Dracopent, chaotic female mummified Mahou Shoujo ------------- |....@......| +...........| |...@.......| ------------- 8 [Dracopent the Schoolkid] St5 Dx3 Co5 In7 Wi14 Ch12 MahMumFemCha Dlvl:1 $0 HP20(20) Pw5(5) AC7 Xp1/0 Wt124/670 T21 Latest messages Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You begin two-handed combat. You switch to your right hand. You are already empty handed. You are Dracopent, a chaotic female mummified Mahou Shoujo. HP: 20 (max 20) Pw 5 (max 5) AC 6 Current status effects: . pair of gauntlets of fumbling - This is a piece of armor. Color: brown. Material: silver. Appearance: even pair of gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). You will fumble if you put on this pair of gloves. They are usually generated cursed. That is a silly thing to read. Not wearing any accessories. Use 'T' command to take off armor. Unknown command 'b'. You finish taking off your gloves. You don't have enough energy to cast that spell. The required amount was 8. Your attack passes harmlessly through the shaded lichen. (2x) Marija swings her soft girl sneaker named The Arts of Cheating, Swindling and Murder at the shaded lichen. Marija hits the shaded lichen. The shaded lichen is killed! You see here a shaded lichen corpse {20}. This shaded lichen corpse tastes terrible! You finish eating the shaded lichen corpse. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 405 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 71% Potion drop chance was reduced to 80% Tool drop chance was reduced to 62% Food drop chance was reduced to 93% Monster death drops spawned with only 90% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: quarterstaff (turn 42) The following skill became untrainable if you tried to train it too early: general combat (turn 176) The following skill became untrainable after a while: mace (turn 10618) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 13233) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 49445 Monster spawn increase reached its maximum at turn 132405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 18764186 The monster class that cannot be genocided was wraith The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: eye of the hurricane (freq bonus 24) The monster species that spawned more often: colluded mold (freq bonus 16) The monster species that spawned more often: amorphous colony (freq bonus 30) The monster species that spawned more often: giant aangel (freq bonus 42) The monster species that spawned more often: magedoom eye (freq bonus 3) The monster species that spawned more often: mother mark (freq bonus 36) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 24) The monster species that spawned more often: three-headed troll (freq bonus 10) The monster species that spawned more often: fearsome butcher shaman (freq bonus 36) The monster species that spawned more often: highhatting menstrual (freq bonus 30) The monster species that spawned more often: awgwa (freq bonus 6) The monster species that spawned more often: demilich permamimic (freq bonus 10) The monster species that spawned more often: gnome uberwarrior (freq bonus 6) The monster species that spawned more often: Arthur Dent (freq bonus 4) The monster species that spawned more often: varying-colored jelly (freq bonus 14) The monster species that spawned more often: bb soul (freq bonus 18) The monster species that spawned more often: special troll (freq bonus 15) The monster species that spawned more often: ivory mold (freq bonus 8) The monster species that spawned more often: Fanny's lovely winter boot (freq bonus 4) The monster species that spawned more often: cocoon imp (freq bonus 12) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 8) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 7) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 12) The monster species that never randomly spawned: merrow The monster species that never randomly spawned: young adult stone dragon The monster species that never randomly spawned: consisting saucebox maritime dinning The monster species that never randomly spawned: rainbowfly The monster species that never randomly spawned: electric eel The monster species that never randomly spawned: pleasure weekly The monster species that never randomly spawned: Daruth Xaxox The monster species that never randomly spawned: young adult rainbow dragon The monster species that never randomly spawned: pit ufo The monster species that never randomly spawned: adult cyan dragon The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: cloak of dimness (viva cloak) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 22) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 23) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 42) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 7) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 68) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 4) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 3) Trap randomization happened for 1 in 186 traps Next attribute increase check would have come at turn 787 Strength training was 2 Dexterity training was 2 Wisdom training was 1 Constitution training was 1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were aware of the presence of something You were warned of undead You had 1681 points of nutrition remaining You aggravated monsters You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - cure dim 1 healing 71% 200% b - spellbinder 3 occult 66% 300% c - haste self 3 body 66% 300% Techniques known in the end Name Level Status raise zombies 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of fumbling (even pair of gloves) Scrolls scroll of healing (CONFIG SYS) scroll of mana (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of phase door (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of standard id (THE MIDDLE FINGER OF ELBERETH) scroll of cure (GO TEAM NASTYTRAP) * scroll of extra healing (JUGEMJUGEMGOGOUNO) * scroll of greater mana restoration (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) Spellbooks spellbook of cure dim (incessant) spellbook of spellbinder (tender) spellbook of haste self (crimson) Wands wand of striking (hawthorn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Dracopent the Mahou Shoujo... Youescaped from the dungeon with 0 points,