Dracopent, lawful female lycanthropic Pokemon . - . . | # # , , - . ####. #,,,@, -.1.-- |.^.>. |....| |....| . |..{.| |....| ------ . [Dracopent the ALIGE] St14 Dx16 Co10 In11 Wi9 Ch10 PokLycFemLaw Dlvl:2 $56 HP-6(59) Pw42(42) AC9 Xp5/199 Wt112/1610 T1475 Bli Latest messages The mysterious girl swings her wedged little-girl sandal named Lacerator. The mysterious girl hits you! [-11 -> 6] Warning: HP low! The mysterious girl kicks you! That felt evil and sinister! You hear the howling of the CwnAnnwn... [-2 -> 4] Warning: HP low! You hear crashing rock. The mysterious girl swings her wedged little-girl sandal named Lacerator. The mysterious girl misses. The mysterious girl kicks you! That felt evil and sinister! [-4 -> 1] Warning: HP low! The outstanding adduced scratches you! You are frenzied! A cloud of darkness falls upon you. You die... Your inventory Weapons q - an uncursed +0 dagger {4} y - 23 uncursed +0 crossbow bolts {0} z - an uncursed +0 axe {24} Armor w - an uncursed +0 elven mithril-coat {60} x - the blessed +1 dwarvish cloak named Battlelock {4} Comestibles a - 3 uncursed lemons {0} b - 2 uncursed apples {0} c - an uncursed fortune cookie {0} d - 2 uncursed food rations {0} e - 3 uncursed slime molds {0} m - an uncursed porter lichen corpse {20} n - an uncursed twelve course dinner {0} Scrolls g - 6 uncursed scrolls of healing {0} h - 5 uncursed scrolls of mana {0} i - an uncursed scroll of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} s - a blessed scroll of standard id {0} Spellbooks A - an uncursed spellbook of wind (0:4) {0} Potions p - an uncursed potion of gain energy {0} Rings l - a cursed ring of hunger named cursed {0} Wands f - an uncursed wand of enlightenment (3:1) {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: magical breathing You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 132 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 25% Amulet drop chance was reduced to 54% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 80% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: axe The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: chaos spells (turn 322) The following skill became untrainable after a while: chaos spells (turn 20497) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 58729) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 30273 Monster spawn increase reached its maximum at turn 424173 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1708976 The monster class that cannot be genocided was elemental The monster class that was spawned more often: ghost (freq bonus 3) The monster species that spawned more often: ravenous ant (freq bonus 12) The monster species that spawned more often: preamble libellously (freq bonus 36) The monster species that spawned more often: steel chunneler (freq bonus 14) The monster species that spawned more often: yellow mold (freq bonus 8) The monster species that spawned more often: shigellosis host (freq bonus 12) The monster species that spawned more often: mean elven bastard (freq bonus 4) The monster species that spawned more often: contradictive discontinuity (freq bonus 16) The monster species that spawned more often: metabolite oxen (freq bonus 10) The monster species that spawned more often: codifying lingula stuffed (freq bonus 12) The monster species that spawned more often: rage scythe (freq bonus 5) The monster species that spawned more often: fillen fungus (freq bonus 6) The monster species that spawned more often: slime patch (freq bonus 10) The monster species that spawned more often: secluded patch (freq bonus 10) The monster species that spawned more often: ethereal missingno (freq bonus 15) The monster species that spawned more often: creeping vine (freq bonus 15) The monster species that spawned more often: tap mimic (freq bonus 42) The monster species that spawned more often: undead balrog (freq bonus 36) The monster species that spawned more often: Kaster Maen (freq bonus 8) The monster species that spawned more often: plethoric derogating (freq bonus 24) The monster species that spawned more often: great plain dragon (freq bonus 18) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 11) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters that collect items (freq bonus 3) The monster species that never randomly spawned: rudder pictorially The monster species that never randomly spawned: water seraphon The monster species that never randomly spawned: amnesia force fungus The monster species that never randomly spawned: violet beauty The monster species that never randomly spawned: Family Kop The monster species that never randomly spawned: pile of killer coins The monster species that never randomly spawned: mine dragon The monster species that never randomly spawned: agent black colony The monster species that never randomly spawned: unhealthy fungus The monster species that never randomly spawned: stone grue The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 15) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 7) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 11) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 85) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 5) Trap randomization happened for 1 in 832 traps Next attribute increase check would have come at turn 2713 Strength training was 24 Dexterity training was 4 Wisdom training was 8 Constitution training was 50 You were disintegration-resistant You were poison resistant You were level-drain resistant You were blinded (9) You had not decided on your sexuality yet You were berserk. (1) You were prevented from having magical breathing (0) You were prevented from having stunnopathy (0) You were warned You had 1832 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status poke ball 5X Prepared(0) eviscerate 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Not Ready(2204) phase door 5 R Not Ready(1411) invoke deity 5 R Prepared(0) pummel 4X Prepared(0) spirituality check 3X Prepared(0) air dash 2X Prepared(0) ward against flame 1X Prepared(0) Discoveries Armor dwarvish cloak (hooded cloak) Scrolls scroll of healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of mana (BUFF DEDEDE) scroll of phase door (YOU DONT STAND A CHANCE) scroll of standard id (JUMP IN FRONT OF A TRAIN) scroll of cure (DRAW WAT STUNT) * scroll of extra healing (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) * scroll of greater mana restoration (FUCK THE NOTELEPORT RULES) Spellbooks spellbook of wind (unavailable) Potions potion of gain energy (elder flower) Rings ring of hunger (transparent) Wands wand of enlightenment (woven) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a giant fly 0 fuel barrels (1 created) an elona snail a jackal 0 gas spores (1 created) an ego gas spore 0 hidden gas spores (1 created) a porter floating eye a weeping eye a hobbit merchant 0 wimps (1 created) 2 hobbits a telehobbit a baby mimic a mynock a mini mimic a mega goblin 0 orcs (1 created) 2 little wild pigs a sewer rat 2 rabbits a giant rat 0 eevees (1 created) a grid bug 0 bats (2 created) 0 emus (1 created) 2 lichens 0 gnomes (1 created) a gnome stalker 0 Njusha's sweet sandals (1 created) a kobold zombie a human adventurer a friendly adventurer an elderly gentleman 0 mysterious girls (2 created) 0 shopkeepers (1 created) a minighost a hata-hata a novice dark wall 0 outstanding adduceds (1 created) 46 creatures born. 31 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 9 times You eaten meat 8 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 27 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (12 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (24 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Dracopent the Pokemon... You died in The Dungeons of Doom on dungeon level 2 with 897 points, and 56 pieces of gold, after 1475 moves. Killer: a monster (outstanding adduced) You were level 5 with a maximum of 59 hit points when you died. You reached the 45th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 43 920 Dracopent-Mah-Mum-Fem-Cha escaped the dungeon [max level 1]. 40 [47] 44 906 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a rocket. - [84] *45 897 Dracopent-Pok-Lyc-Fem-Law died in The Dungeons of * Doom on level 2. Killed by a monster (outstanding adduced). - [59] 46 866 Leeroy-Ord-Dro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [37] 47 746 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [64]