20) The monster species that spawned more often: glare warp patch (freq bonus 30) The monster species that spawned more often: EQ Kleever (freq bonus 80) The monster species that spawned more often: advisee banker (freq bonus 16) The monster species that spawned more often: gray speeze (freq bonus 30) The monster species that spawned more often: undead noblewoman (freq bonus 48) The monster species that spawned more often: drow mummy (freq bonus 36) The monster species that spawned more often: seven-feet we-sell (freq bonus 66) The monster species that spawned more often: reinsertion centric (freq bonus 40) The monster species that spawned more often: necromancer (freq bonus 20) The monster species that spawned more often: real water hound (freq bonus 60) The monster species that spawned more often: insincerity entrenching ingratiating (freq bonus 27) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster species that never randomly spawned: unfederated dish sahara phlegm advantage The monster species that never randomly spawned: energy warp patch The monster species that never randomly spawned: cheater The monster species that never randomly spawned: lilac colony The monster species that never randomly spawned: water force fungus The monster species that never randomly spawned: Chaska's leather pump The monster species that never randomly spawned: vampiric spore The monster species that never randomly spawned: spearmen distasting The monster species that never randomly spawned: giant black rat The monster species that never randomly spawned: boobed permamimic The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 14) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 9) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 10) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 82) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 1) Trap randomization happened for 1 in 196 traps Next attribute increase check would have come at turn 1949 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having half spell damage (0) You were aware of the presence of something You were warned of undead You had 1468 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (175) You survived Spells known in the end Name Level Category Fail Memory a - lockout 7 elemental 99% 700% b - healing 1 healing 60% 200% c - finger of death 7 attack 99% 700% Techniques known in the end Name Level Status raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of magic resistance (blue robe) Scrolls scroll of healing (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of mana (XA 35) scroll of phase door (GNASH EM EXTENDED DENTAL PLAN) scroll of standard id (VELOX NEB) scroll of cure (FRAUSCH) * scroll of extra healing (WHACKING YOURSELF WITH HIGH HEELS IS FUN) * scroll of greater mana restoration (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) Spellbooks spellbook of lockout (biting) spellbook of healing (russian) spellbook of finger of death (maroon) Wands wand of striking (bent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (22 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Mahou Shoujo... Youescaped from the dungeon with 40 points,