Dracopent, chaotic female mummified Flame Mage ### #,# ##----.------- | ####------- #,|..{.<.....| |`. ##,.,d.....| ##,|..........| |//.@@,##|.....| ##,,---------.-- |/[ #### |.....| #,,######,,,,,## --- |.....|#####,##,,,,,,,,,,,, |......,,,,,,,,,####,# #### --.----#####,###,# #,# #,# -.---.------ #,# |..........+ |..........| |..........| |........... |..........| |..........| ------+----- [Dracopent the Igniter] St7 Dx7 Co16 In15 Wi8 Ch9 FlaMumFemCha Dlvl:2 $25 HP-9(81) Pw17(68) AC8 Xp5/242 Wt326/1600 T772 Hun Latest messages You finish taking off your suit. You are putting on a studded leather armor. You hear the footsteps of a guard on patrol. You finish your dressing maneuver. In what direction? [47896321><] As you kick the door, it crashes open! The door resists! In what direction? [47896321><] As you kick the door, it crashes open! "How dare you break my door?" Llanfair-ym-muallt wields a morning star {48}! Llanfair-ym-muallt swings his morning star. Llanfair-ym-muallt hits you! [-8 -> 52] Llanfair-ym-muallt wields a shotgun {15}! Llanfair-ym-muallt fires 2 shotgun shells! You are hit by the 1st shotgun shell! [-28 -> 24] You are hit by the 2nd shotgun shell! You die... Your inventory Amulets y - an uncursed amulet of ESP {0} Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16} B - an uncursed +2 knife {2} C - an uncursed +1 long sword (weapon in hand) {16} E - a blessed +0 short sword {12} Armor b - an uncursed +0 studded leather armor (being worn) {80} v - an uncursed +0 plate mail {200} Comestibles c - 2 uncursed food rations {0} q - an uncursed tripe ration {0} Scrolls e - an uncursed scroll of gain mana {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} u - a cursed finalized scroll of wishing {0} D - a cursed scroll of genocide {0} Spellbooks h - a blessed finalized spellbook of flame sphere (0:3) {0} i - a blessed spellbook of fireball (0:2) {0} j - a blessed spellbook of light (2:1) {0} p - an uncursed finalized spellbook of repair armor (0:0) {0} x - an uncursed spellbook of fireball (0:2) {0} Potions d - an uncursed potion of extra healing {0} w - a blessed finalized potion of restore ability {0} Rings g - an uncursed ring of polymorph control {0} Wands f - an uncursed wand of fire (0:6) {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 232 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 89% Armor drop chance was reduced to 84% Tool drop chance was reduced to 95% Food drop chance was reduced to 92% Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: dart (turn 5) The following skill became untrainable if you tried to train it too early: spirituality (turn 713) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: bare-handed combat (turn 60802) The following skill couldn't be trained before a certain turn number is reached: lance (turn 26525) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 132693 Monster spawn increase reached its maximum at turn 220424 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3217632 The monster class that cannot be genocided was wraith The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: sapper lich (freq bonus 22) The monster species that spawned more often: nondescript mold (freq bonus 30) The monster species that spawned more often: gray slime (freq bonus 30) The monster species that spawned more often: eraser swarmer (freq bonus 12) The monster species that spawned more often: gremlin curser (freq bonus 27) The monster species that spawned more often: fillen fungus (freq bonus 6) The monster species that spawned more often: Principal Natural Gas (freq bonus 10) The monster species that spawned more often: abyss fly (freq bonus 12) The monster species that spawned more often: alien pseudopod (freq bonus 36) The monster species that spawned more often: ulcerated offended (freq bonus 18) The monster species that spawned more often: kroncopotaca (freq bonus 6) The monster species that spawned more often: Franzi's wedge sandal (freq bonus 7) The monster species that spawned more often: phaser force patch (freq bonus 28) The monster species that spawned more often: little giant (freq bonus 16) The monster species that spawned more often: signum vitiosum (freq bonus 24) The monster species that spawned more often: express train (freq bonus 6) The monster species that spawned more often: strapping inaugurate (freq bonus 32) The monster species that spawned more often: spiderling (freq bonus 18) The monster species that spawned more often: goodbye cat (freq bonus 36) The monster species that spawned more often: petty black panther (freq bonus 42) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 3) The monster species that never randomly spawned: vapor ant The monster species that never randomly spawned: taction yore hiccoughed The monster species that never randomly spawned: undead eye The monster species that never randomly spawned: emerald draconian The monster species that never randomly spawned: sst laser The monster species that never randomly spawned: runoff mold The monster species that never randomly spawned: undead stalk The monster species that never randomly spawned: contamination stalk The monster species that never randomly spawned: creepy crawler The monster species that never randomly spawned: octarine force fungus The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 19) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 11) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 2) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 88) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 105) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 11) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 63) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 2) Trap randomization happened for 1 in 528 traps Next attribute increase check would have come at turn 3725 Strength training was 19 Dexterity training was 8 Wisdom training was 8 Constitution training was 5 You were fire resistant You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were homosexual You were prevented from having sickness resistance (0) You were prevented from having sickopathy (0) You were aware of the presence of something You were warned of undead You had 465 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (375) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 143% b - fireball 4 matter 13% 298% c - light 1 divine 0% 118% d - repair armor 3 matter 0% 113% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) raise zombies 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Amulets amulet of ESP (agate) Weapons quarterstaff (staff) Scrolls scroll of gain mana (SCUMHACK ROLLING FOR STAIRS) scroll of healing (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of mana (RAKIMONTRARAR) scroll of phase door (COMPILE SLEX SUDO UBUNTU) scroll of standard id (HM MINUS 1R) scroll of cure (VO AMMITAM SA) * scroll of extra healing (SKYED GNAWN) * scroll of greater mana restoration (TOIL AND TROUBLE) scroll of wishing (U FOKIENG SUK) scroll of genocide (CHOP CAN BREAKED THE BARRIER) Spellbooks spellbook of flame sphere (multicolored) spellbook of fireball (glittering) spellbook of light (polished) spellbook of repair armor (moaning) Potions potion of extra healing (violet) potion of invisibility (ghostly) potion of restore ability (emerald) Rings ring of polymorph control (turquoise) Wands wand of fire (carved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 17 times You killed 13 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (4 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (33 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (25 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (52 of 160) Goodbye Dracopent the Flame Mage...